The fifth and final edition of my second multiplayer map pack includes twenty-four maps, all varying in size and layout. Version 1.4 includes two new maps.
Features two new maps: "Water Sleepers", and "Flying Saucer Tour".
Texturing/Shading retouched on "Generic America", "Battersea Odyssey", and "The Refuge".
Untextured surfaces fixed on older maps.
Lizard King on Jan 29th 2019, Version 1.4
The architecture on here is fantastic. Pretty complex, but doesn't interfere with movements, or playing. Excellent work!
Better than Paradise Lost
lj6014 on Apr 4th 2018, Version 1.4
It's just a fact of the world... Keep it up!
RyokoTK on Dec 31st 2012, Version 1.4
Congratulations in advance on 1,000 downloads. (It's at 933 at the time of this review, but I'm sure it's due to happen soon.)
Make some single player maps. Then it won't feel like your detailing skills are being wasted when most people won't notice them in a EMFH game.
Oh yeah, the maps. Your two new entries are fantastic. And they aren't arena maps, so I'd give you a 6 if possible for actually taking the more difficult route.
Sharkie Lino on Aug 27th 2012, Version 1.3
Liking these new additions, Wind! I also do like the SSM-free ones that you have for the smaller levels.
I know you like using multiple sets and I can say that your use of them has definitely improved. I'm glad you're keeping the Jjaro and Pfhor sets to themselves now as, in my opinion, they really just don't go well with other sets.
But, in general, great stuff.
Didn't download, don't need it. But it is epic.
ForeverBlackened on Aug 18th 2012, Version 1.3
Far beyond my abilities. 99/5
Stop making arena maps
RyokoTK on Aug 7th 2012, Version 1.2
All of the new maps in this version were of the reliable "open space in middle, ring around the outside" format.
Other than that these maps are pretty much flawless. I was particularly impressed with the uncharacteristically subtle lighting on Dunces and the very gentle curve on The Pod. Just make your layouts more complex (or at least more unique) and you'd have a truly top-flight pack on your hands.
(ETA: I posted this, and then realized I hadn't yet played Convinced of the Hex. However, it ALSO fell into this format. Double stop it.)
(ETA 2: The high quality of your newer maps is making the early Caustic Dystopia maps look terrible. Time for a new pack!)
Sharkie Lino on Nov 11th 2011, Version 1.1
Had the chance to host some rounds on the maps last night, and it was nothing but positive!
Great flow, no tight spaces and plenty of ammo!
You do not disappoint, Wind.
Switch on Jul 9th 2011, Version 1.0
We played through every map in this pack online today.
As the other reviewers wrote, these maps have great architecture, flow and lighting. They have good flow, and play very well online.
I would like to add that, although Big Map ( along with TTEP and 1080p ) was slowing me down in the main arena, I'm glad Windbreaker didn't let older machines keep him from pushing the limits of the engine. It's a great map that shows the kind of scale Aleph One is capable of in 2011.
far beyond me
Unclenate on Jul 7th 2011, Version 1.0
yep, far beyond me...
cdc150 on Jul 4th 2011, Version 1.0
I'm speaking from a perspective of a solo player. Although I haven't seen these in action in any multiplayer games, I think the maps are built really well. They have great lighting and architecture. Big map looks fun to have 8 players in, and I can't wait to try any of them online!
brilliant on Nov 2nd 2010, Version 1.0
This is an awesome net pack. I never get tired of playing these maps. The architecture and texturing are very nice. Great job!
RyokoTK on Sep 22nd 2010, Version 1.0
Very competently made; the architecture is nice, and the flow is generally acceptable. To me, the layout tends to be a little overcomplicated, but I can't complain too much.
Dugit on Sep 21st 2010, Version 1.0
Agreeing with W'rk all the way. I wouldn't be lying if I said this could rival Paradise Lost if you continue with it. :)
Finally, someone that can map
W'rkncacnter on Sep 19th 2010, Version 1.0
These maps look great and the architecture is impressive. Big Map is too complex though, there is a huge frame rate problem on that one. I can't comment on the flow since I don't actually play anymore, but it certainly seems fine for the rest of the maps. Make more maps!
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