Tagged 'Emfh' by Most Reviews
Sewage Eviloution 1.1.4r2
nameless on Dec 6th 2007
A Arena map
Please dont say redo it , i think it was alright.
Tested with bobs.
(Cant Forward Ports....Lost Password)
so please use constructive criticism.
Version 1.1.4 Fixes
-Added in a passage -added some spawn points -added some weapons -fixed an untextured poly -added in more teleporters -added a juggernaut
1933 downloads, 2 reviews, 0 screenshots, 1.0 rating
Holiday Showdown 1.0.0
nameless on Dec 23rd 2007
My new map, play tested , MY PRESENT TO THE COMMUNITY, alot of people on the meta liked it.
WITHOUT FURTHER ADU I BRING TO U,
1901 downloads, 2 reviews, 0 screenshots, 2.0 rating
Phortiphy on Mar 9th 2008
This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.
There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).
All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.
2279 downloads, 2 reviews, 0 screenshots, 2.0 rating
irons on Sep 1st 2008
My only good map pack.
Notes for version 666a9bed:
So Underworld isn't totally dead yet. I do make levels occasionally, and I've added two to this version: Parc and The Multiplex.
Parc was formerly known as Pillow, and has seen a few small-but-helpful improvements since its original appearance on Pfhorums. The Multiplex was my contest map for Ryoko's 2008 Summer mapmaking contest; it didn't even get into the Victory Dance VI pack, so I thought I'd release it here for posterity.
2842 downloads, 2 reviews, 4 screenshots, 5.0 rating
Dodge & Cover 1.01
Cathunter on May 11th 2008
I don't know the original author of this map but since it seems to be popular I'll add a copy here. If someone know where it came from please let me know.
Good for 3-8 people in closed arena allowing plenty of "dodge & cover" while playing.
1931 downloads, 2 reviews, 0 screenshots, 2.0 rating
PRAHBLUM PEACK 304f6855
irons on Jun 5th 2008
Formerly called "Rejects," PRAHBLUM PEAK is the set of maps I culled from Underworld as I built that pack up to its glorious state. These aren't necessarily that bad, and I'm putting them online because there is (or was, at one point) a demand from some fans of my levels. These were usually the cheap players who loved how horrible the balance was, but I still appreciate their support. The README goes into pretty good detail for every level.
PP 304f6855 has six levels.
2255 downloads, 2 reviews, 6 screenshots, 3.5 rating
Envy on Feb 1st 2010
ATTENTION The Center Lava Column is not part of the hill. Don't run into it for KOTH.
An arena style map with a twist. The battleground changes as you want it to. Four switches control the motion of 8 Paths that Intersect the main battlefield. Also the hill has an unusual feature that makes for real fun. It is my first work that is Under 300 polygons. Critique!
Notes for version 1.1:
Fixed KTMWTB and other stuff.
1789 downloads, 2 reviews, 1 screenshot, 4.0 rating
Dugit on May 8th 2010
This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.
Notes for version 0.21:
After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!
Please be sure to use the custom shapes file provided.
0.21: Wrong shapes file attached before. Fixed.
2552 downloads, 2 reviews, 4 screenshots, 3.0 rating
A7om95 on Apr 28th 2010
Ares Ex Machina on Sep 14th 2010
A small but spacious map designed to make it easy to find other players quickly.
In an effort to reduce auto-switch, the ARs and SMGs have been tucked away in the nooks and crannies of the map (for the most part).
To increase the availability of the ARs and SMGs, these weapons have been quadrupled wherever you find them, effectively (but not actually) increasing their appearance rate beyond 100%.
Notes for version 1.1:
Added an anti auto-switch weapon compartment for the AR (top level). Raised ceiling elevation of certain architectural extremities. Adjusted direction of player starting locations to encompass a better view of nearby weapons. Fixed texture alignment issues. Some minor re-texturing.