Congratulations! You've emulated a horrible game in a slightly better game! Credit for the work, but...
@xilef, its the name of the game. Halo - Combat Evolved.
Holy smurfing thrall! that outdoes some if not all of my work. You win!
As Ryoko said, my only qualms are the lack of ammo and the mono-texturing. keep the flickering lights, though. Makes it harder to shoot, I like that. To make it less annoying, you should probably lower the rate of the flicker. Really fun though, good job!
SOMEONE LIKED MY MAP!
I love it (but its my map, so...) but it was not designed to be dark, cause you can fall off the ledges, as dugit noted. I feel for you, texturing ALL of that... Sorta good job! (=
So you copied the map, and put up all the bridges? thats gunna suck for netplay, cause there are inescapable lava pits...
I got through the door in shafted. really disappointing 7th try...
Make the map completely silent, and have it in vaccum, so you add another element to the game. gotta get oxygen if you're winning for a long time.
Good. now down to business, I hate your texturing. keep all sides of one area the same tex. show off your architecture with rounded texturing. like this: http://www.pfhorums.com/index.php?showtopic=4932&st=0#entry70092 also, where are the roving compilers and blinking lights? I DEMAND COMPILERS AND FLASHES! some of the platform blockers were just inlaid into the space... if you don't want to expand the bottom of the area, but have the platform stay the same, use a split poly. do it up to the height you like and then you know the drill. you get more space and more platform. try to use more than two guns, flamer would be nice, cause its good, but its short distance. put invisibility on this map! more long range guns, and less ammo for all. thank you, come again.
Greatest map I've consciously played in the pack. it takes me back to the old battlefield style games i used to play. i own on this map... it was very good. keep it up.