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Fullscreen Corner HUD 1.0

Shappie on Jul 18th 2020

Highwatermark_0004

This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.

Thanks to wrkncacnter for the additional scripting.

981 downloads, 5 reviews, 5 screenshots, 5.0 rating


A History of Paradise

RyokoTK on Feb 7th 2010

If you aren't familiar with Paradise Lost, download the original here: http://www.simplici7y.com/items/paradise-lost

This is basically the same thing as Paradise Lost, but the maps are divided into four separate packs based on the chronological and stylistic period in which I made them.

This project is intended for people that only like a certain group of PL maps, and/or need or want help organizing them. This is the best I can do.

As a bonus of sorts, the maps SCB, Acid Rain, and Darkest Insurrection are also restored.

2329 downloads, 3 reviews, 0 screenshots, 5.0 rating


The President's Edited Eternal Shapes 3.0

President People on Jul 7th 2010

Grenade

The President's Eternal Shapes

This is an edited Eternal X v110b3 Shapes file. It replaces some of the Marine bitmaps with new ones that match the weapon being held.

Notes for version 3.0:
  • Messed with some color tables in EVIL to get the Marine's Pfhor Staff graphics, and also a less pixellated version of the weapon's item graphic.

  • Replaced the Havoc Rifle's grenade clip item with a cleaner version.

  • Both the Napalm Canister's and the Pistol Clip's bitmaps have smoother ones in their place, though I don't think they were used.

  • Added 3 new bitmaps to the Nightmare sequences. It can now appear diagonally from behind.

  • Changed the colors of the Pfhor Staff water scenery item to match the monster's theme. I'm not sure if this was used in the game, though.

  • Experimental. Changed the color of one of the alien scenery lamps (The one that looks like a staff crystal) to match the Pfhor Staff's. NOTE: Two files are included in this folder. The one marked with a * contains the latter changes. Try them both and see what you think.

1937 downloads, 3 reviews, 7 screenshots, 5.0 rating


The Gray Incident

RyokoTK on Mar 19th 2016

Sonicfirestorm_0000

A 17-level single player scenario. The predecessor to Marathon: Phoenix. Many assets for Phoenix came from this, as well as some of the storyline beats, like that of the Renegades and a poorly written evil AI.

This scenario was released back in September 2006. It's hard, and it's not very good; fixes and updates went into Phoenix instead. This is presented just as a historical document, I guess.

2536 downloads, 3 reviews, 3 screenshots, 5.0 rating


Hi res Jjarro scenery replacement 1.0

General Tacticus on Aug 1st 2016

Necedemalis_0000

This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.

-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.

-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.

Notes for version 1.0:

The next version will probably include the star and unused broken lights

1535 downloads, 3 reviews, 3 screenshots, 5.0 rating


Pop'ems (aka Popems) 1.1

treellama on Aug 31st 2010

Simon

Pop'ems is a pack of 7 high-powered Aleph One net maps. They all have missile launchers, shotguns, assault rifles, and many of them have SMGs and flamethrowers as well. One map was a net map contest winner, and two others were runners up.

Notes for version 1.1:

CFA 3000: Added hill

Werefrog: Texture updates, added hill

Scarbo: Added second lift out of SE room

Days of Wine and Roses: Broke up hallway of death, tamed siren

2440 downloads, 3 reviews, 7 screenshots, 5.0 rating


Marathon Infinity Upscaled Monsters (Art) 1.0

W'rkncacnter on Mar 7th 2021

7

HD monsters for Marathon 2 / Infinity. These were generated with Topaz Gigapixel AI upscaling using Art settings, with some automatic processing to correct colors and smooth the edges of the sprites. The art style upscales have less detail than the other gigapixel plugin, but this is typically a good thing, as the extra "detail" in the other plugin was controversial. If you like some monsters from the other plugin better, it should be easy to mix-and-match monster collections, by copying the numbered folders from one plugin to another. For reference, the other plugin can be found here: http://simplici7y.com/items/marathon-infinity-upscaled-monsters.

There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.

787 downloads, 3 reviews, 7 screenshots, 5.0 rating


Gorans Lava Set 2.05

goran svensson on Mar 9th 2012

Preview

This plugin replaces all the textures in marathon infinity's lava set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!

Notes for version 2.05:

2.0 New release with major texture upgrades and bump maps

2.05 Removal of bright line from texture 018.

3054 downloads, 3 reviews, 1 screenshot, 5.0 rating


Gorans Sewage Set 1.1

goran svensson on Oct 18th 2010

020

This is a plugin that replaces Infinity's sewage Set textures with 512x512 DDS textures.

Notes for version 1.1:

1.0 First release

1.1 Fixed glow maps

2570 downloads, 3 reviews, 3 screenshots, 5.0 rating


Bump Maps - Jjaro (100% Depth) 1.0

Ares Ex Machina on Jan 19th 2011

Necedemalis_0000

These bump maps are designed to create simple depth using the original textures. Also included are glow masks!

Note that there is an alternative version of these bump maps featuring shallower grooves and indentations (50% Depth).

2367 downloads, 3 reviews, 4 screenshots, 5.0 rating