In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.
Just select it when hosting and set netscript as your gametype.
- Uploaded Jan 3rd 2010
- tags: script
- 1334 downloads of this item
- 1334 downloads of latest version
- 0 downloads in the last 24 hours
- 2 downloads in the last 7 days
- 9 downloads in the last month
- 4.0 rating ( 4.45 weighted for sorting )
President People on Jan 5th 2010, Version 1.0
Perhaps players using a powerup (Invincibility, Infravision, etc.) should get less points, and killing a person with a powerup gives more points.
Dugit on Jan 4th 2010, Version 1.0
I like it. It really solves the problem of people staying dead, and when you nearly killed someone. I agree with Jackal- it'd be cool if a lower-tier kill was more points-worthy than a rocket or napalm kill.
Jackal on Jan 3rd 2010, Version 1.0
This is a very cool script. It balances out the problem of players with less deaths and less kills being ahead of those that potentially did better. What would be really neat to see would be for the damage not to be based off of the physics. While this would complicate the script much more, it could be very interesting- e.g., a magnum kill would be worth more than a rocket kill.
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