Downloads

Tagged 'Level'

The Goose & The Hog 1.0

Crater Creator on Sep 1st 2013

Tg_th-screen-3

Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.

Notes for version 1.0:

Initial release.

818 downloads, 1 review, 3 screenshots, 3.0 rating


Uptagon 1.0

AN1Guitarman on Jun 16th 2013

Screen_shot_2013-06-16_at_6

A recent upload I hope you'll like it. Not everything is textured beyond a pave, and the lights aren't perfect.

Notes for version 1.0:

First release

796 downloads, 1 review, 3 screenshots, 3.0 rating


Floor & Ceiling Height Presets Template 1.0 1.0

Dispatcher on Jun 5th 2013

Height_menu

This utility will let you assign floor & ceiling heights without having to first set them up in a level editor!

Its actually a template level which you start out with and you create your own level in it.

The height range is from nearly -32 WU floor to 32 WU ceiling. Its like having height presets for 64 flights of stairs in a starship or building, or a resolution of 512 map elevation contours for your giant outdoor hills, valleys and pools of liquid. Hey, maybe both. There are as many ceiling settings as there are floor settings, so there's room for that underground cave system of yours too!

The included Read Me explains how to first use the presets and later how to delete the preset polygons, if need be.

Notes for version 1.0:

See the description.

693 downloads, 0 reviews, 1 screenshot, 0.0 rating


Four of Diamonds 1.0

Crater Creator on Feb 4th 2013

Shot3

This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.

This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.

Notes for version 1.0:

initial release

921 downloads, 2 reviews, 3 screenshots, 3.5 rating


Fort Roque 1.0.1

Crater Creator on Feb 4th 2013

Fortroque_0001

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.

I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.

Notes for version 1.0.1:
  • reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.

I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.

1036 downloads, 3 reviews, 3 screenshots, 3.0 rating