Corridors of Nightmares

by Mavrik

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Uploaded Sep 13th, 2011 for Marathon Infinity

Description

This is my first map i'll ever release to the public i hope everyone of you that download it will enjoy it as i and the people that that tested it! Have fun! Sincerely Mavy <3

Version 2.0

Thing added: New rooms, monster spawns, new weapons, traps. and lava pits

5 Reviews

  • Currently 3/5 Stars.

I kinda like it

Umbra on Oct 20th, 2011, Version 2.0

Though the architecture is basic the map is interesting. Entirely too dark for fun online play, though. Add some highlighted areas at key spots to cause dark corridors to become backlit. Also, what's up with the force fields of death? Rocket launchers would be a poor choice for this map.

I kinda like it. Keep up the good work.

  • Currently 1/5 Stars.

Forgot Something.

Dugit on Sep 12th, 2011, Version 1.0

This review is not to disregard my previous one. It is, in fact, to contest w'rkncrapper's, especially the last bit.

and no, you don't have to get rid of the tight spaces, everyone here are afraid of: Tight spaces, dark areas, monsters, deathtraps, open lava pits, and anything else that takes a little bit of skill to overcome. so go you!

Cheap ways to have a player die (ie- not caused by other players) on a map are instant map-credibility killers. Don't follow that piece of advice. Please don't.

Dark areas are acceptable if they are tempered with well-lit areas- relying on them exclusively will leave an annoying map and an annoying map alone. Tight spaces are almost always bad in net maps. They constrict flow.

  • Currently 1/5 Stars.

If you ever want to become a competent map maker

Dis on Sep 11th, 2011, Version 1.0

Completely disregard the comment below

  • Currently 3/5 Stars.

A Great Idea...

AN1Guitarman on Sep 11th, 2011, Version 1.0

the problem i find with S7 is that everyone here has a very closed mind when it comes to map making. not to say there advice is bad. but take it for what it is. you map to me is a great concept, but you need more details and intricacies. make sure that there are only a few dead ends (as i see that it is fitting to your theme, otherwise i would say no dead ends) it's good to have great flow so the game can stay fast-paced. so if you added more pathways and weapons this map would be awesome! and remember to balance your weapons and have them fit your enviornment, ex: a map with tight spaces (not bad on it's own) may not need a missile launcher. one would blow himself/herself up. i would love to see the updated version of this map!! and no, you don't have to get rid of the tight spaces, everyone here are afraid of: Tight spaces, dark areas, monsters, deathtraps, open lava pits, and anything else that takes a little bit of skill to overcome. so go you!

  • Currently 1/5 Stars.

Not even old-school bad

Dugit on Sep 9th, 2011, Version 1.0

Since this is your first ever map, I'll extend some courtesies. There are no texturing errors, but in a map so small that shouldn't be much of a problem.

I did not test the multiplayer simply because playing a match on what can only be described as a PiD map would be a veritable living hell.

Protips: vary ceiling/floor heights. Open up your areas. Put in some effort. Then all will be well.

4 Screenshots