Adminn_1 on Jun 21st 2019
Screamernail was having trouble finishing a scenario called Marathon: Green, so I finished it. This is in tribute to him. It's Extermination, so return to the starting tile after killing everything.
This scenario uses the Differential Shading Checker plugin by Douchetower/W'rkncacnter, which should be checked by default. If the textures aren't defined/differentiated enough, simply adjust graphics settings until you get something like what you see in these preview images.
463 downloads, 0 reviews, 3 screenshots, 5.0 rating
General Tacticus on Nov 16th 2017
Replaces the 2d scenery sprites with 3d models in Marathon 1
Note: works best in shader mode.
Make sure bloom is turned off!
Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.
Notes for version 1.2:
-Replaced the escape pod model with a much better one
-Changed the pfhor egg to be more like the original (an egg)
2157 downloads, 4 reviews, 4 screenshots, 5.0 rating
Adminn_1 on Aug 9th 2017
The first in a series to be called "Marathon: Cry-In-Your-Stein 3D", "Thresholds of Rite" is a level built for Tempus Irae in the style of a Wolfenstein 3D level -- that is to say, no variation in floor or ceiling height (save for obstacles). It has slightly modified textures and physics, along with a new NEFX music track that plays in-game (if you have music turned on).
To get the track to run, just drag the Music folder into your Tempus Irae folder along with the map and it should run. If it doesn’t for whatever reason, say so in the comments. If nothing else, you can just listen to the music separately, loop it on a media player while you play, or simply go without.
Much thanks to Windbreaker for helping me with a lot of the technical hurdles, as well as playing through the level and offering a couple of good tips in design. You are a true comrade.
920 downloads, 1 review, 0 screenshots, 5.0 rating
Rotating Items 1.0
Crater Creator on May 15th 2013
Back when items were strictly 2D sprites, there was little reason to care about their facing angle. We now have plugins that replace items with 3D models, yet in nearly all existing maps all weapons and ammo face the same direction.
This plugin addresses this cosmetic oddity by making all items slowly rotate (yaw), as seen in other shooters like Quake and Unreal. The 2D sprites were easy to identify because you could see them in profile from any angle. This animation restores that property, and the movement also makes them stand out more. Unfortunately, because the script physically manipulates the items in the environment, it's only expected to work in single player.
I've been using this for myself ever since thedoctor45 released his excellent 3D items plugin in February 2012. However, it's very simple and should work with any 3D items, for any scenario. Anyone making a "3D items" or similar plugin is welcome to bundle this into their work; one look at the lua and you'll see how simple the effect is to create.
1468 downloads, 2 reviews, 1 screenshot, 5.0 rating
Model Debugger Plugin 1.0.1
Hopper on Feb 25th 2012
Working on 3D models for Aleph One? Having trouble with lighting? This plugin lets you visualize the in-game normals, so you can get your objects looking their best. Use with the Shader renderer.
Notes for version 1.0.1:
Updated documentation only.
1215 downloads, 2 reviews, 1 screenshot, 5.0 rating
3D Items Plugin 1.3
thedoctor45 on Feb 24th 2012
This plugin will replace all of the standard Infinity weapon items, ammo boxes and powerups with proper 3D equivalents. A demo map featuring all of the new models has been included.
Notes for version 1.3:
- Fixed a script bug that would cause the SPNKR textures not to load on some setups.
- Some very minor Texture fixes.
- Exchanged the shield powerup models with more accurate ones created by Envy (thanks for providing them!)
- Some more minor Texture fixes.
- Even more minor texture fixes...
v1.3 (final release):
- Fixed model normals for better lighting (Thanks to Hopper)