I made a 3D edit to Pfhactory N’Utopia, ready to be used with Forge Plus and Unity.
5D space has been merged to make a normal space.
There is the main map and the 5D space bridge split into 3 map files.
The map files were edited with Pfhorte and forge in a Mac OS 9 emulator.
The zero length line error is fixed.
Forge plus is a map editor made with Unity and can export maps into 3D FBX files.
Export to FBX then open the FBX files in blender and put everything together.
When you put the bridge together, delete the mesh that is around it.
Ninth edit.
This is 3 netmaps. One is over 20 years old & out-of-touch with reality. One is completely stale & warmed over. One is a fresh stinking pile just made. I plan on adding to and updating these, so this is just a test version & I'll be happy to hear any feedback (on Discord). Thanks for trying them out!
Well! Some of you thought you wanted this. So it's here. Don't say I didn't warn you.
This is the version that includes Bananas, not that map, which no one can prove exists.
Archive of the original Marathon Rubicon release for classic MacOS Aleph One, titled Rubicon AO Light. This is the Rubicon scenario as it was before Rubicon X.
The files on this archive were taken from the Macintosh Garden here https://macintoshgarden.org/games/marathon-rubicon and passed through MacBinary II+ to make them compatible with modern Aleph One for Windows and Linux too.
Also included is a set of maps bundled with the AO Light release, including some netmaps, the Rubicon Xariim scenario and, as far as I can tell, one ported map from the unreleased scenarios that eventually became Rubicon.
Added the weapons and items MML scripts from Rubicon X to fix wrong names in the HUD.
Hosted on Mega because the Simplici7y uploader is failing to upload.
These are the map files from the XBLA game Marathon: Durandal and its DLC. Four original net levels are tacked onto the end of the first map; and the other maps include potentially interesting ports of Classic Marathon levels.
The solo levels are included (and identical to the Mac version) but the terminals will not operate.
Redistributed with permission from Bungie/Freeverse.
These are my first 3 maps that I have absolutely no business uploading here, but am doing so anyway. I started mapping 4 days ago so if they're terrible dont blame me. Thanks to everyone in the discord who helped me figure out how this stupid crap works. Weland and Vasara rock and are a lot of fun. I keep staying up way too late making these maps that everyone is going to complain about. Hopefully these are fun to play or mock or something Have a Nice day.
Why ThrokMaps? Idk, there's tons of ammo and weapons, power ups, and healing items to keep you in the fight. idk I think theyre kinda fun
Note: I really like the M2 XBLA textures cause they're colorful, and I textured all this with that pack. You can of course use whatever pack you want but if it looks weird somewhere or if youre like "wow that texture sucks here" thats why.
Well that's it. if these suck then just delete them I dont care
Bugfixes and 2 new maps:
Get Even - pure high speed deathmatch.
Grim Destiny - An abandoned space station; low gravity with dynamic flow.
Enjoy an arena netmap for Marathon 1! It is tested in live netgames with the new Steam build, and it works. The design is a little rough around the edges, but you get a lot more ammo, guns, and space to play in than the classic netmaps.
This map was created in Pfhorte and submitted to the Map of the Month back in the day. It was lost for a number of years, and I was super happy to find it on the Marathon Archives bungie.org site.
Don't stand still on the flamethrower platform! :)
The original from May 2000.
It could use some tweaks with flow, and texturing, a bouncy wall or two, but it's still pretty fun. It would be cool to find a way to edit this and polish it up.