Fort Roque 1.0.1
Crater Creator on Feb 4th 2013
I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.
I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.
Notes for version 1.0.1:
- reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.
I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.
1207 downloads, 3 reviews, 3 screenshots, 3.0 rating
skraeling on Jan 1st 2013
So, because of some discussion in the Pfhorums I decided to make a few 7 polygon netmaps. I don't really play any netmaps so they might be terrible even beyond what you'd expect from a 7 polygon map.
There are 7 maps plus an alternate version of 1 map as well as a doc with a small backstory for each map. And if you download right now you'll get an 8th bonus map FREE!!!
Notes for version 1.0:
845 downloads, 1 review, 1 screenshot, 5.0 rating
Caustic Dystopia 1.4
Windbreaker on Dec 31st 2012
The fifth and final edition of my second multiplayer map pack includes twenty-four maps, all varying in size and layout. Version 1.4 includes two new maps.
Notes for version 1.4:
Features two new maps: "Water Sleepers", and "Flying Saucer Tour".
Texturing/Shading retouched on "Generic America", "Battersea Odyssey", and "The Refuge".
Untextured surfaces fixed on older maps.
2298 downloads, 13 reviews, 24 screenshots, 5.0 rating
RyokoTK on Oct 10th 2012
A three level (plus one intro level) mini-scenario for Marathon Infinity.
This scenario is a sequel to Marathon Phoenix, although it is not as difficult. The player is reunited with Durandal, and the two follow the path of the UESC Atreides to a distant Human base.
EDIT 2/11/2014 You will probably need the Previous AI plugin to make this work! http://simplici7y.com/items/aleph-one-previous-ai
1506 downloads, 6 reviews, 4 screenshots, 4.6 rating
Blood Bath 1.0
mib on Sep 29th 2012
Chains of Dreams 1.0
Destiny on Aug 29th 2012
A short solo map which was originally meant to be for KTA IV, but got a bit too big for the requirement, so instead of going to waste I finished it.
This will be the first time where I've used all the tools required to make a map with Aleph One.
Notes for version 1.0:
1.0 - Initial release
1114 downloads, 3 reviews, 2 screenshots, 3.3 rating
My First NETmap 1.0
SomeAverageGuy on Aug 18th 2012
I'm brand new. Please don't flame on me. I don't have a texturing program yet so my maps will unfortunately be mono-textured. I work hard on architecture on my maps. I use Weland for creating my maps. This is a VERY SIMPLE netmap. MODES COMPATIBLE TDM CTF DM
Notes for version 1.0:
MA-75B's come randomly into the map and the other weapons are on top the climb.
905 downloads, 0 reviews, 3 screenshots, 0.0 rating
A7om95 on Aug 16th 2012
The final version of my first map pack. Basically I just fixed some issues with the old versions based on player input. There is also one extra map that was not in the original pack, making the final total to nine. All were built in the original forge in OS 9.2.
All maps work with EMfH, King, and Ball games, but some were designed with specific gametypes in mind. "Puddle of Goo" works best with King and "The Beat Goes On" is best for Ball games.
894 downloads, 1 review, 18 screenshots, 3.0 rating
Aeon of Strife v1.2
PerseusSpartacus on Aug 5th 2012
This physics package changes monster behavior so that many of the enemies will begin fighting each-other. Robotic characters (Drones, Juggernauts, and A-Bobs) will attack just about everything.
Notes for version v1.2:
Added another version of the main physics file, called 'RAMBO'.
See the ReadMe file for more information.
1397 downloads, 2 reviews, 0 screenshots, 1.0 rating
President People on Aug 4th 2012
This plugin replaces all Pfhor textures with a combination of the Marathon 2 and Infinity versions into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.
The plugin will work with either Marathon 2 or Marathon Infinity Shapes (or any scenario that leaves the Pfhor texture set unmodified).
Questions, comments, bugs? Post on the Pfhorums.
Notes for version 2.0:
Version 1.0: Initial Release
Version 2.0: Plugin expanded to replace the entire Pfhor texture set, various improvements throughout the pre-existing textures.