General Tacticus

3 Submissions


Hi res Jjarro scenery replacement 1.0

General Tacticus on Aug 1st 2016

Deadfields_0003

This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.

-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.

-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.

Notes for version 1.0:

The next version will probably include the star and unused broken lights

1705 downloads, 3 reviews, 3 screenshots, 5.0 rating


3D scenery for M1 1.2

General Tacticus on Nov 16th 2017

Leo_screen

Replaces the 2d scenery sprites with 3d models in Marathon 1

Note: works best in shader mode.

Make sure bloom is turned off!

Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.

Notes for version 1.2:

-Replaced the escape pod model with a much better one

-Changed the pfhor egg to be more like the original (an egg)

3164 downloads, 4 reviews, 4 screenshots, 5.0 rating


HD M1A1 Weapons in Hand (Beta version) 1.2

General Tacticus on May 11th 2013

Arena_0001

This is my first plugin uploaded to this site, it adds hi-res weapon in hand graphics to replace the original, low-res sprites with redone 3d rendered sprites.

Constructive criticism/tips are very welcome.

Notes for version 1.2:

revised the hands a bit more, added 3d weapon items.

2873 downloads, 7 reviews, 1 screenshot, 3.4 rating


2 Reviews

  • Currently 1/5 Stars.

4/5 Breathtaking, but flawed OneBigPolygon

General Tacticus on Jan 23rd 2017, Version 1.0

Once again, Wrk stuns us with his incredible mapping and scripting prowess:

I am taken aback by how he both manages to get slopes to work in engine, and how he has implemented the highly intuitive vehicle combat in one solid package.

Unfortunately, the 20 custom weapons unbalance things a bit, so I must detract one star.


  • Currently 5/5 Stars.

Brilliant Vasara

General Tacticus on Jul 7th 2014, Version 1.0

Excellent work, far more intuitive than VML, the mouse control is nice, and is a lot easier than holding down various keys in various obscure combinations.

The visuals are smooth and functional, and learning where everything is was a breeze

There is one bug that I have found though. When switching texture mode from "normal" to "fast vertical slide" the hud disappeared, though nothing else was affected (considering this is the first release I guess bugs are to be expected)

All in all, five stars