Reviews

Newest Reviews

  • Currently 5/5 Stars.

Wild. Halo - Combat Evolved

President People on Feb 24th, 2010, Version 0.6b

The future of Marathon gaming. This is truly the ultimate network gametype. The graphics, the sounds... Words escape me. I am looking forward to more great scripts like this in the future.

  • Currently 1/5 Stars.

Pointless Halo - Combat Evolved

xilef on Feb 23rd, 2010, Version 0.6b

Wasn't even funny, was just stupid.

Why name is Halo combat evolved? Has nothing to do with it.

  • Currently 5/5 Stars.

Like it Halo - Combat Evolved

ODST 276 on Feb 23rd, 2010, Version 0.6b

I really love Halo,especially Combat Evolved.Can't wait to see more.

  • Currently 3/5 Stars.

Wunderbar Halo - Combat Evolved

Vladtepes on Feb 23rd, 2010, Version 0.6b

I have never played Halo on line, but now I don't need to any more thanks to that script!

(Maybe you should add some kind of epilepsy warning: this script may clearly be far too powerful for the average player)

  • Currently 2/5 Stars.

Nice Work Halo - Combat Evolved

timothy on Feb 23rd, 2010, Version 0.6b

Halo multi-player was awful, and although this successfully emulates the experience I can't rate it higher than a 2.

  • Currently 5/5 Stars.

I can't believe it's not Halo Halo - Combat Evolved

W'rkncacnter on Feb 23rd, 2010, Version 0.6b

Wow, it truly feels like I'm playing Halo. I didn't know Marathon had enough features to pull this off. Amazing work. I can't wait to see more polished versions.

  • Currently 4/5 Stars.

If Treellama isn't happy, he isn't human Reverse Lights

irons on Feb 23rd, 2010, Version this version

I wanted to be with you alone, and talk about the weather.

  • Currently 4/5 Stars.

Nice job Sunburst

Dis on Feb 23rd, 2010, Version 1.1

The geometry here certainly won't stand up to that in maps by RyokoTK or $lave and this seems to be an arena but it flows well and makes for a pretty enjoyable game. Then again, I've only ever played this in Survival mode.

  • Currently 1/5 Stars.

short, sweet? Reverse Lights

timothy on Feb 23rd, 2010, Version this version

needs more screenshots of werefrog. having a hard time visualizing what this will look like. nice use of doogit.

  • Currently 4/5 Stars.

Mash 'em and Blast 'em fun Survival.lua

Marathoner325 on Feb 22nd, 2010, Version 3

A fun new gametype which is the first Marathon "horde mode" that is actually quite good. It does exactly what it sets out to do?pit several players against increasingly large waves of monsters. However, I do have a couple complaints: there's no way to get health without killing yourself and having someone revive you. It would be good if with each new round, your health is replenished. And I also wish that when a round starts, you would be giving some time before the enemies come in. I can't count how many times I've killed the last enemy and then find myself covered in a couple hundred newly-spawned enemies; a ten-second ready time would be nice.

But overall, this script provides great fun and proves to be a great break from Marathon's typical deathmatch multiplayer.

  • Currently 5/5 Stars.

Snoggle this janx Survival.lua

The Thug on Feb 20th, 2010, Version 3

This script provides tons of fun for everyone. Not only does is it a fun coop, but it combines coop with some friendly competition - who can kill the most aliens? Good games.

  • Currently 4/5 Stars.

Impressive [M] Harmonium

timothy on Feb 16th, 2010, Version 1.0

This map features a number of very interesting areas and details. I had to stop and look around a number of times while playing. I had overlooked this until now because the screenshots showed off some of the worst areas of the map. I hate those lines along the paths in the second shot, and the main room in the first shot looks boring. The side paths around the central area are where all of the interesting stuff is located.

As a netmap, it wasn't very fun and I'm not sure why. Many of the areas seemed too isolated, but that has worked well in other maps. I'm not a fan of those really thin platforms, but they were well marked and useful for the most part. There was enough ammo. The map just didn't seem to flow very well.

I think you could make some amazing single player environments if you wanted. Even something in the KTA style could be a lot of fun, without all the extra work of designing a scenario. Game flow is much less important in single player maps where you're not backtracking a lot, and it would be a better place to showcase some of the detailed work that doesn't really belong in a netmap.

As a standalone work this is a poor map, but with some more effort I think you could take some of the ideas you tried here and expand them into an interesting pack.

  • Currently 1/5 Stars.

Who let you start making OFFICIAL maps? Official Tag Map

Dis on Feb 14th, 2010, Version 1

?

  • Currently 4/5 Stars.

Hmm... Survival.lua

President People on Feb 13th, 2010, Version 3

Monsters still spawn in inaccessible areas, though not as often.

  • Currently 3/5 Stars.

i know left 4 dead costs money Survival.lua

ray on Feb 11th, 2010, Version 3

but surely avoiding the pain of mararthon is worth it?

just saying

ok script i guess

  • Currently 4/5 Stars.

Careful, mappers Survival.lua

President People on Feb 10th, 2010, Version 2

I tested the new version on Harmonium. The monsters often would spawn in the unreachable cliff scenery. However, I don't think this is the script's fault. If you stand close to the window, the monsters will see you and walk through the window into the playing area. I've had trouble like this with windows before.

I think this might be a matter of the lines being solid on both sides of the window.

Mappers will need to take extra care with unreachable scenery.

  • Currently 4/5 Stars.

Awesome Survival.lua

President People on Feb 10th, 2010, Version 1.0

I had trouble on maps with sections unreachable by the player; monsters would spawn there, rendering the game unfinishable, so watch out what maps you host!

I bet this script would be fun with Rambo XXXIII physics from the Anvil sample models.

EDIT: For the physics above to be most effective, the map hosted should have pistols.

  • Currently 5/5 Stars.

Nice Work A History of Paradise

timothy on Feb 8th, 2010, Version

Nice breakdown. These smaller packs are much easier to manage, and I'm glad to see the return of some of the older maps which you previously removed. Top quality all around. Even the weaker maps are fun to play on.

  • Currently 5/5 Stars.

CONTAINS ACID RAIN A History of Paradise

ray on Feb 8th, 2010, Version

AUTOMATIC 5 STARS

  • Currently 4/5 Stars.

Nice! Paradise Lost

Burgers on Feb 6th, 2010, Version XV

These maps are of very high quality, and they are very enjoyable to play online. But some of the 'buildings' could do with a little bit of work, but all in all a brilliant map pack.