Benoit

1 Submission


Survival 2.0 1.5.1

Benoit on Jun 13th 2016

Watata7

I released a new survival script for marathon infinity based on the first one made by MegaByte.

In This Edition:

  • Continuous wave of aliens, rather than round based combat.

  • The number of spawned aliens is capped at 50, in order to avoid AI frozen monsters.

  • Almost every type of monsters are used. They spawn from the easiest to the hardest to fight.

  • Bobs are included to help the player. A random invincibility power up will also spawn in the map to call in bobs when picked up.

  • The script works on almost all maps. Aliens can sometimes spawn in unreachable places but the script will handle this. Just ignore it. The script works better on some maps.

  • Players health will regenerate after some time if they're not taking damage.

The rest of the rules should be the same that in the first survival. Including reviving mates, if everyone dies the game ends,...

Some settings can also be modified in the lua script like regenerating life, bob powerup, dead body boucing, ...

I advise to play in normal mode until 3 or 4 players. It will be hard enough. Major damage is good for 4 to 6 players and total carnage for more.

Warning : Do not host it with HD Monsters Texture or it will crash. The game must load all monster collections and HD Monsters Texture will cause an insufficient ram error.

Also do not host on any maps that are extremely large or small because monster generation is based on the area and size of each level.

Thanks to aquateenhgrfrce for his suggestions and his help for testing the script.

Notes for version 1.5.1:

1.2 : A survival generator has been implemented. You can now customize the survival by choosing your opponents, your allies, the different levels of difficulty and the probability of spawning for each monster. You will find it in the zip folder with the survival script and the folder "Ressources" containing images for the generator. You need Java to execute it. Place the application Survival_Generator.jar in the same folder that the folder "Ressources" then you can run it.

1.3 : Ask it and you got it. I made updates for the application just for you WindBreaker :D You can now load an existing survival file in the application to make modifications. You can also edit the time of a round. But you can only load survival scripts which have been created with the generator and which have not been manually modified (except for the settings of course) That means you can't load the original survival 2.0 script but you can load the one in the actually zip folder which has been generated with the application.

1.3.1 : The display of the timer after 1 hour of gameplay has been fixed. Thanks HailErdogan to have found that bug.

1.4 : Monsters dead animation has been fixed. If you noticed when a monster dies, his body does not move and can sometimes be frozen, floating in the air. Same thing for the drones/juggernauts which often explode in the air. All is properly working with this version. These corrections also improve the fluidity of the game, that's why I really advise you to use this version.

Addition : a new functionnality has also been implemented with this version. (disabling/enabling in the settings of the script) You can teleport to the plateform you are aiming by pressing the microphone key. You need your oxygen bar full to use it and teleport will drain it. The bar will fill up with the time.

1.5 : Monsters won't spawn anymore in unreachable areas except for maps which don't have hill. In this case, the script will work like for the version 1.4.

1.5.1 :

  • Disconnected players are not displayed anymore with the minimal display.
  • Sometimes the character of a player who get disconnected could stay alive, he now correctly dies.
  • When you generate a script with allies major or minor aliens and play it with an opposite difficulty, for instance, minor aliens with total carnage difficulty, only major aliens will spawn and they won't be friendly. This has been fixed.

Comment : If you want to use the generator to make your own script with the script's latest version, you obviously need to use the latest version of the generator.

Let me know if you find some bugs or if you have suggestions.

701 downloads, 4 reviews, 10 screenshots, 4.0 rating


7 Reviews

  • Currently 5/5 Stars.

FIRST Imperium

Benoit on Jan 29th 2017, Version 1.1

FIRST


  • Currently 5/5 Stars.

Neat Jumping Hills

Benoit on Jan 29th 2017, Version 1.0

If you are fan of KOTH, you definitely wanna play that ;)


  • Currently 5/5 Stars.

Best name for a script Gunpoint

Benoit on Jan 27th 2017, Version 1.0

It's really cool to play Gunpoint instead of all time emfh. When you see in classical emfh games, everyone is using rockets launcher and dual shotguns, in Gunpoint if you wanna win you have to use "lower grade" weapons. Thanks to Gunpoint, forgotten weapons are now use again! Also you can play strategical like dealing 80% of damages to someone with a good weapon and then get the kill (so the points) by dealing the 20% remaining damages with a lower weapon. The only 2 negatives points are when someone steals your kill, it's more frustrating than in a emfh game, mainly if you wasted a lot of time damaging the guy. And also when you play with a high ping it can be really hard to use lower weapons. So yeah, Gunpoint is not for the pussies.


  • Currently 4/5 Stars.

That's almost what she said OneBigPolygon

Benoit on Jan 21st 2017, Version 1.0

What could I add ?


  • Currently 1/5 Stars.

Cool but MapDamager 2.1

Benoit on Jan 21st 2017, Version 2.1

The concept is cool, even if I feel like I have already seen it before but I don't remember where. I am just warning you about the annotations on the map, some could be hurtful towards some other players. Please be respectful with everyone.


  • Currently 5/5 Stars.

Well... MapDamager Lua

Benoit on Jan 16th 2017, Version .2 != .20

This script is pretty good ! Even if I don't have the knowledge to make it work. It would be nice if you could make a manual explaining how to use lua scripts in the next version. Otherwise 5/5