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Tagged 'Koth' by Best Reviewed

Citadel 1

Envy on Sep 24th 2009

A map i only converted to the marathon engine. not my idea.

this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...

Notes for version 1:

some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.

@President People thats what it is.

@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.

1877 downloads, 6 reviews, 0 screenshots, 3.2 rating


[XL] Psychomanteus 2.0

President People on Feb 27th 2010

Psychomanteus_m2_textures

An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.

Psycho Physics file:

*Movement is quicker underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.

---NEW---

*All shots, including monsters' shots, will now fire underwater.

*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.

The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.

Notes for version 2.0:

Weapons and Ammo. Okay, this time I really ramped up the numbers.

Made more items floaty.

Physics no longer merged; I think there was an error with Atque.

1941 downloads, 6 reviews, 2 screenshots, 3.2 rating


Ray Gun and Minigun physics 1

Dan the Man on Apr 16th 2011

Smg_minigun

Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )

Notes for version 1:

OMG! ARNOLD'S DAMN MINIGUN!

2325 downloads, 4 reviews, 3 screenshots, 3.2 rating


Weight of the World 1.1

brilliant on Jul 26th 2010

Weightoftheworld_0000

This is my first netmap.

Notes for version 1.1:

New in version 1.1

added platforms near shotguns

added an smg close to a player's starting position on the high ledge

added shading changed stair lighting from 100% to 0% to 100% to 50%

added some more ammo

changed speeds of platforms

changed a teleport destination

fixed a wall that had the wrong blue texture

added new texture to higher level hallway

1769 downloads, 6 reviews, 1 screenshot, 3.0 rating


The Four Elements 1.0

aquateenhgrfrce on Jan 8th 2011

Lthefourelementssimplified_0007

This pack contains 2 maps:

The Four Elements

The Four Elements Simplified

The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.

Some custom textures were used.

Map design by aquateenhgrfrce

Sounds by Sharkie Lino

Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.

1779 downloads, 5 reviews, 10 screenshots, 3.0 rating


Stairs .95

wastedjamacan on Aug 17th 2009

Mainroom

This is a quick netmap i made. Its for small groups.

Notes for version .95:

I'm finished with the item respawn. It's the best I can get it. I textured it too. Now I just need Differential Shading.

1909 downloads, 4 reviews, 4 screenshots, 3.0 rating


Fort Roque 1.0.1

Crater Creator on Feb 4th 2013

Fortroque_0001

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.

I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.

Notes for version 1.0.1:
  • reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.

I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.

1962 downloads, 3 reviews, 3 screenshots, 3.0 rating


Marathon Infinity Multiplayer Enhancement Pack 1.5

JohannesG on Feb 16th 2013

Fortroque_0011

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
[email protected]

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme)

  • Speed increase of all regular bullets up to 4096.
  • Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon
  • The good old automatic KKV-7 SMG is back.
  • Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

2217 downloads, 3 reviews, 1 screenshot, 3.0 rating


Polyplicity 0.21

Dugit on May 8th 2010

Picture_7

This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.

Notes for version 0.21:

After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!

Please be sure to use the custom shapes file provided.

0.21: Wrong shapes file attached before. Fixed.

2523 downloads, 2 reviews, 4 screenshots, 3.0 rating


Hotel California 1

infwaffle on Apr 28th 2011

Untitled

this map was created by Norm who lost his password and could not be here so i am uploading for him.

Notes for version 1:

THIS IS NOT MINE

1572 downloads, 2 reviews, 4 screenshots, 3.0 rating