AN1Guitarman on Aug 19th 2011
Big and open and lots of ammo. Rate!!!! and Review!
Notes for version 1.1:
Not to many changes, and yes Dugit im working on your advice. you need to put it in more plain English please. And i can't put ammo in bunches, but i can put them out at random. wtf am i saposed to do then? I do appreciate your reviews.
750 downloads, 3 reviews, 1 screenshot, 1.3 rating
Square Off! 0.5
BlackChaos on Aug 10th 2011
This is my first map in a long time , I have never released anything public before. So constructive criticism is welcome . Thank you in advance for the download .
Notes for version 0.5:
I will expand on it if required
756 downloads, 2 reviews, 0 screenshots, 3.0 rating
Gorans Pfhor Set 1.0
goran svensson on Aug 3rd 2011
black Fire 0.1
Unclenate on Jul 20th 2011
well, my texturing currently sucks. i've already fixed it all and will put it in my update of this pack, but for now, this is my first draft of my first map pack. it still needs work, but id like some constructive feedback on specifics of improving these maps if you have any so that i can...well.. improve them...
841 downloads, 2 reviews, 4 screenshots, 4.0 rating
Kool Physics 1.0
AN1Guitarman on Jul 14th 2011
Could sombody review with at least some brains?? I deffinitly enjoy these Physics and i had fun using toy guns to build the animations off of. I know you all are "used" to the original stuff, it got old to me. in one phrase IF YOU DONT USE IT DON'T REVIEW IT.
753 downloads, 1 review, 0 screenshots, 1.0 rating
The Great Pillar 2.0 (beta2.5)
Dan the Man on Jul 9th 2011
This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.
:::IMPORTANT NOTE::: All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.
Notes for version 2.0 (beta2.5):
Fixed something where a wall goes up when you activate the platforms; the platforms now don't take up the entire space between the upper ledges. Also added some waterfall thingies, removed the death trap of river canyon ringing the middle, the map doesnt flood anymore (though you still walk in shallow watter). Also... changed item placements and counts. However I do not think this map is good for survival, there is a chance that monstars will appear outside the tower. I am not sure of this... Added a nice secret through the discovery of the usage of tags!
Some transparent lines textured, i was too lazy to remove the textures. Maybe in a week i'll fix it?
And i seemingly skipped beta1 because in beta1 i forgot to texture a side on a platform. now i textured it. hip hip horray.
Also added a hill for support of survival and koth.
Also added a ball for rugby, KTMWTB, and CTF support.
1258 downloads, 3 reviews, 0 screenshots, 2.0 rating
PhilThedoors on Jul 6th 2011
Well, this is my first map pack. I don't think that these maps are really good so if you have suggestions, send it to me please for better maps.
772 downloads, 2 reviews, 0 screenshots, 1.5 rating
Radiance Shapes 1.0
President People on Jun 29th 2011
These Shapes files are for use with Marathon 2: Durandal or Marathon Infinity, and are edited to make certain bitmaps glow. Muzzle flashes, explosions, projectiles, monsters, scenery lights, and liquid splashes will now glow. Both Shapes files will work with either Scenario. OpenGL (Shader) is required to experience the full effect.
Comes in both Infinity and M2 textures!
Place the Radiance Shapes folder within your Aleph One directory.
Select either Radiance Shapes file in your Environment Preferences.
Make sure you are using the OpenGL (Shader) Renderer, and that Bloom Effects are turned on in the Graphics Preferences.
Eventually, I'd like to make this into a Plugin.
Notes for version 1.0:
Initial Release. These were named the Extra Bloom Shapes at one time. Nothing's really changed about them except the name since then.
1061 downloads, 3 reviews, 0 screenshots, 4.0 rating
Crater Creator on Jun 9th 2011
Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.
Notes for version 1.0:
This is the first official release. All maps and gametypes have been tested for functionality and balance.
1094 downloads, 4 reviews, 7 screenshots, 4.0 rating
Dead City 5.0
Nibenon on Jun 3rd 2011
The first ever survival map, with a base, plentiful weapons and healing, and lots of space for battle. And yes, I MADE THE PREVIOUS DEAD CITY MAP AS WELL, SO OF COURSE IT LOOKS LIKE IT. DUH.
Notes for version 5.0:
Completely redone: you can now run up the rocks, distracting polygons are removed, others were added, and especially the size will allow for more carnage. Take note: despite size change, aliens will still get stuck on the steps, and must be killed with bullets, not by 'splodes. My solo record is now 22. Good luck.