Random Physics 1.0
elitesoldier on Jul 10th 2010
(playable with every gametype)
my first file which overpowers the players weaponary, here are the changes I made: pistols: shoots rockets, fusion: no change, Shotgun: single weild and shoots grenades. AR:100 bullets and 2 grenades, SMG:no changes, Flamer: no changes, Missile launcher: shoots one rocket(makes rocket launcher feel more modern), alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.
Notes for version 1.0:
None available, first physics file. I am a terrible mapper so i will not upload maps.
947 downloads, 1 review, 0 screenshots, 4.0 rating
Quake 3 lua 0.1b
Vladtepes on Mar 1st 2010
After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online
PS: For those like Goran "Mr Obvious" Svensson, this is a prank script
Notes for version 0.1b:
First public beta, some other functions may be added in future releases.
1170 downloads, 3 reviews, 1 screenshot, 4.0 rating
treellama on Jan 21st 2010
If your favorite net maps are SPNKR Diarena, Marathon Rocket Arena, and RED, you will love this script. All weapons are changed into rocket launchers, and all ammo is changed into rockets.
Works both as a net script and a solo script.
Notes for version 1.1:
Fixes ammo respawn problems, fixes starting weapons, requires Aleph One 0.23
944 downloads, 5 reviews, 1 screenshot, 3.0 rating
Megabyte on Jan 3rd 2010
In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.
Just select it when hosting and set netscript as your gametype.
764 downloads, 3 reviews, 0 screenshots, 4.0 rating
Height as Some Feature dirac delta function
ray on Aug 29th 2009
Height as Some Feature is a script pack that will be released incrementally from RAY LABORATORIES.
NOTE: This script pack will only be released on forward-thinking sites like Simplici7y, not sites run by the obstructionists of the Marathon community.
Notes for version dirac delta function:
This version contains:
- KING OF THE HEIGHT
953 downloads, 5 reviews, 0 screenshots, 5.0 rating
Dodopod on Aug 12th 2009
timothy on Feb 17th 2009
Superscalar is designed to level the playing field, giving inexperienced players an advantage while increasing the difficulty for regular players. No more will you have to hold back or intentionally miss when playing guests.
The script determines the difference in score between each player, and adjusts the amount of damage they inflict on each other accordingly. The player in the lead will do less damage per shot, while the other one does more.
The damage scale is calculated per player, so equally skilled players should generally do equal damage. Damage scales quickly as the point difference increases. This can be modified as needed by editing the scale numbers at the top of the script.
Host using one of the standard gametypes like Every Man for Himself or King of the Hill. Do not host using the Netscript gametype.
Bonus: I've included Host_Advantage.lua in the package. I attribute all of my success last year to this script, but now that I can't really host anymore there's no point in keeping all the fun to myself.
1022 downloads, 2 reviews, 3 screenshots, 4.5 rating
Vladtepes on Feb 9th 2009
This script adds a new network survival gametype that Marathon: the ghost hunt.
As an UESC Space Marine, you are sent to seek and kill an invisible and dangerous ghost escaped from the depth of Lh'owon. It is very quick and can jump from wall to wall and, worst of all, you are nearly out of ammo!
Notes for version 0.55:
988 downloads, 2 reviews, 0 screenshots, 3.0 rating
Vladtepes on Feb 6th 2009
Team play made easy ! This simple lua script adds a lot of options and parameters to tune your team netplay experience. It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !
Notes for version 0.2:
Code clean up. The color change is now optional and can be turned off by configuration edit. Added friendly fire management.
1036 downloads, 4 reviews, 1 screenshot, 4.5 rating
Quantum of Lua 150.svn
timothy on Dec 22nd 2008
A small collection of Lua experiments you probably shouldn't host.
Notes for version 150.svn:
2 small bug fixes.
Spawn_Kamping.lua - Players respawn with 3x health and a rocket launcher. Kill them within 10 seconds to score bonus points. Each second after they spawn players lose 10% of their extra health and are worth one less point. Who should you target? You'll know by the color of their shirts.
Homing_Rockets.lua - Now it's even easier to home in on your enimies. Just aim in their general direction and wait for the sound that tells you it's time to fire. But be careful. It's hard to maintain a lock at a large distance and if you hear the juggernaut then find something to hide behind.
Fly-by-wire rockets can now be disabled by individuals.
Quantum Loched King of the Hill displays carnage report as time.