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Tagged 'Solocoop' by Fewest Reviews

Flamethrower Physics 1

Dan the Man on May 4th 2011

Inaccurateflamethrower

A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.

Notes for version 1:

I think anybody can make this easily within a minute.

1939 downloads, 1 review, 2 screenshots, 1.0 rating


XBLA Survival 2.1

Hopper on Nov 1st 2020

Roadwarrior_0013

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see Survival.lua.

Notes for version 2.1:

Version 2.1 fixes a bug which caused films to go out-of-sync.

2632 downloads, 1 review, 4 screenshots, 4.0 rating


Xmas 1: Submarine 1.2

drictelt on Feb 5th 2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from fileball.whpress.com, unstuffed it, zipped it, and uploaded it here.

1049 downloads, 1 review, 0 screenshots, 5.0 rating


Narcotics 0

drictelt on Feb 5th 2018

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

1075 downloads, 1 review, 0 screenshots, 5.0 rating


Thrudnesday -1

drictelt on Feb 5th 2018

This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.

It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.

Notes for version -1:

It is not finished.

973 downloads, 1 review, 0 screenshots, 5.0 rating


Flying physics V2

Phortiphy on Mar 9th 2008

This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.

There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).

All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.

1897 downloads, 2 reviews, 0 screenshots, 2.0 rating


Marathon: Victum Demo Demo Beta v1

IonicPaul on Sep 13th 2008

Picture_4

This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.

Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:

-Jjaro hi-res set -M2 water hi-res -M2 sewage hi-res -M2 pfhor hi-res -M2 lava hi-res -Marathon Infinity hi-res script

Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.

It's sweet and simple because it will be explained in the first level.

Known bugs: The third level has no ambient or random sounds.

Report bugs to either [email protected] or [email protected]

Notes for version Demo Beta v1:

Known bugs: The third level has no ambient or random sounds.

2240 downloads, 2 reviews, 3 screenshots, 3.0 rating


Deus Volt! Alpha 1.0

Synchronicity13 on Dec 25th 2008

Screenshot_0003

A preliminary release of a single-player/co-op campaign I've been cooking up for some time. The first five levels are good to go; the other four (from "The Machine Rages On" onwards) are works in progress. Go ahead and give it a try... Suggestions, criticism, bug reports, etc., are much appreciated!

Notes for version 1.0:

Merry Christmas! Bugs/glitches will be fixed as they are brought to my attention.

1909 downloads, 2 reviews, 4 screenshots, 3.5 rating


Polyplicity 0.21

Dugit on May 8th 2010

Picture_6

This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.

Notes for version 0.21:

After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!

Please be sure to use the custom shapes file provided.

0.21: Wrong shapes file attached before. Fixed.

1970 downloads, 2 reviews, 4 screenshots, 3.0 rating


Testing 1 2 3 .91

Skullcrusher on Mar 23rd 2010

Testing123_0002

This is my first map, I hope you like it.(short) Now with screenshots.

Notes for version .91:

Redesigned part of the map, added more ammo.Now with less suck!

1418 downloads, 2 reviews, 1 screenshot, 1.0 rating