djkontraktor on Jul 29th 2020
This is a sounds remaster for Marathon 2 and Infinity. It converts all sounds to 44.1 KHz 16-bit stereo with noise suppression, widens them, equalizes them, and adds reverb and echo at appropriate times.
Notes for version 0.1:
There are a few sounds that need to be adjusted: -S'pht Platform running sound is too loud and sounds like a freight train humping a drum store. -Some looping sounds need proper intro/end termination to remove the transition "popping". This has been fixed already for "Alien Noise 1" and sounds lovely on Acme Station.
233 downloads, 1 review, 0 screenshots, 5.0 rating
The Man on Jul 27th 2020
My long-overdue remastered Marathon 1 sounds. They should be noticeably less noisy, crisper, and (in some cases) less distorted than the originals - even more so than my remastered Marathon Infinity sounds, since all of the original Marathon 1 sounds were 8-bit.
Includes a readme with a bunch of (hopefully) useful information, but you should be aware of a few caveats before downloading or using these:
These will only work with Aleph One, not the classic Marathon app.
These will only work with the classic Marathon files, not M1A1.
If, for some reason, you are still using an Aleph One version prior to 1.3: (a) you really should upgrade to the latest version; (b) if you don’t, you will need to quit and reopen Aleph One after selecting these in your preferences.
These are half as loud as the original sounds. You may wish to adjust your music volume.
Should you have any other issues, please let me know via one of the forms of contact included in the readme. Beyond that, enjoy!
Notes for version 1.0:
239 downloads, 1 review, 0 screenshots, 5.0 rating
The Man on Apr 10th 2020
I have remastered the entire Marathon Infinity sounds file. The most obviously noticeable changes should be that many sounds are much less distorted (with the side effect of being noticeably quieter - adjust your system volume as needed), and sounds will feature approximations of upper frequencies that were missing on the originals. Many sounds that were originally 8-bit (a good example is the “got item” sound) will also be much less noisy. Detailed information on the changes is included as a .pdf with the download.
This should work with any Aleph One scenario that uses the vanilla Infinity sounds. It should also work with Marathon 2, provided that you run it on Aleph One - it probably won't work with the vanilla Marathon 2 apps for either Windows or Mac.
Important: YOU WILL NEED TO RESTART ALEPH ONE AFTER SELECTING THESE SOUNDS. (Bold and caps so you don’t miss it.) On the plus side, you’ll only have to do this once (unless you move back to the default for whatever reason).
Notes for version 1.1:
Finally uploading a new version, primarily because I’d mixed up the “S’pht Door Closing” and “S’pht Door Opening” sounds. This is because the sounds file itself had them mixed up in the 8-bit sounds slot, which was what I was using to check that I’d uploaded the right versions of everything; and also because ShapeFusion also has them mixed up. (I’m supposing Anvil may also have mixed them up, but I haven’t checked.) In any case, the game seems to want them where the vanilla file has them in the 16-bit slots, so anyone else who wants to make new versions of the sounds should take note: The “S’pht Door Opening” and “S’pht Door Closing” sounds are mislabelled in ShapeFusion. (The mislabelling may also be true of the Pfhor Door sounds; I’d advise double-checking. However, I did not mix those up, because the 8-bit and 16-bit sounds for those are in the same slot.)
The other major change is that I have moved all of the sounds to the 8-bit slot rather than the 16-bit slot. These sounds are all 16-bit, but on the whole, the game doesn’t care one way or the other; it will still play them as 16-bit sounds. This does have one major drawback, though: YOU WILL NEED TO RESTART ALEPH ONE AFTER CHOOSING THESE SOUNDS. (This is in caps so people don’t miss it and complain about it.) On the plus side, you will only need to do this once (unless you go back to the default sounds for whatever reason). I think this is a caching issue with how Aleph One handles sounds, but I’m not sure. The advantage to moving them to the 8-bit slot is that if you accidentally select 8-bit sounds, you will no longer hear silence. Everything will sound really bad, but at least you’ll hear something!
I may also have revised a few of these sounds since 1.0. I didn’t keep detailed notes, so I have no idea what I changed.
Should you have any questions, you can contact me on the Pfhorums (same username as here), reddit (/u/aaronnotarobot), or Discord (Aaron#6608; you will need to be a member of the subreddit Discord – or some other Discord I’m in – to contact me). Enjoy!
745 downloads, 0 reviews, 0 screenshots, 0.0 rating
President People on Sep 29th 2011
These Sounds files were third-party replacements for the original M1.
The original files were created by The Legendary Frank. I have converted them to Aleph One format for use with M1A1.
The first one is the latest version. The second was included with the M1 Demo v0.0 on my old Mac Cube. Also included are the original M1 files.
Simply place this folder within your scenario folder or Aleph One directory, select either file in your Environment Preferences, Begin New Game, strap in and brace for impact! Enjoy!
From the manual for the latest version, written by The Legendary Frank:
"Enclosed is a file called HardCoreSounds. It's an alternate sound file for Marathon 1 that, once you change it's name to Sounds and start up Marathon will rip your ears off and give you a week long nose bleed. (Well hopefully not -- I don't need to get sued.) But, sufice to say, this is THE sound file to turn Marathon 1 into non stop extravganza of butchery and carnage the the game is supposed to be. So, turn off the lights, strap on some headphones and then try to stop your knees from knocking as you go 'Damn! That'll hurt bad!'
IMPORTANT NOTE: Do not use if you can't stand cuss words, loud noises, or anything that would offend normal people. These sounds ain't PC or nice. No Cub Scouts or PTA moms.
Any flak, jizz or miscellaneous comments can be sent to: [email protected]
1633 downloads, 2 reviews, 1 screenshot, 5.0 rating
Scuba Sounds 1.1
Quartz on Aug 25th 2011
This is a plugin that adds scuba sound effects (breathing & occasional bubbles) when under water. It doesn't use any lua or sacrifice any stock marathon sounds, so it should be compatible with pretty much anything.
note1: stay underwater for at least 45 seconds to get the full effect.
note2: I got the samples from pond5.com, I didn't record them myself.
note3: there are two known bugs: if you use the 'underwater' sfx in your map as an ambient sound you'll get the breathing along with it, and the bubbles sound happens in vacuum levels. I'll release another version if I can figure out how to get around these.
Notes for version 1.1:
made the breathing sound a hair louder