Tagged 'Koth' by Weekly Downloads
Power Drive 1.4.0
RyokoTK on Aug 31st 2010
Power Drive is a map pack with an experimental concept: to take the focus away from the powerful weapons and put strength in the little guys. 14 maps in total.
Has embedded MML/Lua for Quake-style health kits.
Notes for version 1.4.0:
Adds two maps. Significantly alters how powerups work.
2200 downloads, 3 reviews, 6 screenshots, 4.3 rating
Learning to Live 1.0
irons on May 11th 2009
President People on Dec 21st 2009
A map built from the Electric Sheep trilogy in Marathon Infinity.
It comes with it's own unmerged physics file. The Enforcer will ignore you unless you unless you make him berserk.
The aliens are really just for fun. After being tested in netplay, the ticks only got in the way.
*All lava floors teleport!
Notes for version 2.2:
Hopefully the last update?
Fixed a bug with the main platform on the right; It's minimum height was set higher than the max height by accident. It will now fall to the proper negative height.
1286 downloads, 4 reviews, 2 screenshots, 2.8 rating
Envy on Dec 2nd 2009
These are two maps, one for RAITHE's special gametype, and one with actual weapons for regular play. I have included Merged and un-merged files. There are a few places with weird smearing. Smile and look past them please. (=
Notes for version 1:
1248 downloads, 3 reviews, 0 screenshots, 2.7 rating
RyokoTK on Feb 7th 2010
If you aren't familiar with Paradise Lost, download the original here: http://www.simplici7y.com/items/paradise-lost
This is basically the same thing as Paradise Lost, but the maps are divided into four separate packs based on the chronological and stylistic period in which I made them.
This project is intended for people that only like a certain group of PL maps, and/or need or want help organizing them. This is the best I can do.
As a bonus of sorts, the maps SCB, Acid Rain, and Darkest Insurrection are also restored.
1724 downloads, 3 reviews, 0 screenshots, 5.0 rating
Dugit on May 8th 2010
This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.
Notes for version 0.21:
After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!
Please be sure to use the custom shapes file provided.
0.21: Wrong shapes file attached before. Fixed.
1810 downloads, 2 reviews, 4 screenshots, 3.0 rating
Nibenon on Feb 14th 2011
Deeze Maps 1.1
Dis on Mar 15th 2011
Dan the Man on Apr 16th 2011
Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )
Notes for version 1:
OMG! ARNOLD'S DAMN MINIGUN!
1713 downloads, 4 reviews, 3 screenshots, 3.2 rating
Crater Creator on Jun 9th 2011
Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.
Notes for version 1.0:
This is the first official release. All maps and gametypes have been tested for functionality and balance.