Downloads

Items by Most Reviews

UESC Marathon 1.0

Dodopod on Aug 26th 2011

Sshot2

A theme designed around the menu screen of Marathon 1.

1990 downloads, 1 review, 4 screenshots, 5.0 rating


Speed and damage 1.0

Tresh on Mar 13th 2011

They change the type of projectiles of weapons (like usual) and the damage and speed of those projectiles! XD

Notes for version 1.0:

hope u enjoy! plz rate and comment! =D

1632 downloads, 1 review, 0 screenshots, 5.0 rating


Two Pfhor One Unofficial .8

Schwa on Mar 29th 2011

Adultswim_0002

After getting advice from fellow mappers, I made 2 maps. These......are those maps.

Will update upon request

Update: Update will be released as soon as possible (School Related Circumstances)

bit.ly/gNS3a3 << the thread the advice came from.

Notes for version Unofficial .8:

Fixed ammo placement, lighting and added areas for both maps.

New maps in next release.

1581 downloads, 1 review, 3 screenshots, 3.0 rating


Mosh Pit Mirage 1

The Cool Guy on Oct 8th 2011

Just map that took about a minute to make

Notes for version 1:

Should work

1661 downloads, 1 review, 0 screenshots, 1.0 rating


YugePax4Yuge 1.0

W'rkncacnter on Apr 1st 2019

On the 2 year anniversary of YugePax, a version specifically designed for Mararthon: Yuge is now available. You can finally bombard your friends and enemies alike with shitsticks.

949 downloads, 1 review, 0 screenshots, 5.0 rating


The Goose & The Hog 1.0

Crater Creator on Sep 1st 2013

Tg_th-screen-1

Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.

Notes for version 1.0:

Initial release.

1918 downloads, 1 review, 3 screenshots, 3.0 rating


[XS] From Alcatraz with Love 1.0

Staff0 on May 7th 2019

Fromalcatrazwithlove

This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.

Notes for version 1.0:

First release.

957 downloads, 1 review, 1 screenshot, 4.5 rating


Marathon: Shadervoid - The Labyrwraths of Growth 1.0

Adminn_1 on May 21st 2019

Screen_shot_2019-05-21_at_2

Disclaimer and Credits

Please note that this is a hybrid scenario. I take no credit for any of its custom content beyond level design, the opening text, and the title screen logo and subtext. All other credit goes to the creators of Project Conflict (for the enemies), Mararthon: Yuge (for textures), Female Bob Shapes, Marathon: Pathways Into Darkness (for scenery), Tempus Irae (for scenery), Rubicon (for scenery), Damage, Inc. (for scenery), Weland (for the menu screen), the logo in the title screen, Hardcore Sounds, Hardestcore Sounds, common use movie sounds, and some sounds I took off YouTube.

Also, this scenario is (arguably) best viewed in GL Shader graphics, mainly for the platforms.

Introduction

With a new cast of enemies based on edits of RadBurn’s Project Conflict mod, Marathon: Shadervoid is a brutalist, structuralist, and continuously-mapped-for take on Marathon gameplay that takes place in a strange other dimension and deals thematically with humans’ war with themselves. Released here with two levels (one an introduction) and meant to have many more individual levels made for it over time, it is intended as an ongoing exploration of the possibilities of a certain efficiency-based level design formula, and infused with a kind of uncanny Lynchian horror never before seen in Marathon.

Plot

“Humanity is currently living in deep strain under the horrid reign of the Tribecom regime and their Erosion Task Force enforcers. Somewhere and in spite of this, a secret grassroots research and development organization has formed called Inteflow Enterprises, specializing in dimensional travel technology. They eventually find and access a dimension for the first time — a strange one consisting entirely of oddly arranged colorless block units, which are distinguished by varying light shades and appear to be carved out of a great void that mixes with liftable “door-like” blocks, earning it the nickname The Shadervoid. Its exact nature, and the source of its constructions, remain unknown; yet it is technically habitable with no sign of other life, and IE hope at least to learn from it and use it as some kind of refuge spot. As such, a team of members begin setting up and testing machinery near teleportation spots in several different parts of The Shadervoid, all while keeping communication signals with other crewmembers in their original world. However, at one point, signals mysteriously start to become intercepted, and the environment within The Shadervoid reportedly begins to falter in some respects, making teleportation problematic. Eventually, all signals are abruptly cut off. You, a guerilla fighter in the precinct that IE is based out of, decide with some fellow fighters to grab some arms and teleport into The Shadervoid to check on the crewmembers “just in case”. Yet there’s some sort of malfunction, and you black out.

When you finally wake up, alone…”

1043 downloads, 1 review, 3 screenshots, 1.0 rating


Diesel Raven 1.0

$lave on Aug 26th 2009

Picture_2

A medium sized netmap.

1686 downloads, 1 review, 2 screenshots, 5.0 rating


Flamethrower Physics 1

Dan the Man on May 4th 2011

Inaccurateflamethrower

A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.

Notes for version 1:

I think anybody can make this easily within a minute.

2236 downloads, 1 review, 2 screenshots, 1.0 rating