New arena-type level, not alot of wep/amo but all set at like 99% so you won't run out. Shape kept simple with a little architecture to keep ping down.
Sped up elevators and Added some more architecture.
Passable. (2.5 star, really)
Dugit on Sep 6th 2011, Version 1.1
Eh. Weapons and ammo are fine, I suppose, and there are some nice gradients here and there, but mostly, the level seems uninspired, and too M2-style old-school for my tastes. You don't need to be this careful to avoid fps slouches- it's just that your last level was so crowded.
There's no real floor height differentiation, and the little that you have is less than a single WU. The texturing is also passable. Nothing too painful, but there's nothing jawdroppingly good either.
Practice. Experiment. And then, eventually, we'll have a Marius-worthy map.
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