One of the cooler features M1A1 took advantage of was animated textures. This plugin brings them back full circle to classic M1.
I made a few touch-ups, ranging from recoloring for accuracy to M1's palette, to smoothing out flickering pixels, to fixing some inconsistencies from the original game.
NOTES:
• I included the originals to any textures I made changes to, in case you prefer them or just want to see what I changed.
• The Durandal image on the puzzle switches is not used because (to my knowledge) it didn't appear in-game.
CREDITS:
NEFX loves you.
NEFX has been prolifically producing great Marathon/Aleph One inventions since 2017 (around 2.5 years after being founded) and uploading them to Simplici7y, in an increasing number of different upload pages that NEFX then frequently updates. This has occasionally lead to crowding of Simplici7y's front page with several different NEFX uploads, sometimes over a relatively short period. Understandably, some have objected to this as unfairly outcrowding and burying the wonderful contributions of our fellow travelers. We hear them. Therefore, to better serve the community as well as our Total Carnage Comrades, NEFX is now consolidating all additions and updates to its Marathon and Aleph One-related inventions on Simplici7y here on this one upload page, with a datemarked update timeline you can view below. Henceforth, all Marathon/Aleph One scenarios, campaigns, maps, mods, etc, and any updates to them, will be posted here. Of course, the webpage link connects to NEFX's Internet Archive homepage, where you can find all inventions by titled category. This includes:
NEFX Marathon Mods (i.e. physics files and Lua scripts for netplay)
NEFX Marathon Infinity Netmaps
NEFX Marathon Solomaps for others' scenarios, including the soundtracked 50-level pack for Aleph One: Wheels!
NEFX Marathon Mapmaking Templates for Weland
NEFX Marathon: Machina -- The Alien Machine Mind
NEFX Marathon: Keyfinder -- The Doomed Myth of Destiny's Halo
NEFX Marathon: Sucks
NEFX Marathon: Rules -- The Infinite Recombinations to the Way
NEFX Marathon: Pathsifter -- The Facing of the Legion Within
NEFX Marathon: Underrealm -- The Confronting of the Forgetting
NEFX Marathon: Colorguard -- The Grimmest Myriad Mirror
NEFX Marathon: Colorwash -- The Wresting of the Tides
NEFX Marathon: Ultramega Extreme Golfmaster Dinosaur Egg Championship Super Bowl 5000 3D -- The Quest
NEFX Marathon: BOBJam -- The Tranquil Chaos of Crowded Escape
NEFX Marathon: Revelation -- The Brutal Path to Knowing
NEFX Marathon: Nampa
NEFX Marathon: Encyclopedia -- The Rise of Bad Take Jake
NEFX Marathon: Corn Maze -- The Forced Wisdom of the Walls
NEFX Marathon: Shadervoid -- The Labywraths of Growth
NEFX Marathon: Green (You Snooze, You Lose)
NEFX Marathon: 52 Pickup
Thanks, everyone. We are glad to share this space with you.
Happy Carnage,
-Adminn_1
Update timeline:
[Pending]
Based on Alex Jones BOB Voice-over by Vice
What's the UESC trying to hide? It's time to uncover the TRUTH. Alex Jones now voices all three Bob varieties in this TRILOGY EDITION of the acclaimed Alex Jones BOB Voice-over! See what's new:
VACBOB SOUNDS
Alex's voice now crackles over the comms live to rally humanity and strike fear into those who would stomp out freedom!
CLASSIC MARATHON
What's on all those papers scattered across the decks of the Marathon? Alex knows. Play with all-new classic M1 support and find out!
WHAT'S INCLUDED:
• One .sndA file for M2 or Infinity. Replaces sounds for both normal Bob and VacBob, as well as suffocation sounds.
• One .sndz file for M1. Replaces sounds for Bob, as well as suffocation sounds.
• One ReadMe containing this same text.
NOTES:
• Every human-related sound slot has at least two sounds, and most have the max of five.
• Now includes both 8-bit and 16-bit sound slots (M2/M∞ only).
• Try with Got Voice? (.lua) by willbill808 and you too may don the tinfoil hat (M2/M∞ only, at time of writing).
Credits:
To celebrate the 30th Anniversary of Marathon, I present to you a fully dynamic soundtrack for Marathon 2: Durandal.
This soundtrack is perfect for someone who really loves the M1 soundtrack and wants more! Download it now!
-turned off the debug text on 'All Roads'
-Tweaked and EQ'd some tracks
-Give it a listen NOW on YouTube!: https://www.youtube.com/watch?v=Q3cNllPA_VY
-Now on Bandcamp!: https://solar-tron.bandcamp.com/album/marathon-2-an-original-soundtrack
-Download individual tracks: https://drive.google.com/drive/folders/1qhr_Zvm-zzX3Ld0LtcyVOOcZV_boCKhd?usp=sharing
Watch the Ball Drop (Shoot or press Microphone key)
Listen to the BOBs sing Auld Lang Syne
Enjoy the Fireworks
Video: https://youtu.be/eNEvABhGJwA
Initial Release
I had a spur-of-the-moment idea during the 30th anniversary, this was the result of it, after a very lazy few hours. I think it's really funny.
Shapes file that gives everyone fun Santa Claus hats. Everyone is jolly and fires a Holiday Cheer.
Most everyone's a little in the floor now, because i didn't want to slightly change 27 bubtillion frames for a tiny little joke thing (exception for the Mr. Mararthon's graphics, and the Flappy Boys [kind of] because they're important) Don't worry, it's not too noticeable.
Happy MegaMan X-mas.
Hardcore project mixed with m1 & m2
Version 1: Added Defense Drone, Hulk, Evil Defense Drone, and some new wall textures Version 1.1: Added New Automatic Shotgun. Version 1.2: Fixed Defense Drone Hit Sounds. Version 1.3: Fixed Hulk melee attack. Version 1.4: changed hulks health 3000 to 1000, increase bobs health slightly, changed weapon strength slightly, warning all weapons will disappear when they have no ammo, missile launcher has a 2nd trigger shoots two missiles at once. Version 1.5: Added more ammo for assault rifle, give bobs 2nd attack, fix items images. Version 1.6: Fixed player's alien staff bolt, found out you can use infinity shapes and the Physics Models in Marathon 2 since this is using the Aleph One app not the original marathon app, so I added a new weapon same as the shotgun but with explosives rounds, changed hulks projectile speed from 300 to 150, added more bobs in vacbobs spot with quick fire, changed Major S'pht'Kr Bolt damage slightly, changed Evil Defense Drone guided missile to no guided missile. Version 2: Minor fixes and changes.
A small project I worked on.
Version 1: All Drones are allies, be careful with fusion 2nd trigger it's an overload effect kill player in close range, missile launcher has 2nd trigger shoots 2 missiles at once, WARNING all weapons disappear when they have no ammo, hunters are slightly stronger than normal has a force shield, possessed drone is possessed juggernaut, bobs have a quick-fire attack, warning bobs have minor and major setting putting in total carnage you will not have a bob give you a pistol instead you will have assassin bob, you have defense drones replacing tick, shotgun has explosive rounds, the first minor & major Pfhor Fighter are Invisible with fast speed & quick attack. Version 1.5: Fixed SPAM being killed, Fixed Possessed Juggernaut firing, Change shotgun fire rounds from 10 to 20, Changed your speed.
Just for fun
All weapons disappear when they have no ammo, missile launcher has 2nd attack shoots very fast 10 rounds no share ammo, shotgun shoots 20 rounds instead of 10, SMG & Assault Rifle share ammo, SMG ammo is alien ammo, alien weapon shoots cyborg grenades instead of enforcer weapon, flamethrower has a new attack and 2nd trigger shares ammo, walking speed is replaced by running speed & running speed you run little faster.
30 multiplayer maps for Marathon Infinity. Eighth edition features 5 new maps.
Many of these maps include unique precipitation/weather/novelty Lua scripts, while others are simpler in design.
Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to Visual Mode, and features a mouse-driven interface for choosing textures and options.
Please report any bugs or feature requests on GitHub.
Version 1.1.2 fixes bugs with control panel editing and texture alignment. Thanks to Treellama for the fixes.
Enjoy a Vangelis-esque, high fidelity upgrade of the Marathon soundtrack with furious guitars, deep space humming, and ethereal synth. Install by replacing the "Music" folder with this download. You may need to delete "Web Media Extensions" if file explorer freezes while attempting this. Available on Bandcamp!
Support the excellent creator of this, PixelMations if you wish.
A pretty wide variety of net maps (51 of 'em, actually). Flow and play range from good to very, very good. If you like the Rubicon textures/weapons, don't pass this up - there will be plenty of maps your group will enjoy.
A very good map pak from the Califormia Marathon Carnage Team. 10 net levels in all, with 4 by Stephen Richie that have never been released. These are some very fine maps. Worth the download, supports all net modes.
At long last, here is the continuation of my surrealist total conversion, "Spatial Outpouring", the first chapter of which was developed back in 2015-2016, and released in 2018.
I had the idea of creating a 'psychedelic' marathon scenario with a highly otherworldly plot, and heavy use of bright colors and fractals.
I also used synthesizers to create copious sound FX and ambiences for the game, and included an original song of mine in the title screen (this second chapter contains a different original song than was included with the first).
This second chapter was mostly developed years ago, but progress slowed to a halt for a long time, as I was frustrated trying to make the bizarre levels a playable experience.
Public appreciation for the 1st chapter has now led me to finish what I started, and here you have it - 3 new levels. I am pleased to say that at this point, this new material is truly the natural continuation to the original, and goes deeper into strangeness than ever before.
Texture fix on level 2.
Demo
Welcome to The BOB Factory version 1.0.1 !
Those friendly little BOBs have been kidnapped by the Pfhor for experimental purposes! After being sacked by Durandal and friends a few hundred years ago, the Pfhor Empire has almost reached it's former glory, save for one small detail...what to do about Earth and all those superhuman space marines. So those wily aliens built The BOB Factory. There they plan to develop a new type of assimilated BOB, one that is indistinguishable from normal humans and doesn't say silly things to give itself away. If they reach Earth, those assimilateds would wreak total havoc. This is where you step in and save the day...Space Marine.
The map consists of 3 levels
Version 1.0.1 fixes the terms & pattern buffers -- making the terms look like terms and the pattern buffers look like pattern buffers.
B'rak Station v4 by FrigidMan
・ This map has really been messed with. Since I converted this map to a solo level in my solo adventure, I noticed I made some major modifications that made things more interesting and smoother. This map was plagued with slowdown due to the immense look and feel of it. So, I took the solo level and then converted it back to a net level. Doing this removed about 500 polygons, and monsters, but hey... you dont want all that in a net level right? SO, this map has realyl kinda changed since its old version