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Simplici7y 2.0 is being written / migrated.

I am actively re-writing Simplici7y from Ruby on Rails 2 to Python and Django. This will allow for modern hosting (no more downtime) and the ability to fix bugs, add features, and make changes. Please be patient as I re-create the existing pages and then make improvements. I will not work on enabling logins until I know the database is done being reset.

There is an archive at lochnits.com/s7/

See my progress on Github github.com/rkuykendall/Simplici7y or say Hi to Switch on Discord

MPiD Beta

winter_wolf on 08/12/2007

Marathon: Pathways into Darkness Version 0.5 now available!

I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.

If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net

Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:

Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.

Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.

What to expect in future versions:

A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels

Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.

Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.

Beta Credits:

Raul Bonilla Nicholas Hoad Loren Petrich J�³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons

Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)

PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.

PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!

download, review, screenshot, rating


Gravity's Rainbow 1.21

king-kidtofu on 08/26/2007

This is a collection of some of my most recent maps. Most of the maps here are in the medium and small category, so do not expect to have more than 5 people on each map.

I Hope you Enjoy the pack.

Gravity's Rainbow 1.21 includes two new maps added, "" |3 A |< A"" and ""Oreta Awai Tsubasa."" | F.A.M.A.S | is now fixed in this version also.

download, review, screenshot, rating


1 of 1 selected 1.0

hangar-96 on 07/21/2007

A house with a small outdoor area. Thin walls and corners can be shot through with projectiles having a 56.25% chance to pass through both sides of the wall. 4 players max.

download, review, screenshot, rating


Victory Dance IV 1.0

ryokotk on 07/08/2007

This is the result of the fourth Mapmaking Contest. Out of 11 total competitors, 7 people made the final cut, leaving us with a solid pack of great maps.

Winners include Windbreaker, treellama, and Kinetic Turtle, though the final product has 7 maps from 7 mappers. A great showing!

download, review, screenshot, rating


Gladiator Netmap Pack 1.0

megabyte on 07/07/2007

These were maps originally going to be the netmaps for Marathon Gladiator, but when that project was abandoned The Thug decided to release his netmaps as a pack. Since he didn't feel like joining any online sites i have to post these for him. This contain some of his original maps along with some of his new ones.

download, review, screenshot, rating


Thank You, Come Again! V.1

el-twixxo on 06/20/2007

This is a beautiful netmap that I made one night when I was tired, bored and didn�t feel like going to bed. Enjoy

download, review, screenshot, rating


Simplici7y

appleswitch on 06/01/2011

Simplici7y is a file sharing web application for the Aleph One community, written in with Ruby on Rails and hosted alongside The Pfhorums.

The project is named after a 7-polygon mapping challenge, which focuses on doing more with less.

When Fileball.org suffered downtime in early 2007, Jon Irons saw the need to fill the gap as soon as possible. He came to me with his idea for a new project. Jon's support was fundamental to the development and successful launch of Simplici7y, and I consider this project his as much as it is mine.

Simplici7y came online on the second anniversary of The Pfhorums. After Fileball.org was destroyed in a fire, S7 became the de facto place to publish. In the 4 years it has been online, there have been over 150,000 downloads, 300 items and 800 reviews.

Notes for version :
  • Added the ability to host projects outside of Simplici7y
  • Moved the project to github
  • User interface improvements
  • Visual improvements
  • Stronger buttons
  • Thinner header
  • Moved links to the new footer
  • Added more tags to the sidebar
  • Improved many of the forms

More in the six year anniversary thread on the Pfhorums.

download, review, screenshot, rating


CTF Castle Carnage 2.1

herecomethej2000 on 06/04/2007

This modifcation of Dave Baily's map is my first attempt at CTF. For some reason some people like it though personally I'd choose CCR2 (part of Magenta Filter 1.3) This version works with CTF lua 4.0.2 so you guys can stop bugging me to email you maps. ;) The readme goes in to further detail.

download, review, screenshot, rating


JUICE 1.1.1

irons on 10/20/2007

JUICE is a Java-based--and, therefore, cross-platform--utility for editing map files. It can't replace a dedicated editor like Forge, but it is capable of editing several aspects of map files, most of which are geared toward fixing and tweaking network maps. For example, you can edit existing and place new level objects; you can change monster and item parameters; you can do some things that no other editor will let you do. If you're a mapmaker who needs to edit these sorts of things, but without consistent access to a Macintosh, give JUICE a try.

A manual is included, both in HTML and PDF forms.

v1.1.1 adds the ability to embed shapes patches.

v1.1 includes the long-anticipated texture converter.

download, review, screenshot, rating


Sovereignty 1.2

windbreaker on 01/26/2008

Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.

In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.

NOTE: For best results, don't use the hi-res textures.

download, review, screenshot, rating


Victory Dance III 1.0

ryokotk on 06/02/2007

This is the resulting netpack of the third Netmap-making contest. The top seven mappers out of a total group of nine made it into this pack, which I can easily say is the best Victory Dance pack so far.

The winners include screamingfool, Treellama, and irons, though the pack has 7 maps from 7 different mappers in all.

download, review, screenshot, rating


Kill Them All! 1.02

ryokotk on 06/02/2007

Kill Them All is a short but intense mini-scenario for Marathon Infinity. It is a collaborative project, wherein the goal for each mapper was to make complete, high-quality maps that had no more than 100 polygons.

KTA features 15 levels by myself, screamingfool, Kinetic Turtle, irons, and Shadowbreaker. It's a difficult but action-packed game -- very fun.

download, review, screenshot, rating


Revel 3.2

screamingfool on 06/02/2007

This is the fist map pack that i've circulated widely. My focus on this pack was creative architecture and over the course of 3 major revisions i've gotten the flow of these maps up to speed as well.

download, review, screenshot, rating


Coriolis Loop 1.000000000000001

irons on 11/26/2008

Double Aught's classic netmap pack hasn't been changed at all, except that I've made it into ""Unimap"" format and zipped the file, making it easier for more modern operating systems to use.

NOTE that the version you can download from Simplici7y will not work with old films recorded forever ago in the good old days. These sure as hell aren't the good old days. If you're trying to view an old film and Aleph One complains that it can't find the map file, get the original file here.

Notes for version 1.000000000000001:

Switches from Macbin/Unimap resources to M2/95 resources. Meaningless to most, so don't bother getting this new one unless you're having trouble with the old one.

download, review, screenshot, rating


Red Spectrum 2.02

ryokotk on 06/02/2007

30 netmaps that see a lot of play on the Internet. You've probably seen some of these maps before.

This project took me about two years to complete. Enjoy!

download, review, screenshot, rating


Second Quest 2.0.0

ryokotk on 01/08/2008

Second Quest is a project designed to remake the original Infinity netmaps, as well as maps from other classic sources (Coriolis Loop and Marathon 2, currently). The end goal was to make them playable and enjoyable, and I believe we succeeded on all counts, with a total of 29 maps so far. It is a collaborative project, including efforts from myself (RyokoTK), screamingfool, Kinetic Turtle, Irons, and treellama.

download, review, screenshot, rating