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Spectator.lua 2

Megabyte on 08/06/2010

The Spectator.lua script makes any players on yellow team able to passively watch the game without interfering. They wont be visible to the other players and will not be able to block bullets or interfere in anyway. they move using the the turn/look keys(or mouse) and the left and right triggers to move forwards and back. Just remember that all players on yellow team will spectate.

Notes for version 2:

Fixes: Sounds work 5D Space now works far better Spectating players don't active platforms

Added: The ability to switch to other players views

WARNING Do not specatate with the shader renderer on. It produces smearing.

1,963 downloads, 1 review, 0 screenshots, 5.0 rating

A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.

Notes for version 1.0:

No sounds or visual appearances are made by monsters.

No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.

2,405 downloads, 1 review, 0 screenshots, 5.0 rating

douchemaps 1.1

W'rkncacnter on 01/02/2010

Screenshot titled ""

Want to get the most out of your renderer? Download the OFFICIAL douchemaps plugin! Created by W'rkncacnter with supervision from RAY LABORATORIES, this plugin has unmatched quality.

Just drop the zip file into your Marathon Infinity "Plugins" folder, and enable DOUCHEMAPS in the preferences. You need at least the latest preview build to use this.

Notes for version 1.1:

Version 1.1: Now with 500% more douchiness with bloom turned on!

2,625 downloads, 1 review, 1 screenshot, 5.0 rating

Rugby Lua 1.2

W'rkncacnter on 11/10/2009

This is a lua script that is meant to go with the Rugby gametype for alephone. Teams are red vs blue. The objective of rugby is to take the ball into the opponent's base.

This script mostly just helps let you know what is going on during the game. If you do not have the ball, the compass will point to it. If you have the ball it will point to the enemy's base.

The script also resets the ball if it lands on an "item impassable" polygon or if no one has touched the ball in 20 seconds. If you bring the ball to your own team's goal, the opposing team will get a point.

Notes for version 1.2:

Changes in v1.2: * Fix a bug where the script will incorrectly determine that you scored a point on your own goal.

2,606 downloads, 1 review, 0 screenshots, 5.0 rating

The Works v1.0

icedham on 10/21/2009

Screenshot titled "pic1"

This is the first map I have put up ont he internet and I am not that great at making maps, so I need some comments on how to make it better. This not a multilayer map it is a single player one. I like to see Pfhor and Bobs go at it and kill each other for some reason so I created The Works for that purpose. The game might get a little laggy because there are a lot of objects.

1,980 downloads, 1 review, 5 screenshots, 5.0 rating

NoCircles STFU ray

W'rkncacnter on 09/11/2009

Screenshot titled "Red Square"

This is my newest map pack containing 1 map. There are no circles.

Notes for version STFU ray:

Dude, seriously.

2,288 downloads, 1 review, 1 screenshot, 5.0 rating

A small netmap I made. Probably the best one yet. Hasn't been tested on the meta that I know of.

2,156 downloads, 1 review, 0 screenshots, 5.0 rating

Diesel Raven 1.0

$lave on 08/27/2009

Screenshot titled ""

A medium sized netmap.

2,109 downloads, 1 review, 2 screenshots, 5.0 rating

The number one comment I hear when hosting the Co-Op 2.0 Lua script is, "I really miss the old script."

Now, with the Co-Op 2.0 - 1.0 Edition script, those players will feel right at home.

This modified script spawns players with full health. By default, players will be "slaved" to the host's beacon, simplifying the teleport system for new players. The HUD elements from the original script also return, showing deaths, kills, and enemies remaining. While in the map view, helpful text explains how to set beacons, change targets, and initiate a teleport. Also, this script crashes more often.

2,430 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled ""

Finally, some actual flags for CTF maps! Shapes patch for use with Juice. v1.1 They are big and easy to see now.

2,363 downloads, 1 review, 2 screenshots, 5.0 rating

M1A1 Netpack 1.0.0

$lave on 12/10/2007

Screenshot titled ""

M1A1 Netpack Version 1.0

The M1A1 netpack version 1.0 has finally been released coming just short of the goal of 10 maps, it features 8. All maps work with EMFH, while a couple also work for KOTH or KTMWTB. All maps are merged with M1 physics and are ready to be played. Here are the maps:

  1. A Claymaud Patina - KingKidTofu

  2. Scape Goat - KingKidTofu

  3. Bio Mechanical - $lave

  4. Bogyphobia - $lave

  5. Kashmire - $lave

  6. Sit On My Face - $lave

  7. Fatal Attraction - $lave

  8. Flaming Chisels - The Thug

You can check the read me for more details.

Thanks to The Thug and KingKidTofu for contributing maps, and I'd love to see more people contributing in future, enjoy the pack!

2,625 downloads, 1 review, 6 screenshots, 5.0 rating

These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...

Enjoy these maps...as much as you can, anyway.

2,201 downloads, 1 review, 0 screenshots, 5.0 rating

Marathon C: Version 7 Number 7

Axle_Gear on 09/05/2007

Screenshot titled "Feel the love"

The game is still vastly incomplete, but the maps themselves should work just fine.

Things that are missing: -Logon/Logoff screens -Terminal pictures -A proper intro? (Considering making a neat little 'unplayable' level in the future to kick it off). -The rest of the levels

Things it DOES have: -5 playable maps, including the extra path for failing to be 'stealthy' in the first level. -Physics and terminal text for every map -Use of color tables left untouched in the orignal Marathon Infinity

With any luck, all you'll need to do to run the scenario is download the map, and use all the other standard shapes and images that come with MI, leaving the whole download at just a smidgen more than a megabyte.

If you download this, please try to break the levels in any way you can: grenade hop, launch yourself, take goofy paths, etc. And let me know if you find any bugs. I'm trying my best to make these very high-quality maps, since there are so few of them.

And another thing: I'm holding a little contest. Make a proper Marathon film, and try to beat 'Satellite of Love' as quickly as you can on Total Carnage (bonus points for playing through the first level to get there). I assure you, you'll be in for a challenge: I, the creator of the level, can barely beat it... sometimes. I hope some unfortunate players are prepared to bathe in grenades. :D

Enjoy!

2,496 downloads, 1 review, 5 screenshots, 5.0 rating

Screenshot titled "Ground floor of Oreta Awai Tsubasa"

This is a collection of some of my most recent maps. Most of the maps here are in the medium and small category, so do not expect to have more than 5 people on each map.

I Hope you Enjoy the pack.

Gravity's Rainbow 1.21 includes two new maps added, " |3 A |< A" and "Oreta Awai Tsubasa." | F.A.M.A.S | is now fixed in this version also.

2,523 downloads, 1 review, 3 screenshots, 5.0 rating

WELCOME TO TC++ v1.4

As with all the previous versions of TC++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC++ is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely Uber SPNKR that makes the player who gets it first God. TC++ is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC++. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.

So, if this is your first time playing TC++, enjoy it! If you've played the previous versions, this is an update to have.

NOTE ABOUT TC++: The previous versions of TC++ had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.

2,891 downloads, 1 review, 0 screenshots, 5.0 rating

Marathon 4 1.0

W'rkncacnter on 04/01/2022

This is a 30 level scenario that truly deserves official sequel status to the original Marathon trilogy. We're so confident about that, that we're calling it Marathon 4. There are too many people that helped with this project that it's impossible to name everyone. Thank you all fans of marathon!

This scenario is truly groundbreaking in that every time you play the game, your experience will be different. No two players will ever have the same experience playing through this game. The replayability is endless!

1,085 downloads, 6 reviews, 0 screenshots, 4.2 rating

Screenshot titled "Lamentation"

A series of seven-polygon netmaps suitable for any size group and every classic competitive game type.

Notes for version 7.0:

Seven new maps, including one for CTF. Final release.

3,922 downloads, 6 reviews, 49 screenshots, 4.2 rating

Screenshot titled "L01. Frosted Palace of Enzyme"

Spatial Outpouring is a surrealist total conversion I created since finishing Lost Lands. I had grown to feel that Lost Lands was too old and sloppy a project to represent my current abilities.

I had the idea of creating a 'psychedelic' marathon scenario with a highly otherworldly plot, and heavy use of bright colors and fractals.

I also used synthesizers to create copious sound FX and ambiences for the game, and included an original song of mine in the title screen.

I created a new monster, a new weapon, and changed a lot of the weapon functions and physics to make gameplay feel fresh.

This version has 8 levels (one of them is a secret). I may or may not find the time to finish more of the game in the future.

Notes for version 1.3:

Player returns to main menu after Chapter 1 ends, rather than to an incomplete 9th level.

1,797 downloads, 5 reviews, 4 screenshots, 4.2 rating

Snowfrog 1.0

treellama on 12/21/2010

Screenshot titled ""

Merry Christmas, Simplici7y

2,520 downloads, 5 reviews, 1 screenshot, 4.2 rating

Screenshot titled "Greek Temple"

A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here

2,393 downloads, 5 reviews, 2 screenshots, 4.2 rating