Downloads

Tagged 'Multiplayer' ordered randomly

Imperium VII

windbreaker on 10/07/2023

Screenshot titled "Night Terror"

25 multiplayer maps for Marathon Infinity. Seventh edition features 3 new maps.

Many of these feature precipitation/weather/novelty Lua scripts, while others are simpler in design.

Notes for version VII:
  • Features 3 new maps: Beacon Light, Night Terror, and Space Invasion.
  • Minor architectural/shading changes made to Lorem Opus, Flashpoint, Blue Comet, and Mandala.
  • Sunrise sequence extended on Dead by Daybreak.

3,661 downloads, 11 reviews, 25 screenshots, 4.9 rating

Sovereignty 1.2

windbreaker on 01/26/2008

Screenshot titled "True Men Don't Kill Coyotes"

Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.

In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.

NOTE: For best results, don't use the hi-res textures.

2,714 downloads, 3 reviews, 7 screenshots, 4.3 rating

Infra Apogee 2.0.0

windbreaker on 12/30/2015

Screenshot titled "Monster Rain"

The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.

Notes for version 2.0.0:
  • Features 3 new maps: The Emperor of Finite Space, Objective Permanence, and Tempus Fugit.
  • Moves the hill on The Cylindrical to the highest ledge.
  • Fixes Kill the Man with the Ball on Doctor Jazz.
  • Fixes various texturing errors on other maps.

3,680 downloads, 6 reviews, 20 screenshots, 5.0 rating

Screenshot titled "shot3"

This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.

This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.

Notes for version 1.0:

initial release

2,616 downloads, 2 reviews, 3 screenshots, 3.5 rating

Screenshot titled "Alternate Colors"

Made this shapes file really quickly in ShapeFusion, they hopefully will interest someone who did not find MI's default color palette for players to be to their liking.

I would do this for M2 as well, but the HD players are just too nice, and recoloring them would kill me. Although if there is a way to recolor them instantly, it would be much appreciated to know.

Notes for version 1.0:

first release.

2,007 downloads, 1 review, 1 screenshot, 5.0 rating