Marathon Infinity by Fewest Reviews

Carnage Pack v1.1 1.1

TweeterMan on Oct 18th 2007

These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...

Enjoy these much as you can, anyway.

1121 downloads, 1 review, 0 screenshots, 5.0 rating

Erodrome Beta for AlephOne 1.0

thedoctor45 on Jan 1st 2017


This is a proper AlephOne port of the old Erodrome scenario for Marathon Infinity.

Should you encounter any more problems that were not present in the original version please post a comment and I will look into it.

PS: Be warned that Erodrome contains quite a bit of nudity in some of the later levels of the game.

Notes for version 1.0:

All HUD related problems have been fixed, and a few sound related bugs have also been fixed.

286 downloads, 1 review, 5 screenshots, 5.0 rating

Alternate Player Colors 1.0

DADDY Z3RO on Dec 10th 2011


Made this shapes file really quickly in ShapeFusion, they hopefully will interest someone who did not find MI's default color palette for players to be to their liking.

I would do this for M2 as well, but the HD players are just too nice, and recoloring them would kill me. Although if there is a way to recolor them instantly, it would be much appreciated to know.

Notes for version 1.0:

first release.

678 downloads, 1 review, 1 screenshot, 5.0 rating

HardFall.lua 1.0

Tfear7 on Dec 10th 2011

Simple lua script where the player will take damage from a significant fall, adapted from Cheat.lua, also allows jumping with the microphone key and plays sounds from large falls.

Notes for version 1.0:

Initial Release

Known Bugs - If player falls from a significant height in media the players damage is delayed until leaving the media.

916 downloads, 1 review, 0 screenshots, 5.0 rating

Drone.lua 1.01

RAITHE on Aug 29th 2010


This is a script, physics model, and shapes file that, when all are loaded, simulates being a drone (IMPORTANT: Make sure the map you are using doesn't have a physics model merged). Use the mic key (spacebar is good) to move and look up or down to change altitude. when the mic key is off, you are stationary and cannot move. Use the cycle weapons forward and backward to dodge right and left (dodging is pretty buggy at the moment, working on a solution). The more repair chips you have (uplink chips), the faster you will regenerate health. The drone bolts you fire have a homing system that homes towards the last enemy you aimed at (to turn this off, open the script and set "enabled" to "false"). I'm working on making this multiplayer, but for now that is totally a NO. KNOWN BUGS: when you land on the floor, you usually are stuck there and cannot go up again, but you can still move around on the level you are at (if you go off a ledge or go up a level (floor-wise) you'll be able to take off again).

Once I'll be satisfied with how this one turns out, I'll move on to a juggernaut one.

871 downloads, 1 review, 3 screenshots, 5.0 rating

Atomic Map Pack Final

A7om95 on Aug 16th 2012


The final version of my first map pack. Basically I just fixed some issues with the old versions based on player input. There is also one extra map that was not in the original pack, making the final total to nine. All were built in the original forge in OS 9.2.

All maps work with EMfH, King, and Ball games, but some were designed with specific gametypes in mind. "Puddle of Goo" works best with King and "The Beat Goes On" is best for Ball games.

782 downloads, 1 review, 18 screenshots, 3.0 rating

Nightmare Enemies

Flowers on Aug 29th 2017


This is a simple physics file that uses a modified version of the physics file found merged into the level "You Think You're Big Time? You're Gonna Die Big Time!". This "project" initially began as a way to humor myself but I found out that it is actually lots of fun to play around with using the Survival game type, so I began trimming stats until I was happy with the difficulty.

For the most part, all you need to know is-

Most enemies are now completely gray, good luck guessing rank between fighters! Major troopers and major hunters now drop x1 HP powerups Slight increase in enemy vitality across the board Slight increase in enemy projectile speed across the board Fighters move very quickly, troopers are more grenade happy, hunter projectiles now track their target (just like in YTYBT?YGDBT!)

119 downloads, 1 review, 1 screenshot, 5.0 rating

skraeling's 7 polygon maps 1.0

skraeling on Jan 1st 2013


So, because of some discussion in the Pfhorums I decided to make a few 7 polygon netmaps. I don't really play any netmaps so they might be terrible even beyond what you'd expect from a 7 polygon map.

There are 7 maps plus an alternate version of 1 map as well as a doc with a small backstory for each map. And if you download right now you'll get an 8th bonus map FREE!!!

Notes for version 1.0:


742 downloads, 1 review, 1 screenshot, 5.0 rating

Fortress 17 1.1

ODST 276 on Oct 23rd 2010


Astonishingly, this is my first map I've produced...(that was worth putting up here)... Since I've just started, this map would most likely be ,in your opinion, terrible, albeit simple. Please comment and give me tips if you have any.

Notes for version 1.1:

There is now only 6 respawn points. This map cannot hold any more.

720 downloads, 1 review, 1 screenshot, 3.0 rating

The hell man?!?!? 1

AN1Guitarman on Sep 22nd 2011


A large level, I like it. how bout you?

Notes for version 1:


772 downloads, 1 review, 10 screenshots, 3.0 rating