Have you ever wanted to rend apart monsters, friends, or just your own good self with the endless amounts of energy trapped between the boundaries of space and time? Now you CAN!
Simply place and configure a platform with some simple parameters, and our magic gimmick script takes care of the rest!
Highly adaptable! Hilarious fun for all ages!
Try it today and go nowhere fast!
Cleaned up and more or less good to go!
Fixed trap contact/proximity detection, optimized monster checking
Cleaned up script in general
Soar on the wings of a bowl of spoiled pudding!
Ride on a tick, and fight from the sky!
Jump from tick to tick, or abuse the improbable physics of whatever a tick is made of to boost yourself over long distances! Blast the tick out from under your foes! Ride on the wrong tick and explode!
The possibilities are endless!
This fun and mildly-insane netscript is best suited to larger maps with open spaces. And it's even better with lava. Try it and you'll soon understand why!
Highly configurable, with various weird secrets and bizarre instances of what may possibly pass for humor. Try adding your own nonsense – Amuse, bemuse, or disgust your friends!
This package includes one shoddy, simplistic, yet lovable and purpose-made netmap, Tick Stew, that will allow you to explore the possibilities in various networked gametypes or just by yourself in a solo game.
Take to the un-friendly skies and become a Tick Rider today!
Position ticks out of impassable polygons.
Deal with some Lua errors caused by exceeding monster limits with too many ticks.
Added super-informative read-me documentation.
Added special Tick-Netmap "Cavendish Tick Catastrophe"
Replaces the old flamethrower projectile animation with prettier flame. Works best with bloom enabled.
Added 7 additional frames, so this uses a shapes patch to append some bitmaps and frames to the explosions collection.
For added fun, make some custom physics with a slower, wandering flamethrower burst. Also cut down the firing sequence on anything using a flamethrower to one tick.
Action Video: https://www.youtube.com/watch?v=bYizcsvhMQQ
Revival of a long lost quest for vending machines.
Single Player Lua + HUD + MML + 3d Scenery + Sounds!
That's right, the vending machines talk to you now. You weren't crazy after all. Now get away from me.
This is a demo, so not much is extremely polished, but it should be fun to play with in the meanwhile.
+Improved model and skin.
+Fixed issue with rebellion maps breaking Lua script.
+Did I mention it's much prettier now?
-Still can't ensure glow map masks properly. Pfft.
I admit I actually made "Reverse Osmosis". I appreciate that you didn't put my name on that, but I think I have to own up to it at some point.