Latest Updates and Submissions
irons on Jul 7th 7777
This is the original READ ME!!!!!!!!!!!!11 for RKYOKOTK's CARNAGE VILA 46!
NOW WITH A LIFETIME ACHIEVEMENT AWARDd
Notes for version 3.0:
yo i tried real fame and fortune, but the reviewer YOULOVEME was all like YO DIS GAME IS DEAD and i was like SHEEIT DAWG THEN WHY U REVIEWIN and he was like J'ACCUSE and i tried askin wut was wrong then he said DAMN I TAKE JOKES SERIOUSLY FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK so we laughed bout that but he stopped laughin and said U WORSHIP THE DEVIL so i told him DAWG DAT WAS 2.5 YEARS AGO DAYUM
3345 downloads, 12 reviews, 2 screenshots, 3.1 rating
The Man on Aug 13th 2022
Shared with Dr Sumner’s permission. These are his exhaustively detailed spoiler guides for every level of the original releases of Tempus Irae and Tempus Irae 2: The Lost Levels; they’re also accurate for the 2006 Aleph One conversion, but there will be notable differences in the upcoming Redux release (which will hopefully appear later this year).
These guides contain exhaustive walkthroughs of each level in both games with detailed information on their contents, including any bugs Dr Sumner encountered and information on every accessible terminal in each level, including images of each terminal screen and information on where to find them and when they are active. He also notes how he did in his playthrough.
These guides are attuned specifically to his play style: play on Total Carnage; use as little ammo as possible; collect all possible secrets and ammo; and defeat every enemy when practical – in short, one of the most challenging possible approaches to the game (especially since many levels provide limited shield recharges).
They’re also unbelievably comprehensive; the original Nardo spoiler guides, though admirable efforts, pale in comparison. Dr Sumner’s guides have provided us a wealth of useful information on bugs to correct for Redux (for instance, he notes monsters and items that don’t spawn in).
There’s much more where this came from, by the way. I’ll upload more of his guides soon enough.
29 downloads, 0 reviews, 0 screenshots, 0.0 rating
Spooky on Aug 12th 2022
by Gregory Ewing [email protected]
This is a set of Ruby plug-in scripts for Google Sketchup to export a model as a Marathon map file that can be played with the Aleph One game engine.
A tutorial is included which demonstrates what's been implemented so far. Start at Tutorial/index.html.
If you have used a previous version of MarathUp, see CHANGES.txt for a summary of added features, and have a look at the new sections in the tutorial.
This is free software. Share and enjoy.
Notes for version 1.0.1:
This is a working version of the script the Professor helped me fix over email.
Luckily it was found in system files of old computer. It is now safe and sound.
25 downloads, 0 reviews, 1 screenshot, 0.0 rating
Gemini Station 2.0
The Man on Aug 12th 2022
Note: I didn’t create this; Dr Mike Trinder did. All I did was to convert it to a format compatible with modern Aleph One.
Gemini Station (first complete release: July 9, 1997) is a partial conversion for Marathon Infinity with 12 total levels, though players may not see them all every time they play it. Two are secrets and three are brief exposition levels, so it has seven proper levels, of which six are very long. Seriously, they’re huge.
I haven’t played through the whole thing in a while, but it was extremely impressive when it came out; as far as I know, it was the first scenario to incorporate several mapmaking tricks like airlocks and programmable teleporters. I last replayed it two or three years ago and felt it still held up.
As far as I’m aware, the only versions previously available were incomplete conversions that came with a shapes patcher that only ran on MacOS (and I’m not even sure they ran with modern releases). This version includes the patched shapes file, so you don’t have to bother patching the shapes. All you need to do is select the map and the shapes in Marathon Infinity and you’re good. (Make sure to select the shapes!)
Apart from patching the shapes and converting the map to MacBinary format, I haven’t modified any of these files at all; the readmes are even still in Mac OS Roman. Hopefully Dr Trinder won’t mind me making his scenario accessible to modern players; several people have asked for it on Discord over the years, so I figured I’d save people the trouble in the future.
In any case, I strongly recommend this, especially if you haven’t played it. It’s probably in my top 10 Marathon scenarios of all time, and the only things keeping it out of the top 5 are its short length and its relative lack of original assets (there are no new sounds and not many new graphics). However, it still looks phenomenal, and its map design would probably still seem inventive today. The writing is also fantastic.
Note: Screenshots incorporate Goran Svensson’s HD walls & landscapes, Freeverse’s HD weapons, and in some cases W’rkncacnter’s BRUTAL MARATHON plugin. I only spent about twenty minutes on these – they’re probably nowhere near the best sights Gemini Station has to offer. (Also, you probably shouldn’t actually use these plugins with it – certain game functionality is highly likely to break or not look as intended.)
Notes for version 2.0:
Converted from archives.bungie.org upload to formats Aleph One can read on Windows and Linux.
42 downloads, 0 reviews, 4 screenshots, 0.0 rating
W'rkncacnter on Aug 8th 2022
A horrible virus is affecting everything around you.
The only way you know how to deal with the situation is to spread it around as much as possible, and kill everything that remains.
(A plugin compatible with Marathon 2, Infinity, or similar scenarios.)
41 downloads, 1 review, 1 screenshot, 5.0 rating
W'rkncacnter on Aug 8th 2022
W'rkncacnter on Aug 8th 2022
NEFX Netmaps 29
Adminn_1 on Jul 16th 2022
[07/16/22: New maps added, "From Speculation to Deliverance -- World of Prisons" and "From Speculation to Deliverance -- The Pressurized Gate Blasts". Also, I fixed an issue with "Advantage's Patchwork" where it wouldn't launch for netgames because I mistakenly had "solo play" selected for it in Weland. I also removed platforms from the spawn points in the "Permachthon Autocraft" levels because in online games they had the unfortunate effect of players not being able to respawn if they spawned on an already closed crusher and got killed.]
You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).
Notes for version 29:
07/16/22: New maps added, "From Speculation to Deliverance -- World of Prisons" and "From Speculation to Deliverance -- The Pressurized Gate Blasts". Also, I fixed an issue with "Advantage's Patchwork" where it wouldn't launch for netgames because I mistakenly had "solo play" selected for it in Weland. I also removed platforms from the spawn points in the "Permachthon Autocraft" levels because in online games they had the unfortunate effect of players not being able to respawn if they spawned on an already closed crusher and got killed.
1148 downloads, 3 reviews, 27 screenshots, 2.0 rating
Iritscen on Jun 21st 2022
This is a fixed version of the file here: http://simplici7y.com/items/marathon-red-addenda
To install, simply drop the .mml file into the Scripts folder in the RED scenario folder.
The idea behind this MML is to restore some of RED's appearance which was not preserved in the old Aleph One port, which as of this writing was last modified in 2011. Note that if you're playing a newer RED port then this file may not be necessary.
I make no guarantees that this does correctly restore aspects of RED, as I have not played the original scenario files. This is merely a correction of syntax errors in the MML file. I have also removed the fog that was added in that MML as it was not a part of RED originally.
Notes for version 3:
The MML file will actually load in Aleph One now.
80 downloads, 0 reviews, 2 screenshots, 0.0 rating
PRIDE PEACK 1.0
cassis on Jun 20th 2022
PRIDE PEACK is a collection of 5 rainbow colored, hard cocked (in gun terms) consensually ball crushing KTA style levels created for the month of June.
Total Carnage is balanced for my enjoyment but I tried making the first few levels slightly accessible this time around.