Downloads

Marathon Infinity

Realism Pack 2.0

PerseusSpartacus on Mar 1st 2013

Anvil_sample_models_screen_shot

This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.

NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.

Notes for version 2.0:

A comprehensive list of changes can be found in the Read-me file.

1377 downloads, 2 reviews, 1 screenshot, 3.5 rating


Marathon Infinity Multiplayer Enhancement Pack 1.5

JohannesG on Feb 16th 2013

Fortroque_0011

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme)

  • Speed increase of all regular bullets up to 4096.
  • Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon
  • The good old automatic KKV-7 SMG is back.
  • Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

1337 downloads, 3 reviews, 1 screenshot, 3.0 rating


Four of Diamonds 1.0

Crater Creator on Feb 4th 2013

Shot3

This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.

This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.

Notes for version 1.0:

initial release

1280 downloads, 2 reviews, 3 screenshots, 3.5 rating


Fort Roque 1.0.1

Crater Creator on Feb 4th 2013

Fortroque_0002

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.

I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.

Notes for version 1.0.1:
  • reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.

I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.

1304 downloads, 3 reviews, 3 screenshots, 3.0 rating


skraeling's 7 polygon maps 1.0

skraeling on Jan 1st 2013

Ringaroundreceiving_0000

So, because of some discussion in the Pfhorums I decided to make a few 7 polygon netmaps. I don't really play any netmaps so they might be terrible even beyond what you'd expect from a 7 polygon map.

There are 7 maps plus an alternate version of 1 map as well as a doc with a small backstory for each map. And if you download right now you'll get an 8th bonus map FREE!!!

Notes for version 1.0:

--

918 downloads, 1 review, 1 screenshot, 5.0 rating


Caustic Dystopia 1.4

Windbreaker on Dec 31st 2012

Screen_shot_2012-08-17_at_5

The fifth and final edition of my second multiplayer map pack includes twenty-four maps, all varying in size and layout. Version 1.4 includes two new maps.

Notes for version 1.4:
  • Features two new maps: "Water Sleepers", and "Flying Saucer Tour".

  • Texturing/Shading retouched on "Generic America", "Battersea Odyssey", and "The Refuge".

  • Untextured surfaces fixed on older maps.

2420 downloads, 13 reviews, 24 screenshots, 5.0 rating


Kindred Spirits

RyokoTK on Oct 10th 2012

Drtychoscastle_0000

A three level (plus one intro level) mini-scenario for Marathon Infinity.

This scenario is a sequel to Marathon Phoenix, although it is not as difficult. The player is reunited with Durandal, and the two follow the path of the UESC Atreides to a distant Human base.

EDIT 2/11/2014 You will probably need the Previous AI plugin to make this work! http://simplici7y.com/items/aleph-one-previous-ai

1670 downloads, 7 reviews, 4 screenshots, 4.7 rating


Blood Bath 1.0

mib on Sep 29th 2012

Bb6

Bath of Blood

Notes for version 1.0:

Bath of Blood

1046 downloads, 0 reviews, 6 screenshots, 0.0 rating


Chains of Dreams 1.0

Destiny on Aug 29th 2012

Cod_pict_2

A short solo map which was originally meant to be for KTA IV, but got a bit too big for the requirement, so instead of going to waste I finished it.

This will be the first time where I've used all the tools required to make a map with Aleph One.

Notes for version 1.0:

1.0 - Initial release

1203 downloads, 3 reviews, 2 screenshots, 3.3 rating


My First NETmap 1.0

ForeverBlackened on Aug 18th 2012

Screenshot2-mfnm

I'm brand new. Please don't flame on me. I don't have a texturing program yet so my maps will unfortunately be mono-textured. I work hard on architecture on my maps. I use Weland for creating my maps. This is a VERY SIMPLE netmap. MODES COMPATIBLE TDM CTF DM

Notes for version 1.0:

MA-75B's come randomly into the map and the other weapons are on top the climb.

977 downloads, 0 reviews, 3 screenshots, 0.0 rating