Reviews

Newest Reviews

  • Currently 2/5 Stars.

Lackluster Within Reason Weight Watchers

Dis on Jan 4th, 2011, Version 1.0

The sewage map I must agree is pretty crappy. Bermuda Circle on the other hand was a genuinely good romp. It was definitely lacking aesthetically, but played quite well, and would score quite well on the RS scale in my opinion. Personally, I'd ditch the sewage map and focus on improving BC.

  • Currently 3/5 Stars.

Interesting. Weight Watchers

Dugit on Jan 3rd, 2011, Version 1.0

Although the architecture and texturing (especially in Bermuda Circle) are lacking somewhat, all the fundamentals are there. I suggest revamping the maps in VML, both are reasonably lackluster.

  • Currently 4/5 Stars.

Amy-Able Cranch Wire Sunday

Dis on Dec 29th, 2010, Version 1.1

After last time, I'll try to keep this one short. After a quick gloss over in solo-mode, I found the aesthetics rather lacking. There are some very inspired uses of detail here, but on the whole these maps aren't too pretty. Actually gameplay, however, more than makes up for the fact. There's a great variety in gameplay here, there's oldschool rocket carnage (Shower of Quanta) and some really modern feeling bullet play (Before the Beasts, Neural Reroute.). Before the Beasts in particular stood out because of how AR centric the gameplay was. Not even PD brought the weapon to the fore like this. Another cool thing the mapmaker did was limit certain types of ammo on the maps to balance out the differences in strength between weapons. A good example is Neural Reroute, where this is used to keep the shotgun from overshadowing the SMG and AR. Powerup use was generally good, though the 2X on Before The Beasts was unreachable, and there was an invincibility on Haberman Hoedown. Definitely worth downloading, Cranchwire is a Magnanimoussely Amy-able map pack.

  • Currently 4/5 Stars.

A Long Awaited Update Cranch Wire Sunday

$lave on Dec 27th, 2010, Version 1.1

Immediately after downloading the pack I played through the majority of the maps on the metaserver. I liked this pack when I first reviewed it, and I like it more now.

As far as I can tell all the issues with ammo/weapons were fixed, although the majority of the games I played were duels so I'm not sure if there is enough ammo for larger groups. The script you used to start each player with an AR and SMG, which helps.

None of the maps are overly detailed, but where they do use more detail they use it very well. Almost all the maps are able to maintain visual interest for me through the general geometry and good use of shading and texturing. The one map I still find relatively bland is Lotus Blossoms & Water Lilies, though there is also a specific section in Wildest Hour of Tragedy which is a bit of an eyesore. For the most part each of the texture sets was used just how it should be, though you are notably stronger with the jjaro set.

I have never encountered any problems with the flow, and enjoyed playing through each of the maps. Where detail is used it is kept out of the way of the player, and at no point did any of the maps feel cluttered.

My only problem with the pack now is that there isn't quite enough variation in the maps. Although some are stronger than others, many feel like variations of the same map.

Finally, I'd like to thank you for the update, it is appreciated.

  • Currently 3/5 Stars.

Amiable Cranch Wire Sunday

Dugit on Dec 27th, 2010, Version 1.1

All the prior reviews really capture most of what I have to say about this net pack. However, I do feel that the shapes patch on Haberman Hoedown is dangerously unnecessary. The recharger just doesn't look like a recharger, more a switch. I applaud you for using a shapes patch, though. Also, the two 1x rechargers on The Up-And-Out just seemed ridiculously unnecessary.

However, I would've given this pack a 3.5 (had I been able to) if not for the map Shower of Quanta. If one reading this review would take the time to play the Apotheosis netmap Call It Death? I mean, they do look awfully similar, now don't they? I guess the fact that you've revamped and added to it is a saving grace.

In short: good. Nice and classic (it seems that people like that sort of thing now, and I even tend to agree), but not good when it comes to plagiarism. The rest of the pack is amiable and I applaud you for putting such effort in.

  • Currently 5/5 Stars.

Thrilling Marathon Aeon

ODST 276 on Dec 23rd, 2010, Version pß 1.21c

I personally, think it is pretty amazing. The ammo and health packs were abundant, but the way the gameplay was, you needed most of it. I did find one HOM on "The Asphodel Meadows (III)" where one part of the water was not textured, but it is a Beta and there will be mistakes, glitches, etc. Overall, It is definitely something all Marathoners should play. The abundance in enemies and allies made it feel like a realistic, albeit chaotic battlefield. This scenario is something I am looking forward to.

  • Currently 4/5 Stars.

Great Pack (Mostly) Cesspi7

Dis on Dec 22nd, 2010, Version 1.0

EDIT: HOLY SHIT WALL OF TEXT. TL;DR GET IT. The maps I enjoyed most were Cesspi7, SPEC7RUM Arc7ic. and Spiroche7e.Cesspi7 is an excellent example of the adaptation of this style of mapmaking for the needs of the contemporary map. It flows well, there's plenty of ammo and the lighting and subdued palette of the sewage set really make the simplistic architecture visually appealing. SPEC7RUM is another map that pulls it off well. The austere geometry is wonderfully accented by the differential COLORSPEACK textures. The layout, in my opinion, was the most interesting of any of the levels in this pack, I found myself regularly trying to flank and sneak past my opponents so I could surprise them with a rocket. The textures threw me off just enough not to hamper gameplay but to make it feel like there is more space in the level than there really is. Arc7ic falls prey to the same issues I bring against the maps I don't really like in this pack, but the snow effect and killer KOTH gameplay save it. Spiroche7e has some issues that keep it from becoming a great map, but I still had a lot of fun with it. On the plus side, the visuals are once again great. The M2 lava textures are used really well here, and the red fog perfectly complements them. The map flows really well too. Some variations in the floor height would really improve it though, in my opinion. as it is. it's all one height, which really highlight the fact tht the map is made of a bunch of little corridors intersecting at various angles. If they were atleast on different levels, it would make it atleast make the issue less noticeable, as well as improving gameplay somewhat. Depo7 sits on the borderline for me. They were both great fun when I played them, but could have been improved. Depo7 has a nice layout and flow but the application of the Jjaro set looks messy and amateurish. (EG: The big bit of floor space done entirely with the metallic "platform" texture.) It's really no fault of the mapmaker, the Jjaro textures just don't lend themselves to simpler geometries. The lighting didn't feel quite as strong as in the maps I mentioned earlier, either. Peyo7e is getting into "don't like" territory, here. It's visually interesting and is another map that does the minimalist geometry quite well. However, the gameplay is a bit... bleh. It's definitely fun as far as arena maps go, but it's still a bit boring. The shot blocking scenery items and little raisd "plateaus" definitely add to gameplay (as well as looking good) but not enough to make this one a success in my eyes. The map I really take issue with is Bi7umen. Here, you've gone so far to avoud the TK paradigm that you've actually reverted back into the realm of shitty maps. Add as much pretense as you like, it's still Skullcrusher quality stuff. It's a couple boxy rooms connected by hallways, all with the same floor and ceiling heights, dull lighting and ugly pfhor textures. I liked the weaponset, and I'd applaud you for finding a way to balance out the Invincibility, but the map is still sorely lacking. In conclusion: a good pack and definitely worth the download. The good and great maps in this pack more than make up for the bad ones like Bi7umen. A 4 out of 5.

  • Currently 5/5 Stars.

Don't Eat the Yellow Snow Snowfrog

Dugit on Dec 22nd, 2010, Version 1.0

:)

  • Currently 5/5 Stars.

HAHA Snowfrog

Nibenon on Dec 21st, 2010, Version 1.0

That is AWESOME! 50,00,000 stars! Quite the desirable Christmas gift...

  • Currently 5/5 Stars.

It's A Christmas Miracle Snowfrog

Ares Ex Machina on Dec 21st, 2010, Version 1.0

God bless us, everyone.

  • Currently 4/5 Stars.

Bravo Cesspi7

Dugit on Dec 21st, 2010, Version 1.0

Although there was an odd line-skip problem with Depo7, and Bi7umen had an invincibility and an infravision powerup (although the latter may be acceptable), the pack itself was actually very well made and blissfully simple.

I applaud you greatly for actually using entire M2 textures on Spiroche7e. Nice one.

  • Currently 3/5 Stars.

It's (a) wonderful (life) Cesspi7

timothy on Dec 21st, 2010, Version 1.0

Overall, Cesspi looks like a great collection of maps. The snow effect is supper effective. Spiroche7e is clearly the standout map. Everything is done in a beautiful minimalist style reminiscent of the original Marathon architexture. You can clearly see the evolution from earlier works like Werefrog evident in these new maps.

  • Currently 1/5 Stars.

nevermind Cheats.lua Demo

thermoplyae on Dec 21st, 2010, Version 2.2

noclip isn't as funny as I thought.

  • Currently 1/5 Stars.

entertain the ungrateful community Cheats.lua Demo

Dugit on Dec 20th, 2010, Version 2.2

I tried the script, and I'm going to tell it how it is. No malicious spikes or prods specifically designed to 'undermine' with a malice of forethought. Just facts, basically ignoring the reasons given in the unnecessary readme.

The functions were too lacking to actually be enjoyable, namely the function of most games. I mean, the 'confirmation that you could have another clip (but aren't getting one because I hate you)', the 'rage kill myself' and the 'waste my time' functions are a bit free-radical and maybe should be combined with other real cheats to serve a good purpo... oh. Wait.

Anyway, at least you showed some kind of enthusiasm and put in some kind of effort into this little item and that deserves a pinch of 'meh', anyway. Keep trying with content creation and don't be such an arse about it.

  • Currently 1/5 Stars.

Thanks 4 your time dude! Cheats.lua Demo

treellama on Dec 20th, 2010, Version 2.2

This script can only do two things: teleport you to the first level, or kill you.

  • Currently 4/5 Stars.

Sick ReadMe Cheats.lua Demo

Dis on Dec 20th, 2010, Version 2.2

I didn't even try the script, because, like your last, I'm sure it's horrible. The readme, however, was a masterpiece. A beautifully composed exposé. Before reading it, I would have never realized what a useless, ungrateful bastard I was for not groveling at your feet after you released a script where you just copied and pasted bits from other people's scripts and added some sparse coding of your own. Furthermore, I didn't realize the sheer amount of time and effort that endeavour had cost you. You, sir, have truly opened my eyes. Regrettably, I had to take off a star for some minor spelling and grammatical errors. However, if you revised it, I would gladly give you a 5. EDIT: Upload to Pfhorums

  • Currently 2/5 Stars.

Hmm... Cheats.lua Demo

RAITHE on Dec 19th, 2010, Version 2.2

I didn't try it out, but I read this script and the 2.0 script, and the scripting that you implemented that wasn't from other people was pretty elementary. You had some neat ideas such as the here() and goto() functions, although you could have also used the x,y,z coordinates as well (it won't automatically use the teleport animation though, so you would have to use a screen fader). You seem to have a good understanding on how to use variables. Also, I don't remember anyone choosing Dis to be the ambassador of the A1 community. If you want to post some of your content creations you've made and you are just learning how to or want to get some advice from others before a public release, I would recommend you post it in a thread in the Pfhorums first. There will always be people putting your work down, sometimes for your own good and sometimes they're just plain mean and sometimes both, but that does not mean that you have to take offense to it.

  • Currently 2/5 Stars.

please use S7's version update feature Cheats.lua Demo

thermoplyae on Dec 19th, 2010, Version 2.2

haha, well, at least noclip is funny.

  • Currently 5/5 Stars.

fun Rocket Science Physics

infwaffle on Dec 19th, 2010, Version 1.0

Very fun to use. Btw any1 who gets knocked out a window just go back through:)

  • Currently 4/5 Stars.

Beyond Shitty Unlost Found

W'rkncacnter on Dec 3rd, 2010, Version 1.1

It's better than shitty.