Marathon Infinity by Monthly Downloads
BoBsBrother on Aug 9th 2010
This is just a quick physics file that I thought up in my sleep. It really amps up a lot of the weapons. Heres a description:
Pistols: Shoot Rockets
AR: Ultra Shotgun Attachment
Shotguns: 2 shots per shell
Alien weapon: Shoots Shpt'Kr Bolts (2nd trigger major)
SMG: 100 round clip
Rocket Launcher: Shoots Major Spht' Bolts
Fusion Pistol: Major Damage Increase (CAUTION: DO NOT SHOOT AT CLOSE RANGE!!!!)
That's about it. If you find any bugs, or have any suggestions, just leave me a comment.
Notes for version 1.0:
Careful of the fusion pistol because if you fire at close range it may lock up your computer. This has happened to me before.
900 downloads, 0 reviews, 0 screenshots, 0.0 rating
Kill Them All IV 1.00
RyokoTK on Jul 17th 2012
52 maps, including 15 new ones, and a trendy hub world. The final word in the KTA trilogy.
EDIT 2/11/2014: Please use the Previous AI plugin with Aleph One 1.1 for this scenario. http://simplici7y.com/items/aleph-one-previous-ai
Continue to stop crying.
1862 downloads, 6 reviews, 4 screenshots, 5.0 rating
Aeon of Strife v1.2
PerseusSpartacus on Aug 5th 2012
This physics package changes monster behavior so that many of the enemies will begin fighting each-other. Robotic characters (Drones, Juggernauts, and A-Bobs) will attack just about everything.
Notes for version v1.2:
Added another version of the main physics file, called 'RAMBO'.
See the ReadMe file for more information.
1522 downloads, 2 reviews, 0 screenshots, 1.0 rating
3D Items Plugin 1.3
thedoctor45 on Feb 24th 2012
This plugin will replace all of the standard Infinity weapon items, ammo boxes and powerups with proper 3D equivalents. A demo map featuring all of the new models has been included.
Notes for version 1.3:
- Fixed a script bug that would cause the SPNKR textures not to load on some setups.
- Some very minor Texture fixes.
- Exchanged the shield powerup models with more accurate ones created by Envy (thanks for providing them!)
- Some more minor Texture fixes.
- Even more minor texture fixes...
v1.3 (final release):
- Fixed model normals for better lighting (Thanks to Hopper)
1521 downloads, 3 reviews, 9 screenshots, 4.7 rating
aquateenhgrfrce on Jan 8th 2011
This pack contains 2 maps:
The Four Elements
The Four Elements Simplified
The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.
Some custom textures were used.
Map design by aquateenhgrfrce
Sounds by Sharkie Lino
Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.
1066 downloads, 5 reviews, 10 screenshots, 3.0 rating
AN1Guitarman on Jun 16th 2013
Elements 2 2 Beta
Dispatcher on Jun 16th 2009
Having adopted my own creation from the Orphanage, I submit "Elements 2 Beta". This netmap pack is hostable in the usual way and will also allow nethopping, which does seem to work. Since the map was made before A1 was around, I'd be curious as to how well the levels play using a PC; they do work on Macs. If playing A1 Infinity, all levels are playable. Note that "Speed Bump" has at least one platform which causes a player to be in constant motion; die there and you will not be able to respawn. Also note that the Jjarro level's central open area is easily accessible, yet there is no way out of it except for grenade or rocket hopping or dying. ;-O If playing A1 M2, the Jjarro level will crash the game. (The Goo level will also crash since there is an SMG hidden in the level :-) The levels were built for speed rather than looks (although most look and sound pretty good). Once the bugs are edited out, it may be released as "Elements 2". Enjoy!
Notes for version 2 Beta:
1320 downloads, 0 reviews, 2 screenshots, 0.0 rating
BoBsBrother on Mar 8th 2011
These physics I made with a bit of a twist. I put in some more interesting things found in some games I was playing. Here are the changes:
Fist: Knock out punches (more damage)
Pistols: Pistoles (shotguns)
AR: Incendiary rounds w/ flamethrower attach
Shotguns: NADE FEST!!!!!
SMG: Incendiary rounds
Alien weap: Spht Kr bolts just like bitsoglass physics; 2nd trigg major
Whatever I didn't list has no change so rockets, fusion, flamer, I think thats it. Please comment, rate, critique. I really appreciate when you do.
Notes for version 1.0:
Tell me any bugs or anything I could improve. Thanks
1030 downloads, 10 reviews, 0 screenshots, 3.0 rating
wastedjamacan on Aug 17th 2009
Dan the Man on May 4th 2011
A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.
Notes for version 1:
I think anybody can make this easily within a minute.