W'rkncacnter on Mar 11th 2019
This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine.
Note: You must use the latest beta version of Aleph One for this to work correctly. It is currently version 1.3b2 and can be found here: https://github.com/Aleph-One-Marathon/alephone/releases
This is a little different from a typical marathon scenario, as it features:
- Levels that can be re-visited multiple times with their state preserved.
- Advanced inventory for carrying and using many items.
- Resting to heal.
- Use of crystals to use special powers, along with conventional weapons.
- RPG elements.
- An ending score based on how you do while playing the game.
- Talking to the dead.
Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.
Notes for version 1.1.1:
Changes for 1.1.1:
Fix issue with people that started a game on v1.0, upgraded to 1.1 and continued their saved games. They were not able to arm the bomb.
Changes for 1.1:
Many bug fixes and other improvements/quality of life changes.
The readme has a full list of changes in 1.1.
If you are currently playing through the game, you can keep using your existing saved game. Just click OK when it says the map has changed, and the next time you transition between levels, you'll get the new changes.