Windbreaker

1 Submission


Imperium 1.2

Windbreaker on Mar 21st 2017

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13 multiplayer maps for Marathon Infinity. Third edition features 3 new maps.

Special thanks to W'rkncacnter for the embedded lua scripts on a few maps.

Notes for version 1.2:
  • Features 3 new maps: "Mandala", "Flashpoint", and "Dead by Daybreak".
  • Minor touch-ups on older maps.

674 downloads, 5 reviews, 13 screenshots, 4.8 rating


10 Reviews

  • Currently 5/5 Stars.

5/5 YugePax

Windbreaker on Apr 1st 2017, Version 3.20.20.20

I'll take my YugerPax now, please.


  • Currently 5/5 Stars.

Seriousmaps, seriousscreenshots, seriousreadme Official Unofficialmaps

Windbreaker on Feb 23rd 2017, Version 1.0

If I may be serious for a moment, this is a great seriousupload with some well-executed concepts. Shows the scope of what Lua is capable of in Marathon. I'm torn between Takecovermap and Spookymap being my favorite, so I'll say Zoomap is my favorite, because who doesn't like fishies and fishtank gradients.

Who knew in 2017 we'd still be seeing new and interesting concepts applied to Marathon maps? No one did. Jesus, we all need to get the hell out of here already.


  • Currently 5/5 Stars.

Use it on all my maps MapDamager 2.1

Windbreaker on Jan 22nd 2017, Version 2.1

Works great A+ etc etc


  • Currently 5/5 Stars.

Surprising Addition to an Improved Script Survival 2.0

Windbreaker on May 23rd 2016, Version 1.3

Survival 2.0 manages to improve on some of the problems presented in Megabyte's script, by eliminating rounds and implementing continuous waves, as well as tweaking enemy balance and adding Bobs. The slow build in difficulty up to the rocket juggernauts is more rewarding and engaging in my opinion. Having the ability to call in Bobs for reinforcements adds another layer to the game as well, and has rekindled my own and others' interest in the survival gametype.

However, the biggest addition to this version is Ben's survival script generator, which allows the player to easily design and implement their own survival scripts. While still somewhat limited at this point (you can't open existing scripts as far as I know), the user interface is pretty intuitive, and the ability to customize your own survival script is worth the price of admission on its own. So far I haven't run into any problems with it. Well worth the download, and good job Benoit!


  • Currently 5/5 Stars.

Inventive by Design Thomas Mann's Greatest Hits

Windbreaker on Feb 7th 2016, Version 7.0

Though these maps all share the limitations imposed by the 7 polygon limit, it's impressive to see the sheer variety in design that irons was able to produce from the formula. Some creative use of scenery/lighting/geometry goes a long way, and that is the stand-out quality of this pack. The small to medium maps are the standouts as they play pretty fast and have decent variation in height.

Now I'm just waiting for the Greatest Hits Remastered® release which should include some 777-polygon maps. Irons totally promised me it'd be out soon so we can just cross our fingers can't we!


  • Currently 5/5 Stars.

Cinco Arms Race

Windbreaker on Aug 23rd 2015, Version 1.0

What's most surprising about this great, simple-to-understand script is how well it handles in a two-player game. While you may get off to an early lead, the constant downgrading of your arsenal gives the other player an obvious advantage, and most games I've played using this script have ended up pretty close.

I imagine it works well with larger groups as well, though I haven't seen that yet. Good job!


  • Currently 5/5 Stars.

High Quality Maps Starlight

Windbreaker on Jan 17th 2015, Version IV

These maps maintain the high standard that Ryoko set for himself with his other successful mappacks. But what's more impressive is the fact that these maps all act as a cohesive set and have their own signature feel, different from Paradise Lost or Red Spectrum. And the Power Drive maps fit right in, as well.

My favorites are Gustav Garden, Rocket Rider and Das Jerk. Hollow Void is the standout dueling map here. Good job!


  • Currently 5/5 Stars.

Glad to see these were saved Fabrefaction

Windbreaker on Dec 25th 2014, Version 1.1

I always liked your map "Red Sauce on Pasta" and am glad that your other maps are seeing the light of day again. This is a strong set of maps, especially considering they were made eight or so years ago.

I particularly like "Battlemoose" and "The Foolish Biscuit"; both have a fast pace and plenty of ammo to keep the action going. "Battlemoose" takes a fairly straightforward, square design and makes it pretty unique through the use of tasteful architecture. If you ever decide to modify these, the only thing I'd say is to add more ammo to the last two maps. Other than that, great job eight years ago!


  • Currently 5/5 Stars.

Solid Maps Minipax

Windbreaker on Dec 6th 2014, Version 5

As the title states, this is a solid pack of multiplayer maps that also sees a lot of action online. It's nice to see someone still producing new content for the community; especially of this quality. The layouts here are pretty complex (especially in newer maps), but you've done a great job I think in making them easy to navigate at the same time; I haven't noticed any big potential gameplay issues. Great job! Make more maps!


  • Currently 5/5 Stars.

A must have. Visual Mode

Windbreaker on Oct 12th 2008, Version 2.0.2

With the added ability of texturing unpaved surfaces, this script makes Forge's visual mode obsolete. The script is extremely easy to learn, and, in my opinion, beats Forge's VM in terms of how it operates. Unlike Forge's VM, you can use textures from all sets easily, you can "freeze" in the air to texture hard-to-reach places, and you don't have to deal with too many lines overloading the engine. If you're still hesitant about making the switch to this script, I assure you that it is easy to learn, and you'll be far better off in the long run.