Tagged 'Koth' by Best Reviewed
President People on Feb 27th 2010
An underwater map built in and around a scaled-up generator.
You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.
Psycho Physics file:
*Movement is quicker underwater.
*All weapons fire underwater.
*Fusion Pistol fires safely underwater.
*All shots, including monsters' shots, will now fire underwater.
*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.
The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.
Notes for version 2.0:
Weapons and Ammo. Okay, this time I really ramped up the numbers.
Made more items floaty.
Physics no longer merged; I think there was an error with Atque.
1626 downloads, 6 reviews, 2 screenshots, 3.2 rating
Dan the Man on Apr 16th 2011
Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )
Notes for version 1:
OMG! ARNOLD'S DAMN MINIGUN!
1861 downloads, 4 reviews, 3 screenshots, 3.2 rating
brilliant on Jul 26th 2010
This is my first netmap.
Notes for version 1.1:
New in version 1.1
added platforms near shotguns
added an smg close to a player's starting position on the high ledge
added shading changed stair lighting from 100% to 0% to 100% to 50%
added some more ammo
changed speeds of platforms
changed a teleport destination
fixed a wall that had the wrong blue texture
added new texture to higher level hallway
1467 downloads, 6 reviews, 1 screenshot, 3.0 rating
aquateenhgrfrce on Jan 8th 2011
This pack contains 2 maps:
The Four Elements
The Four Elements Simplified
The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.
Some custom textures were used.
Map design by aquateenhgrfrce
Sounds by Sharkie Lino
Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.
1407 downloads, 5 reviews, 10 screenshots, 3.0 rating
wastedjamacan on Aug 17th 2009
Fort Roque 1.0.1
Crater Creator on Feb 4th 2013
I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.
I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.
Notes for version 1.0.1:
- reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.
I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.
1667 downloads, 3 reviews, 3 screenshots, 3.0 rating
JohannesG on Feb 16th 2013
The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.
Note that this is not designed with monsters in mind!
This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.
Jóhannes Gunnar Þorsteinsson
Notes for version 1.5:
(more thorough changelog in readme)
- Speed increase of all regular bullets up to 4096.
- Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon
- The good old automatic KKV-7 SMG is back.
- Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered
1791 downloads, 3 reviews, 1 screenshot, 3.0 rating
Dugit on May 8th 2010
This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.
Notes for version 0.21:
After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!
Please be sure to use the custom shapes file provided.
0.21: Wrong shapes file attached before. Fixed.
2022 downloads, 2 reviews, 4 screenshots, 3.0 rating
infwaffle on Apr 28th 2011
Square Off! 0.5
BlackChaos on Aug 10th 2011
This is my first map in a long time , I have never released anything public before. So constructive criticism is welcome . Thank you in advance for the download .
Notes for version 0.5:
I will expand on it if required