Marathon 1 Redux by liacrow

Description

Latest releases now on Github: https://github.com/ravenshining/M1R

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

Although it is now a playable scenario, I still consider this an Alpha release for development and testing, but at this stage you may find it more entertaining than and almost as complete as M1A1. To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510

Version 0.0.11-alpha

At this point, M1R is playable through to the end in the canonical level sequence! There will undoubtedly be bugs along the way, the biggest of which is that M2/M? Rescue missions are not yet supported in Aleph One.

Please note that if you command-option- or control-shift- begin new game, only (most of) levels 1-37 are playable. Levels 39-99 are redundancies for the planned branching storyline, and do not yet have physics, terminals, or MML.

Redux now features netmaps! Levels 101-119 include all of Bungie's M1 netmaps, M? Jjaro netmaps, and two M? lava netmaps I happen to have converted.

For the Simplici7y release, I've zipped the source folders for the map and images so you don't have a gigantic list of levels in your Environment preferences, and zipped up all the plugins to save space.

Now that this is a near-complete replacement for M1A1 that has grown to 245MB in size, I might be updating Simplici7y less often. You can still find the latest updates and releases on the GitHub site listed above.

Changelog: merge for 0.0.11a minor fixes to make playable rebasing now that the whole scenario is here. TODO crossing off misc, adding rescue issues cleanup for 0.0.11a TR, BBQ rescue missions are broken BQ teleporting fix clarifying legalese history quick update & merge original AA & NPR tracks more little fixes only orange/blue pfhor drop staves whoops bad move WARNING history rewrite! repo got too bloated alien weapon learning curve physics & rebellion version bump pfhor starscape & term fix merging scenario, netmaps, placeholders; physics fixes BoB fixes why not netmaps revamped Mirata & Arrival CS & better rampant tycho logon yay marking more things done blargh whole scenario schlepping DT tycho assimilation & BQ rebirth NBM tycho & durandal degredation demo 'fire' text as finished message logon logo alignment wider maze for coop, switch improvage beta skitter & sensor pulling in music while I've got unlimited internet pulling in Pfhor textures while I have unlimited internets pulling in CH's music to WAB

  • Uploaded Jul 10th 2018
  • tags: m1a1 scenario solocoop
  • 784 downloads of this item
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  • 3.0 rating ( 3.05 weighted for sorting )

1 Review

  • Currently 3/5 Stars.

OK

thedoctor45 on Jan 30th 2018, Version 0.0.4 alpha

Revising the original Marathon with improved story/terminal art and leveldesign to accomodate Aleph Ones new features is a great idea and all but I think releasing this as a buggy Alpha version is hardly beneficial for anyone.


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6 Screenshots

New animations

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Reimagined architecture

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Alien weapons for use in liquid environments

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Teleporting items and aliens

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External vistas

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New terminals

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