Tagged 'Scenario' by Most Reviews
Shappie on Jul 17th 2020
"A 19-level solo masterpiece, with new sounds, shapes, terms, physics, bobs... and it's totally non-linear (you decide what order to do the levels in). Brought to you by the folks who did U.S.S. Raider, Athens Outpost, and the Marathon's Story page."
This scenario has been converted to an Aleph One compatible format and repackaged for Simplici7y.
1341 downloads, 1 review, 4 screenshots, 5.0 rating
Adminn_1 on May 21st 2019
Disclaimer and Credits
Please note that this is a hybrid scenario. I take no credit for any of its custom content beyond level design, the opening text, and the title screen logo and subtext. All other credit goes to the creators of Project Conflict (for the enemies), Mararthon: Yuge (for textures), Female Bob Shapes, Marathon: Pathways Into Darkness (for scenery), Tempus Irae (for scenery), Rubicon (for scenery), Damage, Inc. (for scenery), Weland (for the menu screen), the logo in the title screen, Hardcore Sounds, Hardestcore Sounds, common use movie sounds, and some sounds I took off YouTube.
Also, this scenario is (arguably) best viewed in GL Shader graphics, mainly for the platforms.
With a new cast of enemies based on edits of RadBurn’s Project Conflict mod, Marathon: Shadervoid is a brutalist, structuralist, and continuously-mapped-for take on Marathon gameplay that takes place in a strange other dimension and deals thematically with humans’ war with themselves. Released here with two levels (one an introduction) and meant to have many more individual levels made for it over time, it is intended as an ongoing exploration of the possibilities of a certain efficiency-based level design formula, and infused with a kind of uncanny Lynchian horror never before seen in Marathon.
“Humanity is currently living in deep strain under the horrid reign of the Tribecom regime and their Erosion Task Force enforcers. Somewhere and in spite of this, a secret grassroots research and development organization has formed called Inteflow Enterprises, specializing in dimensional travel technology. They eventually find and access a dimension for the first time — a strange one consisting entirely of oddly arranged colorless block units, which are distinguished by varying light shades and appear to be carved out of a great void that mixes with liftable “door-like” blocks, earning it the nickname The Shadervoid. Its exact nature, and the source of its constructions, remain unknown; yet it is technically habitable with no sign of other life, and IE hope at least to learn from it and use it as some kind of refuge spot. As such, a team of members begin setting up and testing machinery near teleportation spots in several different parts of The Shadervoid, all while keeping communication signals with other crewmembers in their original world. However, at one point, signals mysteriously start to become intercepted, and the environment within The Shadervoid reportedly begins to falter in some respects, making teleportation problematic. Eventually, all signals are abruptly cut off. You, a guerilla fighter in the precinct that IE is based out of, decide with some fellow fighters to grab some arms and teleport into The Shadervoid to check on the crewmembers “just in case”. Yet there’s some sort of malfunction, and you black out.
When you finally wake up, alone…”
1333 downloads, 1 review, 3 screenshots, 1.0 rating
Shappie on Feb 6th 2021
"An enormous 6-level total conversion. (Well, okay, not total... and that's its biggest weakness.) The mapmaking is pretty good, and the new creatures are quite cool (you can see them in a series of very nice pics here if you're up for a 3 meg download, or get an idea from this 500K desktop picture), but I was bugged a bit when a new monster, with lots of new looks/sounds, died with an old sound, or fired with an old sound, or... Okay, it's a trivial complaint. Overall, this is really, really well done. It's been out for a while (as have lots of the recent uploads), but it's the first time I've seen it, and maybe you, too. Lots of art, lots of sound, lots of music (that's where all the new size comes from)."
Created by Marcos T. Pinheiro - 1/30/99
999 downloads, 1 review, 4 screenshots, 4.0 rating
Adminn_1 on Sep 25th 2022
An entire soundtracked 50-level pack by NEFX for the 1998 Marathon-engine-based game Wheels! by RJ Cooper. Much thanks to the original Wheels! creators and to W'rkncacnter/Douchetower for help with the bundling. To play:
Copy the Wheels! files into the directory.
Open the graphics/shapes file in ShapeFusion and apply the contained shapes patch to it.
Put Aleph One in the directory and launch it.
Kiss ass goodbye.
168 downloads, 1 review, 5 screenshots, 5.0 rating
Adminn_1 on Nov 6th 2022
[2022-11-06 - One new map has been made: “In the Newly Discovered Contours of the Microcosm's Interior”. It can be downloaded separately at the provided link directory or with the scenario itself if you don't already have it.]
In this NEFX shell based on Pathways Into Darkness, you've probed too deeply into matters unknown and found yourself in the forbidden zone, at the mercy of a once-dormant deity ordering your retrieval of diamonds to escape.
Notes for version 4:
2022-11-06 - One new map has been made: “In the Newly Discovered Contours of the Microcosm's Interior”. It can be downloaded separately at the provided link directory or with the scenario itself if you don't already have it.