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Screenshot titled ""Trial's Parallax [M]""

A small pack of medium Infinity netmaps in the Wolf3D style, to be updated continuously. The newest one (07/11/19) is "Secret Machine Life". The other two were previously released individually: "Through Havoc's Various Nodes" and "Trial's Parallax" (originally released for Yuge). Future netmaps made in this style will be packaged in updates of this upload, with update notices and individual download links included in the description for those who already downloaded a previous release. This way Simplici7y won't be "clogged" or "spammed".

1,386 downloads, 2 reviews, 3 screenshots, 5.0 rating

Marathon M1A1 Latino 0.4

Exepa on 09/30/2021

Screenshot titled "Primer Terminal"

=Sobre Marathon M1A1 Latino=

Versión 0.4

Este AddOn de Marathon 1 M1A1 es una versión del proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.

=Instalación de Marathon M1A1 Latino=

Descargar archivo Zip de este AddOn más abajo

Descargar Marathon M1A1 de aquí: http://files3.bungie.org/trilogy/M1A1.zip

También debes descargar AlephOne solo desde la página https://alephone.lhowon.org/ y colocarlo dentro de la carpeta de M1A1 que descargaste anteriormente.

Descomprimir ambos archivos Zip y copiar el archivo “M1A1 Map Latino.sceA“ a la carpeta de Marathon M1A1.

Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.

Seleccionar desde el menú de Preferences el item Enviroment y luego “M1A1 Map Latino.sceA”.

Seleccionar el Mapa que copiamos.

Presionar New Game y disfrutar :)

=Características=

Marathon M1A1 Latino tiene modificadas las terminales de todos los niveles. Faltan las imágenes de capítulos y epílogos.

=Créditos por Marathon M1A1 Latino=

Producción y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa (exepa@hotmail.com)

Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...

Sobre Marathon Latino

Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.

Al mismo tiempo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimo, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.

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Notes for version 0.4:

Arreglo Inicio Personaje Primer Nivel Arrival.

1,376 downloads, 1 review, 1 screenshot, 5.0 rating

This mod drastically changes the gameplay of Marathon!

Combat is much more fierce. This is like Marathon on steroids. Experience it for yourself.

*This mod establishes a new oxygen system: - You start with 2 minutes worth of oxygen (average human breath time.) -When you go into an environment in which you cannot breathe, you will start holding your breath. Be careful you don't black out! Holding your breath for too long makes you delirious, you know. - Luckily, if you make it to air in time, you can catch your breath and get those 2 minutes of air back. - Oxygen tanks now add tank oxygen to your total air capacity. When your tanks run out, you start holding your breath.

  • It is also possible to become delirious from being in a near death state.

  • Monsters and weapons are now more accurate and lethal, and travel at high speeds much closer to reality.

  • Physics are changed, especially gravity, which is more realistically amplified from the low-grav Marathon stock physics. NOTE: this may make some jumping puzzles unsolvable. Gravity has been changed to closely match that of Earth (on standard gravity maps).

Notes for version 1.0:

This can certainly be improved upon, but for now, it's stable and it works.

1,362 downloads, 0 reviews, 0 screenshots

Marathon Conflict 0.23.2

RadBurn72 on 02/01/2020

Screenshot titled ""

Project Conflict is inspired by a Marathon 1 scenario called Marauder Second Encounter and provides a deathmatch environment with hostile Marines wielding standard weapons.

Download additional map packs for this project at

http://pfhorums.com/viewtopic.php?f=13&t=53484

1,360 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled "Windbreaker Eternal"

This map pack is a redux version of the Legends of Marathon netmaps. This is currently the only set of netmaps made for Eternal. This will need to be played in the latest version of Eternal. Most of these maps were made for 2-8 players, and most work well in survival mode. Huge thanks to Spooky, Ravenshining, Pfhorrest, and Aaron. Without them, none of this would be possible. This set of maps is dedicated to the entire Marathon community, so do not feel bad if you do not have a map named after you.

Notes for version 1.0:

original release

1,358 downloads, 0 reviews, 13 screenshots

Marathon Gambit 1.1

Aurora on 11/11/2019

Screenshot titled "Wrath_Eternal_2"

Marathon Gambit

What is it?

Marathon Gambit is a recreation of Bungie's Destiny 2 gametype of the same name

How do I play?

The objective of Gambit is to kill things, collect the keys they drop, and turn in the keys to summon a final Boss. The first team to summon its boss and kill it wins the round. (a pdf is included that explains this more in depth)

What is included?

The download includes the following

  • Netscript
  • 3 Netmaps.
  • MML and phyA files for merging with your own maps.
  • A pdf manual that explains how to play and what is required for making your own maps.

Included Maps

Zoranel: This map was created for testing purposes and is not the prettiest, but i feel it was fun to play on so I'm including it. It is the largest map in this pack currently.

Wrath Eternal: This is a modification of the Bungie netmap "Wrath No More?" to support Gambit. It is the smallest map in the pack and can get very hectic!

Salinn: This is a modification of one of my own netmaps to support Gambit. In terms of size this map is somewhere between Wrath Eternal and Zoranel

Future Updates

The main feature I am looking into adding is an intro cinematic. Other than that all currently planned features are present, so updates will be limited to bug fixes or adding new netmaps

Feedback or Bugs

Feedback and Bugs can be reported on the pfhorums thread here

Credits

  • Original Mode: Bungie
  • Marathon Scripting: anonfriction, level47otter, liacrow
  • Custom Physics: liacrow
  • Levels: AnonFriction (with some maps being modifications of official Bungie netmaps)
  • Testing: anonfriction, level47otter, liacrow, spooky
  • Marathon Gambit Artwork: wyvernzu

  • W’rkncacnter and jteg for answering all my dumb questions when I was getting started.

  • Benoit whose Survival2.0 script helped me learn the setup of many things (and which I basically lifted Health Regen from)
  • Ku-rin for sharing their cameras.lua file on the pfhorums and providing additional help!
  • Everyone else who helped test or jumped into random netgames!
Read more
Notes for version 1.1:

Changes

Disabled High Value Target notifications as they were sometimes causing the match to become softlocked.

Looking into

  • Rewriting HVT notification

  • Sometimes combatants fail to spawn causing a team to become softlocked

1,352 downloads, 3 reviews, 7 screenshots, 5.0 rating

Screenshot titled ""

There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.

1,346 downloads, 3 reviews, 7 screenshots, 5.0 rating

Los Disneys

Spooky on 12/10/2019

Screenshot titled "Another."

Here it is as requested. Sanctioned CLIQUE upload.

J. Kristopher Huddy was spawned in a test tube at a military laboratory just outside of Fresno, California. He was the product of a top secret government effort to clone superhuman killing machines. However, just months after the creation of "ZSC-08390" (as Huddy was then referred to), the project was scrapped after military brass concluded the fusing together of DNA from Don Knots and that guy who played Klinger on MASH could serve no real purpose against the Solviet threat. Huddy was debriefed and sent on his way with only a suit, a wristwatch and $20 to his name. After blowing the $20 on bogus lottery tickets and pawning the watch for another $20 which was quickly lost on still more lottery tickets, Huddy realized he had a problem... he need more money to throw away on lottery tickets. But instead, he checked himself into the famous Betty Ford Clinic in a desperate attempt to overcome his gambling addiction. One year later, Huddy was clean and sober, though his gambling problem persisted, mainly due to the fact he had unwittingly spent the last year in a substance abuse program. Nevertheless, Huddy had a new lease on life and was determined to make a name for himself. Immediately, he applied for unemployment and tirelessly began watching soap operas. Tragically, when Huddy's lifelong dream of hanging out and doing "whatever" proved fruitless, he decided to devote himself to his second love of designing video games. A year later, his 8-bit opus "Los Disneys," was complete. Though the game earned him no money and little recognition, it did succeed in placing his name high atop the list of people Disney was least likely to employ. He then began work on a new game, Ghetto Blaster. But it was the horrific events of September 11th that put the project on hold. After he was denied admittance into the army after becoming the first person in the history of the U.S. military to be legally declared a coward, Huddy found his patriotic calling in the form of creating a second video game. Originally titled "Sophomore Slump," the new game was later renamed "Blood of Bin Laden." Huddy has since settled down and is currently employed at Utah's third largest fish-hatchery and spends much of his time rewriting Tom Clancy novels in calligraphy, jazzercising and speaking in a thick, albeit fake southern accent.

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1,340 downloads, 2 reviews, 2 screenshots, 3.5 rating

Screenshot titled ""

Marathon Infinity monsters and scenery upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Will work with M2 as well.

Upscaled factor is 3x which is perfect for 1080p.

1,335 downloads, 0 reviews, 2 screenshots

TrAVel 1.0

Shappie on 02/06/2021

Screenshot titled ""

"An enormous 6-level total conversion. (Well, okay, not total... and that's its biggest weakness.) The mapmaking is pretty good, and the new creatures are quite cool (you can see them in a series of very nice pics here if you're up for a 3 meg download, or get an idea from this 500K desktop picture), but I was bugged a bit when a new monster, with lots of new looks/sounds, died with an old sound, or fired with an old sound, or... Okay, it's a trivial complaint. Overall, this is really, really well done. It's been out for a while (as have lots of the recent uploads), but it's the first time I've seen it, and maybe you, too. Lots of art, lots of sound, lots of music (that's where all the new size comes from)."

Created by Marcos T. Pinheiro - 1/30/99

1,313 downloads, 1 review, 4 screenshots, 4.0 rating

Trojan M2 HUD 1.0

jamos05 on 10/07/2020

Screenshot titled ""

Port of the Trojan M2 HUD to work with the latest release of Trojan for Aleph One. Fills the screen more than the original M1 HUD, but not as much as the Trojan Fullscreen HUD.

Note that there is a known issue with the Alien weapon not connecting to the right side of the screen. See https://github.com/Aleph-One-Marathon/alephone/issues/222

Notes for version 1.0:

1.0 -- Original release

1,291 downloads, 0 reviews, 2 screenshots

Bump Maps - Sewage 1.0

kaosof on 09/02/2020

Screenshot titled ""

This is a set of bump maps (with textures) accompanying Goran's Sewage set.

Glow maps are included.

1,285 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

Marathon Infinity wall textures upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Upscale factor is 3x which is perfect for 1080p.

1,279 downloads, 0 reviews, 3 screenshots

Screenshot titled ""

A medium-sized EMFH map inspired by the M1 level Bob-B-Q. The "trenches" in the middle of the map raise to the upper level every minute, changing who has the high ground. There's also a secret switch that reveals every two minutes that'll temporarily flood the lower level with lava.

This is the first map I've ever shared, so please give feedback; Assuming I don't lose interest in a week, I'll be happy to patch it.

1,278 downloads, 0 reviews, 5 screenshots

An AI Called Wanda 1.0

Shappie on 02/05/2021

Screenshot titled ""

It is 40 years after the combined forces of Earth and the S'pht Kr sacked the Pfhor system. You were put back into stasis after your legendary battles at Tau Ceti and L'howon. You've been recalled from stasis to help the UESC on a mission of utmost importance. You are aboard the UESC Leviathan and headed towards the Kolana system. Hobbes, the onboard AI, informs you of the situation. The Pfhor are back. So are the S'pht. More importantly, there is a new player in town, an AI called Wanda.

Features:

  • An epic 3-way battle for the Jjaro AI with fluid alliances. Fight with the S'pht against the Pfhor, fight with the Pfhor against the S'pht. Fight alone against everyone.
  • A new texture set
  • 12 solo levels

Created by John A. Hancock, 1998

1,274 downloads, 0 reviews, 4 screenshots

Screenshot titled ""

Archive backup of the partial conversion scenario Pfh'Joueur for Marathon Infinity, converted to an Aleph One compatible unimap format. Originally at Fileball.

Scenario readme:

Welcome to Pfh'Joueur by Candace Sherriff, Gareth Wood and Rainer Udelhoven. Playing Pfh' Joueur with Aleph One:

Copy the Aleph One (0.16 or higher) application or exe into the Arx Immanis folder.

Unimap Notes

Users must have Aleph One 0.16 or higher. "Pfh' Joueur Classic" can be decoded (.bin file) and used with the the decoded (.bin) Image and Map files in classic. The look and feel of the game should be the same. The mml scripts are for text strings and opengl code.

Any unimap problems email

ahuxley@adelaide.on.net

Thanks Mark

1,267 downloads, 0 reviews, 10 screenshots

lua script based on a quake mod named Rocket Arena where you get all weapons and ammo but no map items

The whole idea of this script is Surivive Longer = Less Ammo = Killing Gets Harder

Also Included: Rocket Arena where you only have rockets so that you can make someone pay

Note: This script has a side effect of being invulnerable to monster attacks

Notes for version v2:

Reworked self-damage conditions to give damage when the damage is environment-related

1,261 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

Gigapixel AI upscaled graphics for Marathon 1, 2, and Infinity.

1,235 downloads, 2 reviews, 15 screenshots, 3.5 rating

Marathon 2 AMP! 0.96

RadBurn72 on 02/01/2020

Screenshot titled ""

Marathon 2 AMP! is a reworking of visuals and gameplay to emphasize a boost in action without deviating from familiarity. This has been developed specifically for the Marathon 2 scenario to bring about another option of play for this excellent scenario.

1,234 downloads, 1 review, 3 screenshots, 5.0 rating

Eternal X 1.3 preview 6

The Xeventh Project on 03/07/2024

Screenshot titled "Pfhor får lamm"

Eternal is one of the largest scenarios ever created for Aleph One, initially created by Forrest Cameranesi (Pfhorrest) and subsequently revised and expanded by a massive team known as the Xeventh Project, which, as of this update (March 2024) now includes more than 40 people. Besides Tempus Irae, it may be the oldest scenario still being actively developed; it was first released in 2004 and has been refined and expanded almost continuously ever since. Features include, but are hardly limited to:

  • 52 levels, some revisiting familiar locations from the Marathon trilogy and some being among the largest ever created for the engine
  • An intricately layered plot featuring dense political and philosophical themes, a tragic romance, time travel, major events from the Marathon trilogy’s backstory, complex original characters, and returning faces from the trilogy’s cast
  • A huge, acclaimed soundtrack with unique music for every level, lasting more than seven hours total, and created by over a dozen composers and arrangers (significantly expanded in 1.3 previews 4 through 6)
  • Redesigns of most of the game’s familiar cast (new in 1.3), some old foes from Pathways into Darkness, and some new faces (some new in 1.3)
  • Hundreds of gorgeous terminal images (many added for 1.3 preview 4 through 6)
  • Five texture sets, encompassing 650 high-resolution textures, 12 detailed original landscape textures, and several separate human and alien environments
  • An in-game menu system (new in 1.3 preview 6) that toggles several optional features, including:
    • Simplified overhead map views in around twenty levels (new in 1.3 preview 6)
    • A secret tracking system (new in 1.3 preview 4)
    • Auto-save the game on level transition (new in 1.3)
    • An RPG-style monster health display (new in 1.3 preview 6)
    • Shared pickups between players in network games (new in 1.3 preview 6)
    • Disabled friendly fire between players in network games (new in 1.3 preview 6)
  • More than 360 sounds, remixed or remastered in CD quality, in stereo where possible (new in 1.3)
  • Atmospheric weather like rain and snow (new in 1.3)
  • A final boss battle of sorts (new in 1.3)
  • Detailed documentation including illustrated field guides to Eternal’s weaponry, aliens, and humans, detailed credits, a meta-history of Eternal, and technical notes on how its maps and scripts work (new in 1.3)

The current development release, 1.3 preview 6 (released on 2024-03-07), is perfectly playable despite still being incomplete; it is now our recommended way to play the game. We’ll refrain from estimating the release date of 1.3 final, as we’ve overshot too many estimates to count (thank you, feature creep). The current “stable” build, 1.2.1 (released on 2021-11-07), is missing several features listed above but is still an enjoyable game in its own right.

The screenshots seen on the right are from a development release from between 1.3 previews 4 and 5 and are a reasonable reflection of Eternal’s current appearance. Although they were taken on Normal (so as to show more monster types), we do recommend playing Eternal on the highest difficulty you can manage.

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Notes for version 1.3 preview 6:

Current development release. 1.3 incorporates several new features, many detailed above. New in 1.3 preview 6:

  • Hard requirement of Aleph One 1.7 or later.
  • An in-game menu system that toggles a ton of new optional scripts, including:
    • Hide irrelevant layers of the overhead map (a massive aid to navigation).
    • RPG-style monster health display.
    • Disable friendly fire in cooperative games.
    • Shared item pickups in cooperative games.
  • New drone and Juggernaut sprites in chapter four.
  • Fixes to dozens of physics inconsistencies.
  • Major music changes:
    • Every level now has at least one unique music track.
    • “We Met Once in the Garden” now uses multiple tracks that shift depending on in-game events, à la FTL or Cadence of Hyrule – to our knowledge, this is the first scenario to make use of Aleph One 1.7’s dynamic music features, though in a relatively simple fashion.
    • Seventeen of Craig Hardgrove’s tracks have been newly remastered or remixed from newly available, much higher-quality sources, some multiple times.
    • The game soundtrack is now encoded as Opus, the objectively best lossy music codec by every performance metric.
    • True obsessives may use an optional lossless FLAC version for the in-game soundtrack.
  • New (or newly accessible) areas in “Deja Vu All Over Again”, “Roots and Radicals”, “Core Done Blew”, “A Friend in Need”, “Frog Blast the Vent Core”, and “I’ve Got a Bad Feeling About This”.

Additions to preview 5:

  • Fixes to several major bugs, including crashes in six different levels, the HUD messing up in non-16:9 aspect ratios, and problems in network games with the secret counter and map overlay.
  • Over an hour of new/updated music since preview 4.
  • New secrets in a few levels.
  • Jjaro sludge is no longer coloured like M1’s toxic Pfhor goo.

1,221 downloads, 2 reviews, 5 screenshots, 5.0 rating