liacrow

1 Submission


Marathon 1 Redux 0.0.9-alpha

liacrow on May 18th 2018

G4sunbathing_0042

Latest releases now on Github: https://github.com/ravenshining/M1R

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

This is an Alpha release for development purposes. To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510

If you are wanting a playable scenario, you'll have to wait for the beta version 0.1.0.

Notes for version 0.0.9-alpha:

Getting ready for beta! As such, far more work has been done on the assets than on level design, although I did some work on Arrival.

12 levels included & converted to Redux format - prologue through G4. Since they are lacking in polish, the opening "level" offers two terminals, one to take you straight to the more finished areas and another to take you through the rest)

All monsters should be good except the human soldiers, who have sequences but still need offsets in their low-level shapes, and the Hound, which someone else is working on.

All human scenery that have 3D models have been given 8-way sprites as a fallback due to an Aleph One bug.

Title screen backgrounds created from Marathon box art. Two new chapter screens mocked up. Two more MIDA textures. Tycho term logon on Defend THIS! Symbolic Interactionism terminal art. SMG now fires 6 grenades for balance. Alien rifle renamed alien SMG. Invisible oxygen ticks added to Arrival hangar and Cool Fusion vacuum chamber. Tacticus rendered an Alien weapon detonation effect, major fusion bolt sprite, and major fusion bold detonation effect. Glowmap added to the firey wall textures. Term art tweaks. Removed the annoying slidey switch animation.

680 downloads, 1 review, 6 screenshots, 3.0 rating


4 Reviews

  • Currently 5/5 Stars.

Amazing! Spatial Outpouring - Chapter 1

liacrow on May 19th 2018, Version 1.3

Bizzare, yet cohesive, abstruse, yet engaging. An impressive feat of scenario design. Loved the otherworldly not-quite-artificial intelligences and the dynamics between them. Really looking forward to more!

Also, Yuge's Agent Orange theme actually goes well with this scenario.


  • Currently 5/5 Stars.

Useful Differential Shading Checker Plugin

liacrow on May 9th 2018, Version 1.0

Make sure you are running in OpenGL(Classic) mode for this to work. In shader mode, you'll still be able to discern everything even if your lighting is bad.


  • Currently 5/5 Stars.

For a smoother experience xBR Monsters for M1

liacrow on Jan 12th 2018, Version 1.3

Those sample pics don't do this mod justice. This simple improvement really makes a difference in-game, no longer do the sprites stick out like a sore thumb against the new high-res textures. I'd love to see this done to Infinity!


  • Currently 1/5 Stars.

Better synth, but worse overall Marathon Music Remasterd

liacrow on Jan 9th 2018, Version 2.0

I can see where there is potential in this - individually, each instrument sounds better. But, like all attempts at throwing newer midi at the old tracks, they aren't working well together as a whole. Unbalanced, grainy, horribly distorted, and the normalisation would be better left off- it's painful to hear instruments suddenly get louder at a quiet point in a song. I definitely prefer the originals, or better yet Craig Hardgrove's versions. That said, I'd like to hear some of these tracks if you could nix the normalisation and maybe quiet the drums.