Tagged 'Koth' by Most Downloads
Tranquil Graves 2.0
$lave on Oct 20th 2007
Tranquil Graves 2.0 is a very heavily modified version of my first net pack. It includes 14 maps:
Shrine High Hopes Zen of Wrath The Sheik of Araby Lobby L'hiver Black Wave King of the Underground Eclipse Ethanol My Body is a Cage Rapture Space Truckin' The Down Under Swoosh!
It also contains many bug fixes and some modifications to my earlier maps, see the read-me for more.
2051 downloads, 0 reviews, 7 screenshots, 0.0 rating
Crater Creator on Sep 1st 2013
Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.
Notes for version 1.0:
2036 downloads, 1 review, 3 screenshots, 3.0 rating
Random Physics 1.0
elitesoldier on Jul 10th 2010
(playable with every gametype)
my first file which overpowers the players weaponary, here are the changes I made: pistols: shoots rockets, fusion: no change, Shotgun: single weild and shoots grenades. AR:100 bullets and 2 grenades, SMG:no changes, Flamer: no changes, Missile launcher: shoots one rocket(makes rocket launcher feel more modern), alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.
Notes for version 1.0:
None available, first physics file. I am a terrible mapper so i will not upload maps.
2020 downloads, 1 review, 0 screenshots, 4.0 rating
Envy Armory Platform Public Delta
ftg.death.rhino on Jun 26th 2013
The Third Generation of envy is here! This is my fourth map, and I have learned a lot since the creation of cloaca dome and IETT, hope you enjoy.
Notes for version Public Delta:
Enemies, Shotguns and Rocket Launchers have been added.
2007 downloads, 0 reviews, 0 screenshots, 0.0 rating
Tranquil Graves 1.0.0
$lave on Sep 3rd 2007
A Netpack v1.0
Destiny on Feb 10th 2011
My first netpack. It includes 4 netmaps. Maps are good for 2-4 player games. The netpack includes the following:
1)Mr. Roger's battle world 2)Playing, at night 3)Battle at Hill 21 4)We're waiting for the boxes
Map 4 was a Rubicon netmap. I retextured it so it can be played in Marathon Infinity.
Notes for version v1.0:
1964 downloads, 4 reviews, 4 screenshots, 3.3 rating
Ares Ex Machina on Sep 14th 2010
A small but spacious map designed to make it easy to find other players quickly.
In an effort to reduce auto-switch, the ARs and SMGs have been tucked away in the nooks and crannies of the map (for the most part).
To increase the availability of the ARs and SMGs, these weapons have been quadrupled wherever you find them, effectively (but not actually) increasing their appearance rate beyond 100%.
Notes for version 1.1:
Added an anti auto-switch weapon compartment for the AR (top level). Raised ceiling elevation of certain architectural extremities. Adjusted direction of player starting locations to encompass a better view of nearby weapons. Fixed texture alignment issues. Some minor re-texturing.
1946 downloads, 2 reviews, 3 screenshots, 4.5 rating
Fort Roque 1.0.1
Crater Creator on Feb 4th 2013
I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.
I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.
Notes for version 1.0.1:
- reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.
I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.
1946 downloads, 3 reviews, 3 screenshots, 3.0 rating
One Way 2 2.0
thermoplyae on Jun 29th 2008
Since we don't have the GLORIOUS original, I've created another map of the same spirit (if not the same style) as One Way. Here is an example review from its debut run on the metaserver: "Wrkncacnter: my only complaint is that was too awesome" So don't hesitate, download straight away! (ALSO THIS MAP WAS MADE WITH Smithy AND Lua Visual Mode!)
Best played with 6 or so people on King of the Hill or Last Man on the Hill, which is a netscript by Wrkncacnter available on this website. At some point I plan on allowing KTMWTB, but it's broken at the moment.
1928 downloads, 5 reviews, 0 screenshots, 2.5 rating
President People on Feb 27th 2010
An underwater map built in and around a scaled-up generator.
You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.
Psycho Physics file:
*Movement is quicker underwater.
*All weapons fire underwater.
*Fusion Pistol fires safely underwater.
*All shots, including monsters' shots, will now fire underwater.
*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.
The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.
Notes for version 2.0:
Weapons and Ammo. Okay, this time I really ramped up the numbers.
Made more items floaty.
Physics no longer merged; I think there was an error with Atque.