Marathon® Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…
Marathon Infinity is the most popular Marathon game in online play, and is compatible with hundreds of community-made maps. This release includes the classic graphics, and revamped high-definition textures and weapons.
Happy 50-map landmark! Here's to more.
[2023-04-01 - The following have been added over the past week:
"Classical Contraption Contemplation"
"Drive of Constant Flux Maintenance"
"Initiatory Perspectival Pathsetting"
"Jousters on the Frame Warp"
"Shared Fray-Urge Unconscious"
"At the Underground Mesmer"
"Confinement Contemplations Weaponized"
"The Untapped Bond Point Come to Life".]
You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).
[2023-04-01 - The following have been added over the past week:
"Classical Contraption Contemplation"
"Drive of Constant Flux Maintenance"
"Initiatory Perspectival Pathsetting"
"Jousters on the Frame Warp"
"Shared Fray-Urge Unconscious"
"At the Underground Mesmer"
"Confinement Contemplations Weaponized"
"The Untapped Bond Point Come to Life"
A pack of 4 of my latest physics models.
List.
1.Dual SMG's 2.Fun Physics 3. Auto Stuff 4.Juggernaut Missile Launcher
This is a little map-pack I made to show what I'm capable of doing. It's not masterpieces but I'm pretty proud of my work.
It contains 4 maps and a shapes file which replaces the Sewage set. The maps are:
Horrible Horrid Environment And Demise (Negative at first yes)
Just keep yourself wise with the rating. This is a beginner's set.
EDIT: I forgot to add that this requires a certain song to be better. https://www.youtube.com/watch?v=tCYhXCkcbas
0.1* Released into Simplici7y
These Shapes files are for use with Marathon 2: Durandal or Marathon Infinity, and are edited to make certain bitmaps glow. Muzzle flashes, explosions, projectiles, monsters, scenery lights, and liquid splashes will now glow. Both Shapes files will work with either Scenario. OpenGL (Shader) is required to experience the full effect.
Comes in both Infinity and M2 textures!
Instructions:
Place the Radiance Shapes folder within your Aleph One directory.
Select either Radiance Shapes file in your Environment Preferences.
Make sure you are using the OpenGL (Shader) Renderer, and that Bloom Effects are turned on in the Graphics Preferences.
Eventually, I'd like to make this into a Plugin.
Initial Release. These were named the Extra Bloom Shapes at one time. Nothing's really changed about them except the name since then.
Simple lua script where the player will take damage from a significant fall, adapted from Cheat.lua, also allows jumping with the microphone key and plays sounds from large falls.
Bug Fixes - Damage from fall occurs almost immediately upon landing, there is no longer and unrealistic delay.
Damage occurs from a fall beneath liquids now.
I don't know the original author of this map but since it seems to be popular I'll add a copy here. If someone know where it came from please let me know.
Good for 3-8 people in closed arena allowing plenty of "dodge & cover" while playing.
I have looked through just about everything on this map and nothing leads me to believe anything is wrong with it.
i now have Oasis and Fire in the Pfhorge Native format, and whatever the output of the pfhorge export is. if you download it, tell me what version of Aleph One you are running, and what platform you're on. thanks.
This is a script demonstrating a simple turret AI using .lua and scenery objects. You can turn all lights, some other scenery (just look for something that could look anything at all like a turret) into turrets by pressing the action key next to them (don't worry how close you are to it in height.)
"An enormous 6-level total conversion. (Well, okay, not total... and that's its biggest weakness.) The mapmaking is pretty good, and the new creatures are quite cool (you can see them in a series of very nice pics here if you're up for a 3 meg download, or get an idea from this 500K desktop picture), but I was bugged a bit when a new monster, with lots of new looks/sounds, died with an old sound, or fired with an old sound, or... Okay, it's a trivial complaint. Overall, this is really, really well done. It's been out for a while (as have lots of the recent uploads), but it's the first time I've seen it, and maybe you, too. Lots of art, lots of sound, lots of music (that's where all the new size comes from)."
Created by Marcos T. Pinheiro - 1/30/99
Marathon Gambit is a recreation of Bungie's Destiny 2 gametype of the same name
The objective of Gambit is to kill things, collect the keys they drop, and turn in the keys to summon a final Boss. The first team to summon its boss and kill it wins the round. (a pdf is included that explains this more in depth)
The download includes the following
Zoranel: This map was created for testing purposes and is not the prettiest, but i feel it was fun to play on so I'm including it. It is the largest map in this pack currently.
Wrath Eternal: This is a modification of the Bungie netmap "Wrath No More?" to support Gambit. It is the smallest map in the pack and can get very hectic!
Salinn: This is a modification of one of my own netmaps to support Gambit. In terms of size this map is somewhere between Wrath Eternal and Zoranel
The main feature I am looking into adding is an intro cinematic. Other than that all currently planned features are present, so updates will be limited to bug fixes or adding new netmaps
Feedback and Bugs can be reported on the pfhorums thread here
Marathon Gambit Artwork: wyvernzu
W’rkncacnter and jteg for answering all my dumb questions when I was getting started.
Disabled High Value Target notifications as they were sometimes causing the match to become softlocked.
Rewriting HVT notification
Sometimes combatants fail to spawn causing a team to become softlocked
This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.
-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.
-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.
The next version will probably include the star and unused broken lights
I made a 3D edit to Pfhactory N’Utopia, ready to be used with Forge Plus and Unity.
5D space has been merged to make a normal space.
There is the main map and the 5D space bridge split into 3 map files.
The map files were edited with Pfhorte and forge in a Mac OS 9 emulator.
The zero length line error is fixed.
Forge plus is a map editor made with Unity and can export maps into 3D FBX files.
Export to FBX then open the FBX files in blender and put everything together.
When you put the bridge together, delete the mesh that is around it.
Ninth edit.
SL Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for additions or better flow, or remade.
Proper Credits
The levels listed below in this pack come from Quick Six and were originally created by Treellama.
Age of Aquarius. Incontinental Divide.
Major Changes.
You're Gonna Die Big Time: Added a new room near the stairway which connects both sides of the upper level, and also serves as a spawn point.
Minor Changes.
Flight Of The Toolator (both versions): Straightened out the ceiling lights for the outer halls.
This physics package changes monster behavior so that many of the enemies will begin fighting each-other. Robotic characters (Drones, Juggernauts, and A-Bobs) will attack just about everything.
Added another version of the main physics file, called 'RAMBO'.
See the ReadMe file for more information.