Missedisland on Oct 5th 2013
It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)
"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.
The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.
Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.
Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.
- Story driven level progression with about 19 maps based on historical areas and events.
- Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc.
- Total conversion, with countless of new characters, medieval weapons and environments.
- Full multiplayer support with 10 unique multiplayer maps.
- Graphics that push the engine to it's limits.
- Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)
Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.
The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!
- Mac Os X 10.5 or later
- 2GB free disk space
- Intel Mac with 2ghz processor or better
- 1GB of system memory
988 downloads, 0 reviews, 20 screenshots, 0.0 rating
Crater Creator on Sep 1st 2013
Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.
Notes for version 1.0:
1171 downloads, 1 review, 3 screenshots, 3.0 rating
Envy Armory Platform Public Delta
ftg.death.rhino on Jun 26th 2013
The Third Generation of envy is here! This is my fourth map, and I have learned a lot since the creation of cloaca dome and IETT, hope you enjoy.
Notes for version Public Delta:
Enemies, Shotguns and Rocket Launchers have been added.
1180 downloads, 0 reviews, 0 screenshots, 0.0 rating
Operation404 on Jun 20th 2013
Well, first off, I'd like to note that this is my first Multiplayer map, and the first map I've made that I'm willing to share. The Pfhortress on the Horizon is one of the maps that I'm currently making as a net pack, but I thought I'd release it early to get criticism. 4-players, 2 assault rifles, 2 smg's, 2 shotguns, 2 alien weapons, 2 fusion pistols, 1 launcher, and many health power ups. Enjoy the carnage, as you play in deathmatch, or every man for himself. (Please not, there will most likely be bugs. Please comment ANY issues you have, be it lighting, weapon placement, spawns, anything! I want it to be as good as I can get it! Any other feedback is also appreciated.)
Notes for version 1.1:
1.1 - Slight texture/lighting adjustments, Doors removed
1005 downloads, 1 review, 3 screenshots, 2.0 rating
AN1Guitarman on Jun 16th 2013
Cloaca Dome 1.0
ftg.death.rhino on Jun 15th 2013
Wow, I learned a lot in Weland with this second map. BTW, Terra Pfhor was scrapped from the get go.
Notes for version 1.0:
It's Just the map if you don't know how to install maps I think you should go to the pfhorums.
1075 downloads, 0 reviews, 0 screenshots, 0.0 rating
ftg.death.rhino on Jun 14th 2013
ftg.death.rhino on May 30th 2013
Are you tired of dying because you suck? Are you tired of dying because you were busy with your movement hand eating an ice cream cone? Are you tired of dying because the unskillful n00bs pwned you with h4xx0r weapons? Well fear no more! Professional Instagib is here to get rid of all of your complexity problems! Porfessional Instagib is not just any instagib mod, it has changes!!! From the creators of the MML music switch comes... Professional Instagib!
Notes for version 1.0:
PLEASE PLEASE PLEASE read the rules and setup guide! Just because you know how this works doesn't mean you know how this works! Version 1.0 will always be available when future versions come out.
1129 downloads, 0 reviews, 1 screenshot, 0.0 rating
Zott on Apr 26th 2013
Navigate the path without stepping off, nor letting your crosshair fall upon the many enemies about the room. The result of which would be unspeakable.
Turn on auto-center camera and turn off the overhead map display for a greater challenge. Difficult but beatable.
A provided lua script also allows crushing enemies with your mind if you are into simple pleasures like that.
Notes for version 1.00001:
Added a film showing a completed run.
Clarification in ReadMe file.
916 downloads, 2 reviews, 0 screenshots, 2.0 rating
Realism Pack 2.0
PerseusSpartacus on Mar 1st 2013
This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.
NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.
Notes for version 2.0:
A comprehensive list of changes can be found in the Read-me file.