[01/25/21: Added more differential shading and fixed an untextured side.] You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. This is the first entry in what I call the All Kill All netmap series, which is based off of the Kill Them All project in the sense of following the rule of having 100 polygons per level max. Don't worry, this is not an anomaly: I truly am mapping in a more widely acceptable way now, and wish to expand further from this map and series. And yet, you may still just find some of my signature oddities.
Increased differential shading and fixed an untextured side.