Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.
Fixes errors in net games with a kill limit or time-based scoring.
This is a version of the Fullscreen Corner HUD that is made to work with Trojan in Aleph One. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar.
The HUD graphics are from the M2 port of Trojan, which doesn't take up the full screen like the original does.
Removed the alternative shapes file since the gap happens even without my fullscreen plugin.
This HUD prevents landscape mirroring by letterboxing the 3D world view window. It automatically and dynamically resizes the view window whenever the resolution of the game window increases or decreases, whenever sniper mode is toggled on or off, whenever extravision is picked up or expires... In other words, whenever the FOV changes, no matter the cause (teleportation effect excluded).
Here's a little video showcasing how it works (16:9 screen, initially 90° FOV, then sniper mode is toggled on and then off).
It is based on Basic HUD by treellama, and has the same compatibilities as that HUD with regards to scenarios (for example, it is compatible with Marathon 2: Durandal, Marathon Infinity and Rubicon X, but not with Marathon).
Exactly like Hopper's Marathon Classic HUD, except the full version HUD graphics are replaced with those found in the Marathon Demo v0.0.
For players who want to go truly retro. Enjoy!
1.0 Initial Release
1.1 [Reverted] The main HUD image I pasted from Rezilla wasn't color-accurate. Corrected.
I should stop trying to fix things. It looked terrible in-game. Reverted. :\
This is a collection of small single-purpose Lua scripts.
Feel free to include them in your own works or use them any way your like.
Marathon's media 'flows' from high elevations to low dynamically. Please see the included 'Water Buckets.sceA' map as an example. [Punch the switches]
Minimal HUD design around the crosshair.
Press the Microphone key (default: ~) to 'taunt' with assimilated BOB chatter. This attracts the focus of nearby active enemies (and allies).
Projectiles fired into a teleporter will be transported to the other side.
Enemies within the center crosshair will take crushing damage.
1.0 Initial Release
NOW UPDATED FOR ULTRAWIDE AND 16:10!
Experience the authentic 1994 jank of Marathon 1's classic HUD as if it were made for your monitor!
This plugin takes the classic HUD and extends it to fill modern 16:9, 16:10, and Ultrawide displays.
The same plugin covers widescreen monitors whether it is 16:9, 16:10, or 21:9. It automatically adapts to your chosen resolution.
With the extra space, additional inventory pages are displayed. In Solo games, weapons and ammo are displayed. In Netgames, the scoreboard is always displayed.
Based on the Default M1 HUD plugin included with Aleph One's M1 release.
For a more minimal but still classic style HUD, check out my Widescreen Marathon 2 HUD plugin, which includes a specially modified variant for Marathon 1.
Wide Marathon 2 & Marathon Infinity HUD here.
v2.611 - just a re-zip since the plugin wasn't in a folder, sorry
v2.610 - Added 16:10 version for Steam Deck and Mac players. Updated to newer Default M1 HUD script.
v2.19 - Added 21:9 Ultrawide support
Port of the Trojan M2 HUD to work with the latest release of Trojan for Aleph One. Fills the screen more than the original M1 HUD, but not as much as the Trojan Fullscreen HUD.
Note that there is a known issue with the Alien weapon not connecting to the right side of the screen. See https://github.com/Aleph-One-Marathon/alephone/issues/222
1.0 -- Original release
This is a basic fullscreen HUD for any scenario that uses the default Marathon 2 or Infinity HUD, and doesn't come with its own HUD. It attempts to make as few assumptions as possible, which allows it to work on a wide variety of scenarios, but is a little ugly. See the screenshots for details.
Software mode works but is even uglier due to the inability to circle clip the motion sensor.
Normal/Double/Largest preference is supported, but the plugin will try not to cover too much of the weapons. Double isn't enabled until 2k, and Largest is really only useful at 4k.
Based on the Default HUD script by Hopper.
To install, create a Plugins directory next to the Scripts directory in the scenario you want to add it to, and copy this zip file to the Plugins directory.
Changes: