For christ's sake, is it really so hard to include a couple of pictures?
U must add more troops since the drones are killed to easily. And here's an idea: maybe u shouldnt do it with a system of credits but with a system of time, so the more powerful the troop more time will take until u can used it again!
The drones didn't seem to work out with this version of A1, whatever. You did help me to fly! I always wanted to fly in Marathon! Look at me go! weeee!!!!!!!!
EDIT: Wasn't using physics model given. They're working now with it.
Kill things here, kill things there, kill things everywhere! So much action yet I die a lot. I thought the seeking s'pht kr shots were bad now they shoot faster non seeking ones.This is a really hard game. I give 4 stars!
Not only did you take the weapons from Apotheosis, you also stole all the textures and monster sprites from M2 and Infinity.
I don't even have to play this map to see they failures in it.... Next time, when you apply textures, use more than three textures....
Your scenario had a number of major flaws that lead to it's downfall, example one being the ceiling heights, they are all locked at one height, the lighting, it's dull and needs more shading, texturing is repetitive and enemy placement-ammo ratio is pretty god awful, i mean, on the first level, we are forced to fight off several fighters with fists.
You need to try and improve, and I admire you for using M1A1, and you even figured out how to make terminals, which I still don't know how to properly make.
And what was really the point of the map? Yeah I give it 2 stars for the rocky cavern cause it's pretty neat but it was really short! I wanna see something bigger!
The flying works ok, but when I call in my troops, something invisible enters the battlefield. I cannot see my troops, and they don't seem to do anything.
This is a very short level. You'll finish it in about one minute.
You start in a cavern with a large group of flicktas infront of you. When you walk past them they start chasing you. Luckily, there's an escape route through a water hole. The real challenge on the level is an enforcer guarding the exit. There's not much room to manouver around him and you only got a pistol (unless you manage to sneak by him and grab the AR).
The map run without any problems. The only thing worth pointing out is that there are some ceiling textures in the cavern that need a fix.
just a few things: I would suggest making more troops in V2. also please make it so you gain credits over time, instead of having to kill enemies to get them. Suggested you add the ability to drop minor Pfhor of all type and make it so your allies wont kill them. I have encountered using this script on Vulcan but all of the VacBobs shot them down, so please make it so allies don't kill your drops. But otherwise its great! EDIT: perhaps make a map pack for use of it??? Thanks.
its very short, but it is good. It could be a great series of missions, with a good plotline. so okay!
suggestions: take the teleporter, make it the level end.
Turn the green dudes (in the beggining) blue.-------------------
make the door able for only the player to open it, first run the enforcer killed me, had to use Impervious physics to clear the level. also: -1 star for looped level (please make that the level end.)--------------------------- Also, whats that thing next to the alien weapon? is it supposed to be an alien weapon round???
I like the style since is original; but i would like to see my troops and u should add more troops like bobs or something.
A bit classic, but nice stuff. As far as I played, architecture, shading and texturing were fine, and the nice touches of nostalgia were a nice touch.
20 large levels jampacked with action.
There can be a co-op scenario made for these powers that involve the players by having to move each other to different places to solve puzzles and the like.
This is as good, if not better, than the ones for M2 on XBLA. In fact, it probably IS better!
If you dont want to get killed, then dont upload pre-included scripts, however, when i got aleph one, it did not come with this for some reason, so i guess it CAN be helpful.
I always wanted to play the full version to PID and this is the closest I'll get to playing PID. I really like this a lot and hope for the full version to come soon!
It's about time we had something like this. Thanks a lot for your script elitesoldier.