An evil hack of the Basic M1 HUD (as included with most A1 releases), but it has transparency, and is decorated slightly, so it's awesome.
Does Basic HUD's opaqueness get in your way? Do you like Enhanced HUD, but just can't get past the lack of the inventory panel? Then this might just be for you! Comes with tiny little weapons displays that just seem to morph into other shapes inexplicably. The UESC is crazy!
No refunds.
Get it for Marathon 2/Marathon Infinity!
Alternatively, get it on the Workshop!
An evil hack of the Basic HUD (as included with most A1 releases), but it has transparency, and is decorated slightly, so it's awesome.
Does Basic HUD's opaqueness get in your way? Do you like Enhanced HUD, but just can't get past the lack of the inventory panel? Then this might just be for you! Comes with tiny little weapons displays that just seem to morph into other shapes inexplicably. The UESC is crazy!
No refunds.
Get it for Marathon!
Alternatively, get it on the Workshop for Marathon 2 and Infinity, respectively.
A collection of my Survival/Net maps in one pack. Includes several bonuses + three all new maps never previously released.
14 maps total + several alternate versions + several bonuses/enhancements included.
6 Marathon 2: Durandal maps.
8 Marathon: Infinity maps.
9 alternate versions included.
All maps support Survival Mode & Netplay.
EXCLUSIVE MAPS TO THIS PACK (M2):
Water Temple
EXCLUSIVE MAPS TO THIS PACK (MI):
Sky Canyon/Star Canyon
Orbital Purgatory
PREVIOUS RELEASED MAPS INCLUDED IN PACK (M2):
Pillars of Time
High Sanctum
Pneumatic Atrophy
Rebound
Junction
PREVIOUS RELEASED MAPS INCLUDED IN PACK (MI):
Convergence Redux
Epitome
Dirge Redux
Oasis
Inferno
Chamber
UPDATE NOTES: All previously released maps for M2 & MI have been updated to feature more player-spawn points to better support NetGames.
Several previously released maps for M2 & MI have received alternate daytime/nighttime versions.
Convergence Redux is a complete retexture of Convergence.
Dirge Redux is the same map, now with added pillars in center arena (for better NetGame support).
Epitome now features Plasma Pistol & Missile Launcher, as well as a nighttime version.
High Sanctum & Epitome now feature liquid water pools, instead of just water textures.
Oasis now features the Sub Machine Gun, as well as a nighttime version.
INSTALL INSTRUCTIONS: Read the "ReadMe" file located in each map's folder located in the "Marathon_Durandal" and "Marathon_Infinity" folders to install.
Enjoy.
Single Player NetGame Plugin can be found here: https://simplici7y.com/items/single-player-network-game-lua-you-snooze-you-lose/
XBLA Survival Plugin can be found here: https://simplici7y.com/items/xbla-survival-2/
Pipe Pack is a pack of 3 multiplayer maps for Classic Marathon Infinity. These maps have a theme of industrial areas interpreted in an abstract way. These maps were designed for both atmosphere and carnage. No merged shapes or physics. Everything was merged with "ActivationLimit.mml", in case anyone wanted to try these maps with the Survival plugin by Benoit.
CONTENTS:
[XS] Pipe Dream: (2-4 players) A very small area featuring floating platforms and a winding tube that snakes through the level. The design makes some players feel uneasy but to the creator it is calming. Very quick action, 4 players is pushing it.
[S] Metal Processing: (2-5 players) Battle along the rim of 3 vats containing Pfhor goo in an abstract alien metal processing facility. Watch your step.
[M] Chemical Plant: (2-6 players) Outdoor arena with plenty of weapons, mostly ends up being a rocket duel. Inspired by the design of chemical plants.
First Upload
These are the old textures from Feral and Frolic which was praised for their minimalism. I had never seen the reviews on those 2 scenarios until recently and decided that I should do some usable assets for scenario making.
These were taken from the shapes files with ShapeFusion and can be added into another. Replace one of the existing wall sections.
It is free to use these textures but credit me please.
Initialized
The cycle cannot be so easily broken.
Though you escaped the Night's attempt to lay claim to your mind, surely you will awaken to little more than another round of the same thing as before.
Your weapons are stronger, deadlier.
Some of your old friends have new faces, new forms, or even new functions. May they sustain your struggle against inevitability a bit longer this time.
New, strange places
Gaze upon sights unseen and see if you can find what lies beneath. What lies ahead dwarfs what came before.
Journey forward into the black and white world of Divine Twilight with this direct continuation from Chapter 1.
(Note from the Composer, Talashar: The soundtrack for this initial release is not the final mix for many tracks, but he's happy to have it here for the time being until the final mix is ready.)
The initial release for Divine Twilight Chapter 2.
Over the course of 2021/2022, multiple people in the marathonruns.net discord worked on a project that had the goal of making maps that intentionally went against the conventional style of mapmaking normally associated with Marathon. Instead, what you are about download is an incubator anthology of maps that promoted thinking outside the box not only for the mapmakers in making their respective maps, but also for the players themselves tackling them.
We're gonna be completely honest with you, this is definitely not easy. You will more than likely spend countless attempts on some, if not all maps. With this said, be creative and you may find alternative solutions to what may seem like the intended solution. If you are truly stuck on a level and need the minuscule life preserver of help, you can ask in the #get-a-clue channel in the official hellpak discord (link in the readme) and we can provide a somewhat hint at what to do.
\|\||X |X|X
In addition to perusing the fine selection of experimental gameplay in this beautiful space station of a map pack, why not also take 2 seconds of your day to switch over to the full original soundtrack, which features 10 tracks not part of the map pack itself. Similar to hellpak the map pack, hellpak the OST also follows the same experimental and avant-garde principles.
https://www.youtube.com/watch?v=djme8sJfwOo
Good luck and Finish Durandal.
This is the same ball-busting, intentionally obtuse, infuriating gameplay content as 42069.4, but with all custom graphics removed.
Due to my ever increasingly sour disposition since the release of this in regards to generative art and the "Generative LLM and Machine Learning Hellscape" (I am not calling it the 2 letter buzz word), even if it was made in the early days of a hellscape(2020-2021), I have invoked the "dungeons poobah" card and pulled the original uploads of Hellpak Vol 1. Treellama went through and removed all PICTs in the mappack (Ty for helping me with this). Even the non-generative art in it. Scorched earth. Other than this, this should play exactly like 42069.4 and prior iterations. There will be a "directors cut" in the future with entirely new artwork, created by humans, based on said human's interpretations of the original prompts that Aaron fed into whatever the hell they used to make the things that were in this prior. I will even personally make a few new levels on top of this as a added bonus going off of things that have been learned since Vol 1 and the mapping period of Vol 2.
Support human artists, I am begging you.
-tb
The original changelog as follows:
Hopefully the final point release of Vol 1 as we focus on Vol 2.
‘Perfect Matred’: Game balance issues and possibly occasional crashes. It’s been like half a year – you think I remember?
‘hsinif ladnarud’: Exited to the wrong level, resulting in an unintended case of a level transition without an autosave.
‘Bungie, did you get that thing I sent you? It came from me. It cam’: Its victory condition was more unforgiving than we meant it to be because we overestimated something about an earlier level. (Left intentionally vague to avoid spoilers.)
Happy carnage! I plan to release some more maps later this summer or in early fall. Maybe some vanilla Infinity maps but I love the nuke mortar so much I don't know if I will ever try to convert these maps to Infinity. Thanks for reading. Reverof nohtaram!
All three of these maps have been playtested with large groups (7+) and I tweaked some of the respawn times for powerups and weapons based on initial feedback.
While going through this to make screenshots I noticed a few scenery sprites were not appearing as expected... oops.