Tagged 'Solocoop'

Marathon 1 Redux 0.0.7-alpha

liacrow on Mar 16th 2018


Latest releases now on Github:

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at !

This is an Alpha release for development purposes. To contribute to this project, download it and read the "Help Wanted.txt" or head over to the Pfhorums where the list and discussion is posted:

If you are wanting a playable scenario, you'll have to wait for the beta version 0.1.0.

Notes for version 0.0.7-alpha:

Changes from previous GitHub release:

  • added Radix's term art to G4
  • restored HD stuff missing from GitHub release
  • updated todo and help wanted

Changes from last Simplici7y upload:

  • attempted to reduce G4 crashes by swapping craig's swirls for the original landing.
  • To-do list now included
  • contributors listed in readme


  • fleshed out 2/4 control rooms
  • moved two pages of new terminal to a control room
  • made some ammo teleporting


  • recharge station and pattern buffer no longer work after tripping breaker
  • both doors to office work at start for better coop, jam later instead
  • telescoping platform
  • improvements to terminal text
  • put corpse by AR
  • secret balancing
  • atmospheric additions


  • fixed pistol reload sound
  • fixed fist throw
  • added trooper vacuum sounds
  • fixed a few scenery items


  • fixed trooper casings
  • slightly less ammo for shock staff melee


  • added credits to Philtron, Nathan92, Radix

368 downloads, 1 review, 6 screenshots, 3.0 rating

Thrudnesday -1

drictelt on Feb 5th 2018

This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.

It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.

Notes for version -1:

It is not finished.

140 downloads, 0 reviews, 0 screenshots, 0.0 rating

Narcotics 0

drictelt on Feb 5th 2018

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

143 downloads, 0 reviews, 0 screenshots, 0.0 rating

Winter 1: The Venom unburied.0

drictelt on Feb 5th 2018

Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

144 downloads, 0 reviews, 0 screenshots, 0.0 rating

Xmas 1: Submarine 1.2

drictelt on Feb 5th 2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from, unstuffed it, zipped it, and uploaded it here.

144 downloads, 0 reviews, 0 screenshots, 0.0 rating

Xmas 2: Icecave unburied.0

drictelt on Feb 5th 2018

Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.

Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

141 downloads, 0 reviews, 0 screenshots, 0.0 rating

Yuge Bigly Bonus Maps 1.2

W'rkncacnter on Jan 14th 2018


This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.

If you are unfamiliar with Mararthon: Yuge, it can be downloaded at

The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.

  • Yuge Bigly 1: The Loneliest Number - 256 maps with the same parameters as normal Yuge levels.
  • Yuge Bigly 2: Electric Doogaloo - Explore the Doog District of INFINITYS with 50% chance of doogstorms and 50% chance of SPOOKYdoogs.
  • One Weapon Edition - There is only one type of weapon that spawns on these maps. Shitsticks required.
  • All Weapons Edition - All weapon types can spawn on each map, instead of only 3.
  • Hardcore Edition - Less health than normal Yuge maps. For people that want a challenge.
  • JIHADIC-1 - All maps have either rain or JUICEstorms.
  • Roguelike Edition - Pattern buffers are removed and each exit teleports you 1-10 levels forward.
  • Spinal Tap Edition - More health, ammo, and monsters.
  • Wuss Edition - More health and ammo. For super casual gameplay.
Notes for version 1.2:
  • Windbreaker created new shapes files for a brand new series, Yuge Bigly 2: Electric Doogaloo.
  • One Weapon Edition added.
  • Updated all maps to include the full set of community quotes from Mararthon: Yuge.
  • Fog added to all maps.
  • Other random fixes and changes to make the maps better fit their descriptions.

472 downloads, 1 review, 1 screenshot, 5.0 rating

Mararthon: Yuge 1.1

W'rkncacnter on Aug 25th 2017


Mararthon: Yuge is a 30 level scenario, plus 225 secret levels for many extra hours of gameplay.

Yuge is a community project that was created with procedural level generation using rooms that were mapped by hand. Mappers contribute varying sized rooms, which are then fed in to the level generator which is responsible for creating the overall level layout, texturing, placing monsters, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.

The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.

Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario is a custom map created by Windbreaker.

Keep and eye out for a URL within the secret levels where you can download even more bonus maps.

Notes for version 1.1:
  • Made maps work properly with co-op.
  • Added amazing icons.
  • Fixed an issue with the stats plugin.

802 downloads, 7 reviews, 10 screenshots, 5.0 rating

The Gray Incident

RyokoTK on Mar 19th 2016


A 17-level single player scenario. The predecessor to Marathon: Phoenix. Many assets for Phoenix came from this, as well as some of the storyline beats, like that of the Renegades and a poorly written evil AI.

This scenario was released back in September 2006. It's hard, and it's not very good; fixes and updates went into Phoenix instead. This is presented just as a historical document, I guess.

983 downloads, 1 review, 3 screenshots, 5.0 rating

Marathon: Trinity 0.2

Tycho X on Feb 13th 2016


Marathon: Trinity is a brand new scenario/total conversion which explores the cyborg's future in a parallel timeline. Pfhor dominate the galaxy and Earth has been annihilated. Stuck on board the UESC Trinity with an AI named Lysander, you and your fellow colonists discover a habitable planet after over a century of exploring. However, a mysterious ship wreck drifts nearby, which can only mean the worst...

Pfhorums link:

Notes for version 0.2:

Version 0.2 of Marathon: Trinity. This scenario is still in early alpha. Update Notes:

  • Bug fixes
  • More health & ammo
  • Modified enemies
  • Fixed Monster Limits issue
  • Replaced 'The Devil's Playground' with 'The Devil's Playground II'
  • Added a 5th (unfinished) map. Just a teaser of what is to come.

1038 downloads, 2 reviews, 7 screenshots, 4.0 rating