...but this script is nice.
I like how it shows you the name and health % of the team mate you put in your cross hairs, as well as distances from each flag.
I also have noticed unexplainable lag from time to time but this is rare for me.
The more I play this, the more I like it.
The surrounding corridors and antes give space for a large crowd, and thanks to platforms and teleporters being directed toward the main arena it's reasonable for dueling.
Some of the texturing isn't on par with the strength of the geometry (i.e., elevated area North of the main arena)...though, probably decent for mixing sets.
Thanks again for another fabulously epic game type.
I mostly agree with timothy's criticisms, and with that, here's hoping for more maps that support this in the future ([hint], $lave, [/hint]).
Hosting a 6 minute game will cater to a full final round (at the default round length), though I've yet to check that it's calculated and applied to the final score. Regardless, I think it's best to get a feel for a reasonable final score, and host with a score limit.
From what I can tell this script doesn't really help the meek until it's too late.
It helps to keep scores from getting too high vs. leveling the playing field.
This game type is a highly playable and fun interpretation of KTMWTB.
Primary colors have never been so easy to interpret!
Seems to work well with the Carnage Soccer map.