NEFX Netmaps by Adminn_1

Description

[02/16/22 update: New map added, "Vanquilodepolis".]

You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

Version 19

New map, "Vanquilodepolis".

1 Review

  • Currently 0/5 Stars.

ENGAGE THE QUINTANS

patrick on Feb 23rd 2022, Version 19

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22 Screenshots

"Ancient Wishes Granted and Defied"

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"Past Unvarnished Visions of the Inaccessible"

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"Returning Approach to the Old Soul-Shaping Vision"

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"Far Extrapolations of Elementary Fluxes"

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NEFX - "Advantage's Patchwork"

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"Animating Principle in the Wraithlyre"

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NEFX - "Coagulation in Surreality"

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"Track Trappage Intersectionality"

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"Mastering of the Mindsnarecake"

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"Panoramic Deathrite Blooms"

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"Adamantine Brutalist Keys"

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"Behold Alternaltarhengelith"

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"Ancient Capital Procession Games of Judgment"

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"Disintegrate Into the Eternal Fever Deathdream"

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"Disintegrate Into the Eternal Fever Deathdream"

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"Honing Mechanica Into Ethereality"

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"Prismatilattice Whirldomain"

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"Tripchallenge Elemental Claywring"

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"Navigate the Blitz"

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"Navigate the Blitz"

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"Navigate the Blitz"

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"Vanquilodepolis"

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