irons on Oct 20th 2007
JUICE is a Java-based--and, therefore, cross-platform--utility for editing map files. It can't replace a dedicated editor like Forge, but it is capable of editing several aspects of map files, most of which are geared toward fixing and tweaking network maps. For example, you can edit existing and place new level objects; you can change monster and item parameters; you can do some things that no other editor will let you do. If you're a mapmaker who needs to edit these sorts of things, but without consistent access to a Macintosh, give JUICE a try.
A manual is included, both in HTML and PDF forms.
v1.1.1 adds the ability to embed shapes patches.
v1.1 includes the long-anticipated texture converter.
1742 downloads, 6 reviews, 1 screenshot, 5.0 rating
TweeterMan on Oct 18th 2007
These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...
Enjoy these maps...as much as you can, anyway.
1162 downloads, 1 review, 0 screenshots, 5.0 rating
Marathon C: Version 7 Number 7
Axle_Gear on Sep 5th 2007
The game is still vastly incomplete, but the maps themselves should work just fine.
Things that are missing: -Logon/Logoff screens -Terminal pictures -A proper intro? (Considering making a neat little 'unplayable' level in the future to kick it off). -The rest of the levels
Things it DOES have: -5 playable maps, including the extra path for failing to be 'stealthy' in the first level. -Physics and terminal text for every map -Use of color tables left untouched in the orignal Marathon Infinity
With any luck, all you'll need to do to run the scenario is download the map, and use all the other standard shapes and images that come with MI, leaving the whole download at just a smidgen more than a megabyte.
If you download this, please try to break the levels in any way you can: grenade hop, launch yourself, take goofy paths, etc. And let me know if you find any bugs. I'm trying my best to make these very high-quality maps, since there are so few of them.
And another thing: I'm holding a little contest. Make a proper Marathon film, and try to beat 'Satellite of Love' as quickly as you can on Total Carnage (bonus points for playing through the first level to get there). I assure you, you'll be in for a challenge: I, the creator of the level, can barely beat it... sometimes. I hope some unfortunate players are prepared to bathe in grenades. :D
1381 downloads, 1 review, 5 screenshots, 5.0 rating
Gravity's Rainbow 1.21
King Kidtofu on Aug 26th 2007
This is a collection of some of my most recent maps. Most of the maps here are in the medium and small category, so do not expect to have more than 5 people on each map.
I Hope you Enjoy the pack.
Gravity's Rainbow 1.21 includes two new maps added, " |3 A |< A" and "Oreta Awai Tsubasa." | F.A.M.A.S | is now fixed in this version also.
1317 downloads, 1 review, 3 screenshots, 5.0 rating
You Better Move 1.2
LegacyTyphoon on Aug 18th 2007
You Better Move v1.2 This is the first map I've ever created. I submitted it into Ryoko's Map Making Contest III, which I suprisingly got 7th place in...Hey, it was an achievement for me. This is a small map, it was initially built for four players and up, and I still play it as such, but it works well as a dueling map. Really though, if you like chaos...play it with six players...really, try it out...Its fun...I swear.
Suggested Players: 6 (...2+) Polygons: 170 Weapons: Fusion Pistol, Assault Rifle, SMG, Flamethrower
v1.2 Fixes from initial contest release: -Bouncy walls fixed -Weapon placement changed -Collectable weapons slightly changed up (I took out the Alien Shotgun and put in the TOTZ) -TOTZ respawn rate and locations changed for balance reasons -Teleporter added for some fun
1254 downloads, 1 review, 5 screenshots, 4.0 rating
Total Carnage ++ 1.4
LegacyTyphoon on Aug 18th 2007
WELCOME TO TC-plusplus v1.4
As with all the previous versions of TC ++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC-plusplus is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely Ã?Â¼ber SPNKR that makes the player who gets it first God. TC-plusplus is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC-plusplus. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.
So, if this is your first time playing TC-pluspluss, enjoy it! If you've played the previous versions, this is an update to have.
NOTE ABOUT TC-plusplus: The previous versions of TC-plusplus had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.
And as always, send me feedback, comments, or whatever: firstname.lastname@example.org
1722 downloads, 1 review, 0 screenshots, 5.0 rating
Winter_Wolf on Aug 12th 2007
Marathon: Pathways into Darkness Version 0.5 now available!
I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.
If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net
Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:
Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.
Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.
What to expect in future versions:
A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels
Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.
Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.
Raul Bonilla Nicholas Hoad Loren Petrich JÃ?Â³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons
Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)
PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.
PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!
1902 downloads, 4 reviews, 1 screenshot, 4.8 rating
1 of 1 selected 1.0
Hangar-96 on Jul 21st 2007
Victory Dance IV 1.0
RyokoTK on Jul 8th 2007
This is the result of the fourth Mapmaking Contest. Out of 11 total competitors, 7 people made the final cut, leaving us with a solid pack of great maps.
Winners include Windbreaker, treellama, and Kinetic Turtle, though the final product has 7 maps from 7 mappers. A great showing!
1547 downloads, 0 reviews, 3 screenshots, 0.0 rating
Megabyte on Jul 7th 2007
These were maps originally going to be the netmaps for Marathon Gladiator, but when that project was abandoned The Thug decided to release his netmaps as a pack. Since he didn't feel like joining any online sites i have to post these for him. This contain some of his original maps along with some of his new ones.