A pretty wide variety of net maps (51 of 'em, actually). Flow and play range from good to very, very good. If you like the Rubicon textures/weapons, don't pass this up - there will be plenty of maps your group will enjoy.
Made this shapes file really quickly in ShapeFusion, they hopefully will interest someone who did not find MI's default color palette for players to be to their liking.
I would do this for M2 as well, but the HD players are just too nice, and recoloring them would kill me. Although if there is a way to recolor them instantly, it would be much appreciated to know.
first release.
Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.
In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.
NOTE: For best results, don't use the hi-res textures.
Pipe Pack is a pack of 3 multiplayer maps for Classic Marathon Infinity. These maps have a theme of industrial areas interpreted in an abstract way. These maps were designed for both atmosphere and carnage. No merged shapes or physics. Everything was merged with "ActivationLimit.mml", in case anyone wanted to try these maps with the Survival plugin by Benoit.
CONTENTS:
[XS] Pipe Dream: (2-4 players) A very small area featuring floating platforms and a winding tube that snakes through the level. The design makes some players feel uneasy but to the creator it is calming. Very quick action, 4 players is pushing it.
[S] Metal Processing: (2-5 players) Battle along the rim of 3 vats containing Pfhor goo in an abstract alien metal processing facility. Watch your step.
[M] Chemical Plant: (2-6 players) Outdoor arena with plenty of weapons, mostly ends up being a rocket duel. Inspired by the design of chemical plants.
First Upload