HD M1A1 Weapons in Hand (Beta version) by General Tacticus

Description

This is my first plugin uploaded to this site, it adds hi-res weapon in hand graphics to replace the original, low-res sprites with redone 3d rendered sprites.

Constructive criticism/tips are very welcome.

Version 1.2

revised the hands a bit more, added 3d weapon items.

  • Uploaded May 11th 2013
  • tags: enhancement graphics hd marathon plugin weapons
  • 1454 downloads of this item
  • 1303 downloads of latest version
  • 0 downloads in the last 24 hours
  • 2 downloads in the last 7 days
  • 13 downloads in the last month
  • 3.4 rating ( 4.08 weighted for sorting )

7 Reviews

  • Currently 1/5 Stars.

Not Working

Zetren on Feb 15th 2016, Version 1.2

This doesn't seem to work in M1A1 1.3a1 and 1.2.1, returning the error:

"Assertion failed!

Program: C:...\Marathon.exe

File: shapes.cpp

Line: 1635

Expression: bitmap

For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled)"


  • Currently 3/5 Stars.

Was cool using it

ntg255 on Feb 20th 2014, Version 1.2

But Aleph One 1.1 seems to mess us the size of the weapons.


  • Currently 4/5 Stars.

Bug

Blad3Zer0 on Oct 19th 2013, Version 1.2

The plugin appears to cause issues during multiplayer sessions. The player using the plugin tends to get out-of-sync during the match, usually during weapon reloading sequences.

Aside from that, this is a nifty addition that I'm glad you've shared with us.


  • Currently 3/5 Stars.

Beta

craZboy557 on May 11th 2013, Version 1.2

Woot, now I have a mod. Really cool I must say, but there's definitely a few things I hope to see in the next couple updates. For one, the Magnum and Fusion Pistols are a bit derpy looking. The Fusion pistol doesn't have a lot of detail, almost a grey blob with some red lights. Some detail; maybe it's just the perspective, but I think some more detail would be good. And the Magnum looks REALLY derpy. Too narrow, the scope is too high, too smooth. Doesn't have to be a rectangle but a little but more boxiness would go a long way with it. Also, the rocket launcher doesn't go all the way to the side of the screen. I'd expect that would be a simple fix though. All in all cool, looking forward to the full release.

Edit: So now I've played it a bit. (at first I just went in and scrolled through the weapons) Ok, the MA-75 definitely is awesome looking. Seems to be smoother animations too, which is great. Can't speak on the TOZT, alien gun, or SPNKR as I don't have them yet in this playthrough.

Edit: Oh, and a readme for how to install would be nice. Didn't know how to do this at first.


  • Currently 5/5 Stars.

That perfect kind of awesome!

Mavrik on Apr 24th 2013, Version 1.1

Love the new weapon models! The assault riffle looks badass and i like the motion blur thing for the fists! Good work!


  • Currently 5/5 Stars.

whoa

The Cool Guy on Apr 23rd 2013, Version 1.1

yo awesome dude this weapons like pretty nice, in fact I might start playing M1A1 again


  • Currently 3/5 Stars.

Reasonable effort

fiddler_on_a_roof on Apr 5th 2013, Version 1.0

HD weapons for M1A1 have been worked on several times at the Pfhorums, but never completed, so good job at least completing a first iteration.

Some of the weapon graphics are too big and cover up the player's view, especially the napalm and the alien weapon. The pistols are too light of a shade of gray.

I would recommend opening a thread on the Pfhorums in the Projects section. It is a much better place to get feedback. When things are polished up, update this entry on Simplic7y.


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