Colony Mod by skraeling

Description

This is 1 single player map. It was supposed to be part of a 3 map intro to an 11 map campaign that started a year ago. I'm hoping to get the next two maps added over the next month. Doubt I'll ever find the time to create the full campaign.

New physics file, new shapes file, and the merged map file are included in the download.

Physics of monsters has been modified so they act a little different.

The behavior of every gun has been modified. No assault rifle.

No new art.

If you're getting frustrated or just want to goof around, there's a secret door right at the start which leads to a Cheat Room containing all the guns and a recharger.

Version 1.3.1

-Added 3rd level

-Changed shotgun behavior

-Added terminal explaining new pistol behavior to 1st level, also added ammo

-Added sounds to 2nd level

-Included physics and shapes file, along with infinity's original music and sound files

-12/28/15: made a change so that you actually transport to level 3 after level 2

  • Uploaded Dec 27th 2015
  • tags: ceti colony scenario tau
  • 893 downloads of this item
  • 427 downloads of latest version
  • 1 download in the last 24 hours
  • 5 downloads in the last 7 days
  • 18 downloads in the last month
  • 4.0 rating ( 4.45 weighted for sorting )

3 Reviews

  • Currently 4/5 Stars.

unclear map objectives

tyhy1 on Jan 23rd 2016, Version 1.3.1

i fully agree with all the other 2 reviews, but id like to add some critisism as well.

the map objectives are unclear especially in the first map. but after some time you get to know what to do. in essence its just VISIT everywhere. not KILL everything.

i did like the inclusion of the cheat room. minor texture mistake, in the cheat room there is a 3x recharger but its a 2x recharger with the wrong color.

the ambushes wre unfair, especially in the last map (third map) but i geuss thats what an ambush is supposed to do. but at leasst the ambushes in the third map werend at all predictable.

also i liked the terminals in the third map, realy made it like there was once live in the city.

P.S. if you use the cheat room to get the assault rifle and you use the HD HUD you will get an eror message at the top left of the screen saying invalid ammo type.

other than that the lack of a story was a little off putting for me but if you dont care about that you will most likely like this.

the 3 maps will take about 2 to 3 hours depending on your dificulty and if you use the cheat room or not.


  • Currently 4/5 Stars.

Innovative!

Tycho X on Dec 2nd 2015, Version 1.2

Updated: 6th December 2015

First off, I'd like to thank philtron/skraeling for getting into singleplayer mapping. Multiplayer is fun and all, but I personally prefer marathon's campaigns. This includes the originals and the fan-made.

I'll start with the difficulty. I think philtron did a great job on this. I was actually a little surprised, though, since I honestly wasn't expecting such a challenging... experience. The difficulty steadily increases throughout the first two levels (at the time of writing this scenario only has 2 maps), but I feel that at some points having only a pistol with some grenades made defeating the enemies a little irritating. By this I mostly mean when you get ambushed by 4-8(+) enemies at once, or when the player encounters the major trooper in the hallway. Anyway. Great job overall, it was difficult (for me at least) in a fun way.

Next I'd like to mention the new shapes file and what exactly it does. I was pleasantly surprised when I noticed pretty much every monster had been at least moderately modified, which offered a nice, refreshing experience. I was very surprised the first time I encountered the major trooper; a flame thrower AND a furious hail of fighter bolts?? Awesome. Invisible hunters have also been added; really neat. Most noticeable was the change in speed. Pretty much every monster could run around as fast as the player could, which I thought was a great touch. Definitely made things a lot more interesting. Philtron also took the liberty of reusing the sound files from the lava ticks for the s'pht compilers. I really liked that. It made the compilers a lot creepier!

Moving on to the texturing, shading, architecture and general aesthetics. I was a little disappointed here. A lot of the textures felt a little overused, making it hard to see where I was going, especially since most of the map was essentially a maze. Now I'm a huge fan of mazes and labyrinths, so I gave a big plus for that anyway. I felt like philtron really rushed this crucial part of mapping; a lot of textures were unaligned and it just generally felt sloppy. Good usage of the legendary water wells/fountains! At least they weren't overused and misplaced. However. I ADORED the shading. The first map had me hooked right away when all I could see were some flickering lights and a BOB staring at a terminal. I really liked the shades, it did a good job of hiding the misaligned textures and gave off a great, spooky atmosphere! I mean really, props to philtron for this. I only noticed one location where the lighting seemed a bit awkward, but otherwise, well done! Probably the one of my favourite things about this scenario so far. Now the architecture wasn't god-like, in fact, it was no where near Ryoko's maps, but to be honest it was good enough. It didn't really influence any of the combat which was a shame, but the new shapes file made up for that. Not to mention the fact that I do not expect to see any astounding landscapes when running around inside a maze. The terminals were nice, I liked the fact that there were so many of them. They really did a good job of making me feel like I was at Tau Ceti. The colour choice of the text was iffy sometimes, but overall satisfying. I did however miss the AIs; they were always a core component of the marathon series. Where's the poetic, sarcastic, mad and yet hilarious AI we all know and love? It's possible that the player, which seems to just be an ordinary security officer, encounters an AI later on.

Just some random notes: -Some of the ambushes were unfair and very foreseeable. Decreasing the amount of ambushers would be a good first step.

-I hope to see some more weapons! I really liked the new pistol.

-I honestly couldn't really notice any difference with the new fusion pistol. (aka. fusion cannon)

-The terminal pictures do not work. They don't show up. Fix this!

Anyway. All in all it was a very fun experience; very unique. The issues were minor, but they got very annoying very quickly. I think if you were to fix a couple things it'd improve gameplay dramatically. I hope to see some more height variations in the coming maps!

Thank you for these maps, philtron, and please don't stop until you've finished this fun little scenario! :) I'd rate this scenario 5/5 stars if you fixed the unaligned textures and made it prettier in general.


  • Currently 4/5 Stars.

Good.

Gabrieloup on Sep 26th 2015, Version 1.2

I thought there was a Physics file in it, happens that there's just a shapes file instead, in addition to the map file.


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6 Screenshots

Fighter Trooper Battle Fusion_pistol Outside Shotgun