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Tagged 'Enhancement' by Most Downloads

Screenshot titled "Preview (click to animate)"

Back when items were strictly 2D sprites, there was little reason to care about their facing angle. We now have plugins that replace items with 3D models, yet in nearly all existing maps all weapons and ammo face the same direction.

This plugin addresses this cosmetic oddity by making all items slowly rotate (yaw), as seen in other shooters like Quake and Unreal. The 2D sprites were easy to identify because you could see them in profile from any angle. This animation restores that property, and the movement also makes them stand out more. Unfortunately, because the script physically manipulates the items in the environment, it's only expected to work in single player.

I've been using this for myself ever since thedoctor45 released his excellent 3D items plugin in February 2012. However, it's very simple and should work with any 3D items, for any scenario. Anyone making a "3D items" or similar plugin is welcome to bundle this into their work; one look at the lua and you'll see how simple the effect is to create.

2,354 downloads, 2 reviews, 1 screenshot, 5.0 rating

Screenshot titled "OMG! Run! No, wait! I mean OMG! Swim!"

This Aleph One plugin allows you to go under water calmly without having to look at those heinous faders. It works great for texturing liquid maps with Visual Mode by treellama, and is compatible with Marathon 2, Marathon Infinity and other plugins.

Notes for version 1.1:

Resolved some wording and parsing errors

2,288 downloads, 0 reviews, 8 screenshots

Screenshot titled "Pfhor scoutship has been moved to the backdrop and replaced with a transport"

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

2,251 downloads, 1 review, 3 screenshots, 4.0 rating

Alpha's Redux 2.2

3371-Alpha on 02/22/2016

Screenshot titled "Dual for the Win!"

I have patched tim4i's old m1redux weapons plugin for the official Marathon. This plugin replaces the old weapon sprites with HD variants. Some textures have been refined even further from the original using GIMP to edit them. According to Tim4i, you should not unzip this file but I've found it works regardless. All credit goes to both tim4i & herecomethej2000s as this was their original work, I merely patched the file. The original licence restrictions still apply.

NOTES:

-You need OpenGL to run this pack.

-This plugin is for the official Marathon 1 (not M1A1).

-I did NOT get permission from tim4i to create this patch. He hasn't been online since 2012 and left no means of contact. No copyright infringement intended.

Post any glitches/problems you find here: http://pfhorums.com/viewtopic.php?f=13&t=39240

Notes for version 2.2:

-Fixed a transparency/eraser mistake I made with the pistol that I didn't fully fix in the last revision.

-Rounded the tip of the assault rifle to make the barrel appear more realistic.

-Antialiased the fusion gun ever further.

2,108 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled "shesplinte!sanancientoakwitha/orcethat  takesmybreathandhurlsmetotheground"

For those of you with proper video cards that do not have difficulty with precipitation scripts, here is a merged map of the scenario with both precipitation and the latest bugfixes.

Unfortunately, some quirk of a few people's machines - which I suspect were running integrated graphics - couldn't cope with precipitation, even after bugfixes were made, and so Pfhorrest ordered it cut from final release. Although the effect on most levels is subtle due to an A1 limitation on having 1024 objects, I thought it well worth the effort of maintaining. So, before I cut the lua from the main scenario, I created a branch to preserve it, and left the supporting alterations to the Shapes file in the main branch.

Naturally, you'll need to download Eternal 1.2, found here,, to use this map.

Then, download this map file, drop it in your Eternal directory, and select it in Environment preferences.

To test whether your machine can handle this, skip to level 13: A Friend in Need, and see if your framerate drops when you walk outside. My 12 year old rig gets 20 FPS with everything on, but some players have reported as little as 0.5 FPS with precipitation.

Since this is an altered map and not a plugin, it will not be compatible with save games from the official release or the previous 1.2.0 version of this enhanced map.

Co-op players, please ensure that everyone has the same version of the map.

Credits: Original rain and ember sprites by $lave and Windbreaker, respectively; Original precip code by Wrkncacnter, who borrowed heavily from Treelama; Eternal adaptation by Aaron Freed; Snow sprites and code fixes by Lia Gerty; Ashes are a palette swap of embers, fallout a palette swap of rain.

Notes for version 1.2.1-b4:

Made a number of things a lot easier

2,099 downloads, 0 reviews, 5 screenshots

Vending Demo 0.2.0

Kuurin on 09/23/2016

Screenshot titled "...but also good without."

Revival of a long lost quest for vending machines.

Single Player Lua + HUD + MML + 3d Scenery + Sounds!

That's right, the vending machines talk to you now. You weren't crazy after all. Now get away from me.

This is a demo, so not much is extremely polished, but it should be fun to play with in the meanwhile.

Notes for version 0.2.0:

Changes:

+Improved model and skin.

+Fixed issue with rebellion maps breaking Lua script.

+Did I mention it's much prettier now?

Issues:

-Still can't ensure glow map masks properly. Pfft.

2,047 downloads, 0 reviews, 2 screenshots

Screenshot titled "Yes, it really* looks like that."

Replaces the old flamethrower projectile animation with prettier flame. Works best with bloom enabled.

Added 7 additional frames, so this uses a shapes patch to append some bitmaps and frames to the explosions collection.

For added fun, make some custom physics with a slower, wandering flamethrower burst. Also cut down the firing sequence on anything using a flamethrower to one tick.

Action Video: https://www.youtube.com/watch?v=bYizcsvhMQQ

1,970 downloads, 0 reviews, 3 screenshots

Screenshot titled ""

This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.

-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.

-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.

Notes for version 1.0:

The next version will probably include the star and unused broken lights

1,967 downloads, 3 reviews, 3 screenshots, 5.0 rating

Marathon OST 2021 1.4

ckt1138 on 03/14/2021

Screenshot titled ""

The entire Marathon OST meticulously restored with new instruments and better production value.

Unlike most M1 music replacers, this one does NOT try to heavily alter the original composition nor is it simply a sound font swap. I remixed everything inside of FL Studio 20 with high quality VST instruments and (occasionally) real hardware synths and sounds. My goal was to create a faithful reinterpretation of the OST with mostly appropriate sounds (nothing more modern than 1990's electronic instruments, etc) but with a better overall balance and less cheap sound. I'm extremely proud of the outcome, and I think fans of the original game and its score will really appreciate it too!

This download contains a FLAC and OGG version, to replace the in game music, simply drop the OGG files into the "Music" folder in your Marathon directory.

If Aleph One is ever updated to allow gapless looping of music, I will create a loopable mix.

(if you enjoyed this music, check out fragileforms.bandcamp.com , where I post my original music as MetaMorphosys)

Notes for version 1.4:

Corrected typographical errors in the tags

1,931 downloads, 1 review, 1 screenshot, 5.0 rating

Screenshot titled "In each of the Bob colors"

A replacement of the Bob shapes with a female version that I did long ago.

1,754 downloads, 2 reviews, 1 screenshot, 2.5 rating

Screenshot titled ""

This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.

Thanks to wrkncacnter for the additional scripting.

1,712 downloads, 4 reviews, 5 screenshots, 5.0 rating

Screenshot titled "Daytime"

Something I made long ago: desert-landscape replacements for the Lh'owon Day and Night textures.

1,674 downloads, 1 review, 2 screenshots, 1.0 rating

Screenshot titled ""

This is a slightly modified version of Hopper's M1A1 HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This should work for any Aleph One scenario, including M1.

I also made a few small edits to the HUD itself for aesthetics and transparency.

Thanks to wrkncacnter for the additional scripting.

1,642 downloads, 1 review, 4 screenshots, 5.0 rating

Screenshot titled ""

At MacWorld 1996, Power Computing (a popular Macintosh clone manufacturer in the mid-1990’s) released a CD-ROM called “PowerComputing The Disc 2”.

This contained a special demo of Marathon 2. Instead of the normal sprites for Bob, there was instead special sprites of the Director of Evangelism of Power Computing, Bob LeVitus. Also included with the demo was a Shapes file that could be used with the full version of the game.
I was surprised that this wasn't already ported to Aleph One so, I've rectified that.
Questions, comments, bugs? Post on the Pfhorums: http://pfhorums.com/viewtopic.php?f=13&t=53549

Notes for version 1.0:

1.0: Initial release

1,600 downloads, 0 reviews, 5 screenshots

Screenshot titled ""

HD graphics replacements for Aleph One: Pathways Into Darkness

AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness

Notes for version 1.1:

Significantly improved weapons in hand and monsters using an updated model and better processing.

1,588 downloads, 1 review, 7 screenshots, 3.0 rating

Screenshot titled ""

This is a version of the Fullscreen Corner HUD that is made to work with Trojan in Aleph One. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar.

The HUD graphics are from the M2 port of Trojan, which doesn't take up the full screen like the original does.

Notes for version 1.2:

Removed the alternative shapes file since the gap happens even without my fullscreen plugin.

1,504 downloads, 0 reviews, 4 screenshots

A set of remastered sounds for AOPID: http://simplici7y.com/items/aleph-one-pathways-into-darkness

These are 6 dB quieter than the originals (an attached text file explains why), but also significantly less noisy, much crisper due to the addition of higher frequencies that were absent from the originals, and in some cases free of substantial audio flaws like 60 Hz hum on a lot of the Headless sounds or digital clipping distortion on some of the explosion and weapon sounds.

Note that most of these are not exact reconstructions of the missing audio data, but best guesses that I put together in iZotope RX5 Advanced; in a few cases, however, I was able to use the CD-quality audio sources. Also, make sure you have 16-bit audio on, or you’ll get the original sounds. I also suggest pairing these with W’rkncacnter’s HD AOPID graphics for best results: http://simplici7y.com/items/hd-aopid-graphics

Enjoy!

Notes for version 1.0:

First release.

1,405 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

Err... uhm... so i did it? The whole Infinity [and M2] spritesets and images (still minus the Player, sigh) but in a more cartoon-ish format.

The link goes to my GDrive. EDIT 2023/12/14: The permissions went haywire. I'll try to correct as soon as I can. EDIT 2023/12/14: The permissions seems correct now.

Notes for version 1.01:

Added M2 landscapes, took down the hosted version and left the link on my drive

1,398 downloads, 5 reviews, 3 screenshots, 4.8 rating

Screenshot titled ""

There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.

1,346 downloads, 3 reviews, 7 screenshots, 5.0 rating

Screenshot titled ""

Marathon Infinity monsters and scenery upscaled with Pixelmator Pro's ML Super Resolution AI upscaler.

Will work with M2 as well.

Upscaled factor is 3x which is perfect for 1080p.

1,335 downloads, 0 reviews, 2 screenshots